I'm fairly certain the most magical part of this is your name. I've seen you post like twice when I was passing through reading decks, and each time I almost die laughing.
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I thought something like that too when I first saw it played, one of my friends managed to get some at the release night, and he grabbed a Bitterblossom from me... Then when I read the card my mind was blown.That... That's just awesome. I would have loved to have seen one of those, it's so crazy it just... Might... Work!
That was about how I felt when I first tried my hand with one of these, and amusingly enough it was an Intuition build then as well.Really the struggle with these is most easily dealt with by just playing a match or two against some common decks. I learned how to play these by being absolutely annihilated by a Storm player, and getting a Zoo player to forfeit after I setup Glacial Chasm.I'm glad you like the designs I do, I put more work into them than I've been giving my classwork lately >_>; The SB for this one is actually the same as the one in my Enlightened Tutor version, but with Dark Confidant at three to make space for an additional Cabal Therapy, as this version dies to Storm in a much worse fashion.Dark Stage is absolute madness, and the reason that right now this is the more competitive version of Lands. I have had games where I dump my whole hand to cast Intuition to setup for it on my first turn, and resolve it on my second turn. I have the option to win at the same speed as ANT averages... WHAT?!Memory's Journey is my new favorite card in Lands, it lends itself to be abused in so many ways, it has as much power as Mystical Tutor did for Reanimator back in the day in my opinion.Generally EE is at two, but it also hits zero a lot too. Any match where I need to cast it on three is generally one I've already won, and at one it's such a risk that I only do so when my hand is forced.
Hahaaaaaa! That was the funniest thing I've seen so far this year!It really is disgusting, and I can't explain how much I'd hate seeing it from across the table from some of my aggro decks, but that's also what makes me love it. :DThe lands do indeed seem sketchy as hell before you see that, but I'm playing a generous amount of land for Parfait. A general rule of thumb for it is using nine basics, and the playset of Wasteland.That is how I go about with the charms, but I can at least cast Dimir Charm from the lands available to me(bonus: I can grab said lands with Tax or Tithe!) And it is worth it, but I have gotten screwed over a small handful of times by Izzet Charm. I would have loved to be playing a second one so I could justify changing the lands a bit, but then she said that there was no way.Path is partially for the Surgery trigger, but in all honesty it's because it creates a bad choice for the enemy when I have a resolved Land Tax and equal land. No matter what they pick from that I win.Grasp is really dependent on the deck I'm against, but a choice that's always fun is Chain of Vapor. Think you're going to bounce my Rest in Peace so you can play Reanimator? Nope.
http://i.imgur.com/qrON7mo.gifOut of anything I thought you wouldn't have, that certainly wasn't on the list.
3. A card's color identity is its color plus the color of any mana symbols in the card's rules text.The color identity of the Commander is the color identity of the deck.3a. Cards in a deck may not have any colors in their identity which are not shared with the commander of the deck. (The identity of each card in the deck must be a subset of the General's)The cards all match the color identity of the commander within acceptable limits.The exclusion of Natural Order is surprising though.
Color Identity. This rule has been covered extensively in the comments.
Ah how I love suicide Black, its strength is never fully attainable, and yet what it can put out is already enough to apply generous pressure on anything. Mixing it with RDW is an interesting option, and I feel it's probably one that I missed out before.Despite all of my time with Black, and my forays into decks featuring Red, I have no idea what I'm doing with BR/Rakdos. I will however suggest considering some sort of graveyard hate, a popular deck now is a aggro-Loam derivative meant to use the Retrace mechanic in addition to the older ideas.And in your SB, I think I'd go with Pithing Needle. Just because it produces less stress on your mana, and while it doesn't remove the source, it reduces the utility greatly.
You don't have to tell me that... Just look at every deck I play, and realize I'm not the only extractor in my group.
"Oh look at the time, it's death o' clock!" That's what it's doing.Yeah.... That's always an option too. And another cruel option for that is ye olden bitter bomb.
Yes, and I apologize for sounding so condescending in the previous comment. I can't think of a way to sound less rude, so have deleted it. The Phelddagrif example relies on that the color identity is the same as the casting cost, but it is formed by the casting cost plus the colour of any mana symbols in the card's rules text.
I was looking at this deck to see if I could come up with anything that wasn't already thought of for it, and my spidey-senses tingled. By the way, I'd probably play Meddling Mage on Skirsdag High Priest if I saw this deck, I dislike that possibility to that point.
Hey DCI Rules Advisor 2 checking in; WotC redirects to the site http://www.dragonhighlander.net/rules.php and it refers to color identity rules, so a ruling about the legality of his deck would be met by checking it against those, leaving it in his favor.
People who think Burn is autopilot have obviously not played ANT Storm. In burn you at least have to consider that creatures are part of the game, if nothing else they can credit it with that. I'm glad it cheered you up man, there are too many in this game who would belittle other players, and the decks that they play, which does indeed get you down once in a while. You are welcome, sir.
Elves have a really hard time against these, Glacial Chasm lock, Ensnaring Bridge, ect. And they can be quite fun to play against, losing included, but god help you if you see the mirror match. And it is one of those decks that has a silver bullet for almost every situation, it's part of what initially drew to the deck. Rest in Peace is a pretty nice way to combat these decks, but cheap/quick anti-graveyard enchantments are actually the easiest to fight. Hatebears are also also relatively simple to deal with, but spells are quite difficult, and Faerie Macabre is probably one of the most effective bits of graveyard hate ever printed.
It's really one of my favorite additions to the deck, but I'm on the fence about what I did to add it. I'm considering going back down to three copies of Mox Diamond so I can put Cephalid Coliseum back in.It's easily ten times more aggressive, and I definitely enjoy it, but the Enlightened Tutor version really suits my playing better.
Yes, but somebody can say symphonic technical progressive blackened deathcore, and I will know what they mean, but it still feels like words thrown together to me. Thankfully, that bizarre genre string has not met my ears yet.It really is weird to think about what it implies, but then again almost anything with Iso-Seek involved has that moment where you go all http://i.imgur.com/qrON7mo.gifIt plays more or less the same as it has before, but I'm definitely liking running both charms in the main deck. I wish I could run more of each, but it's too constrained to let me get away with it.
You really can't. I think once this has had a few runs in, that'll wind up as at least a SB plan. I am a bit on the fence as how to go about doing the SB in general past that though, I have access to pretty much anything I could hope for outside of an Enlightened Tutor toolbox... The only thing I know is that I need mass token removal, and as a flexible setup for that I've been enjoying singletons of Maelstrom Pulse, Golgari Charm, and Pyroclasm.
You say you don't like Haakon in here, so here's a thought;-2 Haakon-3 Nameless Inversion+3 Phyrexian Soulgorger+1 Abrupt Decay+1 Mulch
That's usually the case. Just like people doubt DDFT in Legacy until they see it played decently, it's something that generally can only be fully appreciated when you've seen or played it.
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