Lol... :) any way you can think of to improve my setup?
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Token decks are always interesting. :). I like the monk here. It can get very large very quickly. I am not particularly a fan of pledge, but if you have the mana it can be a big boost. One suggestion might be white sun zenith, because it is reusable and gives you 2/2s instead of 1/1s. But that is my opinion. Or perhaps increasing devotion.
That will be interesting. You should let us know how it does. :)
Lol... thanks. :)
regardless of if it is on the hotlist or not. I am pretty sure that at least a few people, myself included, will keep an eye on this deck. :)
I am still really confused. Are we even talking about the same card? Unless I am missing something HUGE on firedrinker I can't find anything in it that says that it deals damage based on damage dealt to you or damage dealt to your opponent. It seems to be a pumpable jackal pup. And the pump is expensive and hurts you. So what is everybody seeing that I am missing?
think that someone mentioned it. but good call. :)
huh? how does it prevent burn spells? it essentially transfers the damage to its controller doesn't it?
Well, for the sake of the grand architect ramp... You might go with Phyrexian Walker. 0/3 for free. Other than that... Some control in the form of counters or removal would probably be good here.
Too funny. Love that movie. :)
Kirtar's desire would be a good replacement.
Well as an ability it is also difficult to counter, so it had an advantage in that sense.
Yeah, I think that you can't actually use chain to the rocks here since you have no mountains to enchant.
Not going to lie. I really dislike firedrinker. It just seems bad to me. Resonator and mycoloth are pretty sweet though.
No, I haven't forgotten that. And I have no intention of milling them to death. I think that I have enough removal to deal with any really threats, and after that they can't play anything because I don't let them. First 3 turns are important but I think that if can survive those... Then I have a pretty good chance to win.There kill card here is black vise.The mill in this deck is not the win condition. Think of it like a reverse discard deck. I mill all of the cheap easy to play cards (and lands), and let them keep the high CMC cards because they can't play them.
Waste not, raven's crime, and geth's grimiore would be a powerful combo.
Mind games is pretty good. I like that. :)I know several decks that could abuse that pretty well.
Oh... Meh I guess.
It does not destroy the land of it is already tapped. It must be tapped after enchanting it to destroy it.
Well the ramp was designed to fuel lavaclaw, and for the mill of drownyard. I will certainly SB for now, and see how things balance out and see what can be replaced with what. :)
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