True, but not the reason you would play the Elemental in here. It taps down every potential blocker for Seeker, Shu Yun and Swiftspear so they can deal lots of Prowess damage, it eats opposing Mantis Riders, blocks Siege Rhinos all day, it is a flier that sneaks under Elspeth's sweeper effect, it survives Stoke the Flames and is easily splashable. So you cant buy it back from exile, boo frikkin hoo...BTW: Treasure Cruise is a must in here with all the Prowess guys you have.Dream Example: Cast Cruise for cheap dumping your graveyard, draw more fuel before you swing with your prowess guys, cast another prowess trigger and activate the Shaman's ferocious trigger drawing even more cards, (not to mention all those +1 /+1 counters if a Torrent Elemental was part of the attack)...
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Ideas for a combo control build based on your colors and cards already included in deck:Ok, so Maralen prevents card draw but lets everybody tutor every turn. Any instant speed discard becomes extremely powerful in that scenario = Funeral Charm. To get full advantage of the no draw clause you'll likely want them to dump their entire hand as soon as possible = Dark Deal witch leads to = Waste Not to gain even more advantage of that massive discard.Working around the no draw for yourself can not include include Dredge, (no draw means no dredge), but as you already have thought of Life from the Loam, how about pairing that up with = Seismic Assault to deal some serious damage and at the same time get the benefit of making whatever critter they have in play puny with Everlasting Torment.I get that you wanted to protect your own guys from Torment with Melira but how about adding some Persist critters like = Kitchen Finks and = Murderous Redcap and a sack outlet like = Viscera Seer to take full advantage of her.Maralen version dream draw: T-1 Black land + Inquisition (picking off their next play), T-2 land + Waste Not, T-3 land + Dark Deal having Waste Not make Zombies, give you card draw and generate more mana to play those cards, (Read Maralen and discard spells).Playing all these ideas in one deck is likely not going to work out to well but there should be enough avenues listed above to keep you busy playtesting for a while...
No Treasure Cruise? No Torrent Elemental? No Lightning Strike? No Shaman of the Great Hunt?Ordeal is junk, Palm is VERY conditional and sits around in your hand a lot, Stoke is tough with the critter base you have and Wold Slash is just Shock with an irrelevant ability, (NOBODY plays Fog effects).
Could not agree more.Because you are trying to hit pretty much every avenue available to your colors it is really hard to give you advice on what to do. Unfocused decks like this are like talking to someone with ADD that are on crack. It is next to impossible to interject anything constructive when the main subject changes every 5 seconds.I'd be happy to help you out with this when it is a little more focused and you can explain in the comments what it is you are trying to achieve with the deck...
Can't see making this without Blue and Dig Through Time...?http://www.mtgvault.com/magicviking/decks/waste-not-the-dark-deal/
Mana Tithe does not really fit as this is as far from a control deck as you can get. If you worry about protecting your guys then run Brave the Elements as it can be used offensively as well.Mirror Entity seems far too cute by far when you could use that slot for 1 more Elspeth or even better to load up on the powerhouse Knight of the Reliquary.You are also going to need some maindeck graveyard hate in here to deal with Snaps and the like. I know they are not Knights but Dryad Millitant and/or Scavenging Ooze fits that bill and are damn good critters to boot.Sejiri Steppe slows you down a bit and with an ability that is only sometimes useful and a complete dud if you are playing BtE. Maybe look into lands like Gavony Township, Ghost Quarter or other utility lands KotR can got get you.
Dont forget that in Blue you also have the new monster Treasure Cruise available!
Personally I'd go GU for the Blighted Agent and Gitaxian Probes but I completely understand the Black as Stinger and Unearth are powerful draws.You can actually play this in BUG with the dual and Cycle lands available...
Ops, missed that one!Then go Vines and Mutagenic, (in that order).
Off the top of my head:With 16 ETB tapped lands you have no early game and are literally giving away tempo to your opponent. Consider some pain lands to help speed things up.Dump Titan's Strength for the new Red Berserk: Temur Battle RageKick Tymaret out and fill the spot with something triggering Temur Battle Rage Ferocious ability.Drop a Downfall for the more flexible Utter End.Hope that helps...
Nevinyrral's Disk
Before you add any of those pumpers you need to dump your Giant Growth for 4 Invigorate.
Running White without Knights of the Reliquary is just pointless.
Sometimes you have to trade bulk to get what you want. I just traded aprox 15 cards to get 1 more Sorin for one of my standard decks and 1 Dark Confidant for one of my modern decks. It was a trade that worked for both of us as he got 1/2 a deck he wanted to build and I got the missing pieces I needed for my decks...
Brawler could be ok but it is WAY to early to speculate on FR cards yet with only a handful spoiled.Brimaz is expensive because he is good. Trade for 1 or 2 if you can, you wont regret it.Another warrior that is not expensive and might work for you is Tormented Hero.
Tokens and Stoke the Flames with Grand Masters buyback looks painful in standard and modern.UR burn splashing W seems like it would benefit the most by recycling draw spells to fuel the burn or even set up a soft lock with hard counters while say a Delver or Young Pyromancer does the dirty work...?
Agreed. I use TCGPlayer as my pricepoint because there are multiple vendors competing for my $ and I can in fact click a button and actually buy the card for that price right there and then. Real world pricing in real time.
It's also a $2 card. A playset of those eats up half his budget. That is a pricey Giant Growth...
Sorin has to be in the main. His +1 is fantastic in a critter heavy deck and his -2 can help you rebuild after a board wipe.Your removal seems very costly and more suited for a control type deck, not a horde style that wants to drop threats every turn. With all the token decks running around I would mainboard Bile Blight.You also need to smooth out your mana. Urborg is an auto include and you might even consider running 2 in here.I know he is not a warrior, (neither is the terrible Ripper), but where is Brimaz? The ultimate "weenie" badass is missing from a weenie deck!
More Wild Defiance, Rangers Guile for protection, Unnatural Predation to bust through chump blockers, Invigorate for a more effective pump. More critters like Ichorclaw Myr, (a must have), and Rot Wolf, (curve topper)....and there is always Swiftfoot Boots...
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