Got a couple which didn't get any love. Not unlike some of this trash that gets on the home page by the same two people. Equipment/Infect/Unblockable: http://www.mtgvault.com/ViewDeck.aspx?DeckID=206700 Mimic Vat/Shell Clone/Birthing Pod: http://www.mtgvault.com/ViewDeck.aspx?DeckID=210800 Direct Damage/Deathtouch: http://www.mtgvault.com/ViewDeck.aspx?DeckID=211218 I appreciate any comments and suggestions, Thanks.
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I made this deck a while ago. Needed to put in writ of passage to make it unstoppable http://www.mtgvault.com/ViewDeck.aspx?DeckID=211641
Unless you were mana ramping there is no way, with the combination of cards you currently have, this would allow you to deckout someone on turn 4 with Keening Stone when it takes 6 to play and 5 to use. Just saying.
This is true, I did have Azure Mage in the fold, but replace them with Indomintable Archangel to protect the artifacts. I will sideboard Tezzeret's Gambit and Azure Mage, when I play test the deck I'll be looking for improvements.
This definately gives more gusto to the Egotist. I did something with Birthing Pod which I think may tickle you. http://www.mtgvault.com/ViewDeck.aspx?DeckID=114430
I know, but really how can you have a Leveler deck without him. I want everyone to realize that Painter's Servant is not required to have infinite mana. Once you have Pili-Pala and Grand Architect you have infinite mana by simply paying {U} to turn Pili-Pala blue till the end of turn. Painter's Servant just ensures you may tap him without paying.
Yeah, thanks for that. I had the mry galvanizer combo before, but i like this combo for its flexibility.
No rage. Hard to put in words without making it sound standoffish. You are right there are plenty of holes to counter. I would say this deck would be more suited for a multiple player game than a one-on-one. By turn 4 I meant I could conceivably have either Grand Architect and Panoptic Mirror in play, you can tap Grand Architect for 2 mana for the playing of Aritfacts, or Pili-Pala, Grand Architect, and Painter's Servant which provides all the mana you need at that point. I'm sure their is a better combination of cards to utilize infinite mana, Fireball comes to mind, just though it would be funny to have a Planeswalker in play with infinite turns.
What are you talking about? You can have the combo by turn 4. Once by turn 5 no one will have another turn. You have read the cards? You did see that Grand Architect can tap itself for 2 mana. So unless someone is doing 2 damage per round or has a 20 damage combo in 5 rounds, then I think you can survive. The Planeswalkers were only put in as a joke, you could use any creature combination that adds up to 8 cards of any color.
You have 7 Battletide Alchemist, anyone would be afraid of that many. -2 Cabal Archon +4 Doomed Necromancer +2 Scion of Darkness, cycle them unless you have the mana, with Doomed Necromancer you can have him in play by round 4 and sacrificing only the Necromancer. With that being said you can dump Dark Supplicant. Either 4 Doubtless Ones or 4 Vile Deacons, not both. Check out my Zombie Cleric http://www.mtgvault.com/ViewDeck.aspx?DeckID=116385.
Looks good for the most part. Keep Birds, they become legitimate blockers late game, once Doran is in play. I would consider some {0} cost artifact creatures, Ornithopther or Phyrexian Walker, when you consider them as blockers at first then Doran makes them more valuable later. If you, unload Indomitable Ancients to lower you mana curve.
If you are going to use Hedron Crab put in 4 Soratami Mindsweeper and 4 Terrain Generators then drop the Polluted Deltas. You play off of the landfall more efficiently. Basically for 4 mana mill 8 and you get an extra land in play.
Good fit for the deck, however, the Mindsweeper/Terrain Generator should do the trick. If for some reason I would need to counter Deprive would fit perfectly. As it stands right now though, with all the card drawing, I would need Soratami Mindsweeper. Thanks for the suggestion.
You're going to have to explain to me why adding 4 lands instead of keeping a double mana producing land would benefit this deck, not to mention how dropping Underworld Dreams when there are 4 creatures whose ability is to discard your opponents hand and have that same opponent draw the same amount of discarded cards. Just saying.
Nice card and I did think about it, however, I took it out along with Coalition Victory, just because of how OP this deck could become to begin with.
mcflyguy
I would suggest getting Sapphire Medallion and Cloud Key artifacts in your deck, Planar Gate and Mana Matrix can be used, but they are more expensive. Put 4 Cast Through Time and Pyromancer Ascension instead of what you currently have. You need to pare down your card selection so you can have 4 of each to make your deck more reliable.
Tome Scour be useful here considering how cheap it is. Drop Recall for Call to Mind so you can double up on Windfall and Wheel and Deal.
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