Great call with the primal surge gate combo... But I think I'm missing something. How many turns does it take to draw the one surge? What does beck call have to do with it?
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Oh cool! i used to play goblin bidding but I've since gone mono red. I love red deck wins and use its sideboard cards in almost any red deck. In my opinion goblins has one option... Attack! Goodluck
This deck will be better with dragons maze. Goodluck
I love vial goblins. Your build is just like mine, except the blue. I run two siege gang commander an additional shooter and two of that goblin chieftain (or whatever). The problem I see with this build is that it doesn't solve any big problem in legacy because daze is only good if u play first or in game one (after that its obvious if u can make the alternate casting cost... Well that and Cavern of Souls). This counter style could be an effective game two option. However your mana base makes you weak to all manner of game two land hosers like "divination, "price of progress" (my favorite), and "back to basics". So my advice: run a better counter spell if your going to splash blue. I think annulment would be a good option. But don't forget red has "red elemental blast" . Goodluck fellow Goblin Warrior.
This is a sexy deck list.
I love the price and the concept. Goodluck!!
With limited creatures I'd drop the smite for duress. It couldn't hurt having some insurance against counter and combo decks. or just drop all of them and add another card like tragic slip.
If its a problem with money, I have some sound advice Aliski... go to old folks homes and get paid to help old people escape. Turns out they all hate being there and will pay you money to get them out and take them to Denny's. I made several thousand dollars during the last election year... but don't tell the IRS (I got paid in Denny's merchandice and two dollar bills).
Looks fun. I like your choice of cards.
I've messed with this idea before... what keeps the deck back is its lack of control on the first four turns which keeps the deck from being a viable deck in Standard. Have you seen the axbane version with infinite refections? It has a lot of defenders and runs simic charms for some protection. I onced played a version that used only two biovisionary and two infinite reflections and then lots of token creating cards... I think that was my favorite one. My only critique of your deck is that Augur of Bolos will blow by good creatures and enchantments so perhaps drop two and add two index?
I like the idea, but I'm seeing a need for stacking the deck. I'd go with two to four spellcaster mages. Its money but its an easy way to double your control options. The other option for this deck is to "deck itself" somehow... and then stack the deck by putting cards on top of your library that way. I'd go with spellcasters first..lol. Goodluck in standard.
I thought traumatize was legal for a while, lol. This looks like it could be a great standard deck if you just subbed Jared and Mind Grind. Goodluck:)
Um index?
Yes, creature spells that have any color besides green put one counter on him. It occurs when you pay the mana for the spell. One one counter per card.
Nope. You would need to be doubling the damage to do something like that. Furnace of wrath is the enchantment of choice. The reckoner is only doing two damage to himself, over and over, but he gains u two life each time.
The pilgrim bonded to an indestructible Boros reckoner plus damage to reckoner. The reckoner targets himself over and over till you gain a large finite amount of life. The damage is often times provided by other creatures you control like "bomber corp" or through an instant like "searing spear". Infinite combos are illegal so I misspoke when I said "infinite". It can be responded to each time you stack damage.
Maybe Merchant Scroll? Its a socery but it gets you what you need.
This deck could work depending on metagame, but most likely..not (sorry). The biggest problem your deck is that is pre supposes your going to get enough creatures into your opponets graveyard to make the deck work. The thing is, you have to tap out on your first three turns just to get the ball started. By turn four most agro decks are wrapping up. For instance my Wild Dryad deck is sending a 13/13 invisible stalker or a unblockable dryad to kill on turn four about %35 of the time. Long story short this deck is too slow and does not run enough creature control or durable blockers to withstand agro and midrange onslaught. My advice: Use some mass wipe spells like mutilate or cylconic rift. You need to survive to turn five in order for you deck to have a turn six (the first opp you'll have to swing). Lastly, this deck can get shut down by pithing needle on turn one. I run three in almost every deck's sideboard that I play. I also run three elixir of immortality (also bad for mill decks) You need to address this in your sideboard. Goodluck!!
I like this build better than before. In your real sideboard the Elixir of Immortality is great against agro and mill. I love nearheath pilgrim because it freaks out other players into thinking your going for the combo (and you should). I'm also into Paraselence for enchantment destruction (though i dropped it in my own deck because now I run madcap skills). Another underrated card is Glaring Spotlight, which I think is a great card in light that BUG and other hexproof/bloodrush decks are coming into vouge. Goodluck!!
Looks pretty good! However, this deck would move a lot faster with Aether Vial. Feel free to check out my decks "Vial forces" and its sequel for decks that look a lot like this. Otherwise I would drop the remands for something that can be used on turn one/zero like FOW, Pact of Negation, or even Misdirection. In my opinion Remand is like Daze.. good for early game but not very effective mid to late. Its a card I use in my sideboard more often than my main deck because I think its most effective against agro decks on turn three and four. I like your maindeck Liliana with the Tarm. I've gone back and forth with it in my own decks. Goodluck!
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