IP wouldn't be fast enough for this. This is green aggro. As much as I like IP myself because it makes Warcaller STUPIDLY HUGE, it costs 4 and takes a full round to be active unless you have Rhythm of the Wild out.
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Check the deck tags sir
Looking to add Emergency Powers, Tithe Taker, and Smothering Tithe. More might follow depending on what else gets teased in Ravnica Allegiance. All of them add a nice level of extra complexity and flavor to the deck.
Yes I did indeed mean of the realms, my mistake. And the idea of a meld card being your commander sounds amazing! This also leads me to a very fun idea for a commander using the new rule: Ormendahl, the flip side of Westvale Abbey
This is honestly a much needed update that should been somehow implemented into the actual rules. What with there being "partner" commanders now, it makes all the more sense. Another reason why I like this is it allows access to the nephilim, the OG 4 color "commanders". They're not insanely powerful to the point of being broken, and it adds spice to the games. The being able to use things that make a thing legendary is also a much needed touch. Cards like Genju of the Falls fit into this section, and I do think that it will once again open up the field for a better variety of decks. +1 from me good sir!
First real update since originally building this. This deck performs fluidly enough that even without a token doubler this deck can get out of hand. On several occasions I've popped Devout Invocation for well over 50 with no doubling whatsoever. Despite that, there are things that could be a little better, so cuts have been made. Angel of Salvation and Voice of Resurgence almost never get used or activated at all, so I'm not sad to see them go. The other 2 creatures just don't work out that well most of the time. The sorcery spells won't hurt being dropped, and the instant is getting an upgrade. Dual Nature is one that I really don't want to drop, but it makes the board state incredibly hard to keep track of, and it runs the risk of clearing out all my tokens of it gets removed. Dropping:Angel of SalvationTrostani's SummonerVitu-ghazi GuildmageVoice of ResurgenceSundering VitaeDual NatureAlive // WellCall of the ConclaveAdding:Trostani DiscordantEmmara, Soul of the Ac..CamaraderieSprouting RenewalMarch of the MultitudesHuatli, Radiant Champi..Conclave TribunalDivine Visitation
With the release of Guilds of Ravnica came some much needed updates to Iroas. Some of the cards being dropped just don't perform as well as I would like, and others are being replaced with strictly better versions. This will also hopefully help cut the average cmc down a bit, which for aggro is really necessary. The one cut I'm sad to make is Cathars Crusade, because when it works, it WORKS. Sadly I either can't get out out long enough for it to be useful or when I do get it out I stop drawing creatures for several turns. I'm hoping Light of the Legion is a decent replacement. Dropping:Truefire paladinSunhome GuildmageSunhome enforcerBoros swift bladeFortress cyclopsCaptain's maneuverGleam of battleCathars crusadeAdding:Light of the LegionSwathcutter GiantTruefire CaptainSwiftblade VindicatorAurelia, Exemplar of J..Tajic, Legion's EdgeResponse // ResurgenceDeafening Clarion
Indeed it is
Khalni hydra gets cheaper with each creature and eventually is a free cast, plus it's 8 devotion AND 8 power for ghalta
Don't put lab maniac in a deck that can draw itself to death? What are you smoking, because I'd demand a refund. The outer two are good suggestions and I completely spaced on them.
What about [[Mentor of the Meek]]? Isn't he fairly cheap still?
Ouch. That sounds rough.
Dropped a lot of the other token producers, but kept Elenda because she's just too valuable in here. In so doing I dropped the only kaladesh block card, so it'll now be post rotation ready. Tossed in the dino and the land because they are definitely going to help
I actually had Sanity Gnawers and Stronghold Rats in here when I started to change it around. I'll toss them back in
I was originally going to add a few red cards, but I didn't know what I wanted to run. I'm still working on that. As for Avatar, I was originally going to run Ensnaring Bridge, but then Avatar would be useless. I put it in as a way to put pressure on the opponent in addition to Rack damage and to help trigger madness, but I don't really have much of it in here. The deck was put together rather quickly, so it has a lot of rough spots that I need to smooth out.
I love the liege creatures. They're so mean
Actually I suggested Divinity of Pride and Godhead of Awe, but that's a much more terrifying option
Ok you cloned someone else's deck. Not original
I see you went the route of Cheerios/Eggs for Jhoira. I was torn on what to do with her myself, but ultimately I settled on this:https://www.mtgvault.com/drakeraenes/decks/jhoira-artifact-goodstuff-edh/I've actually won with Mechanized Production myself, so it's a great thing to keep, but what all are your other win cons besides Lab Maniac and Storming out a buttload of goblins with Empty the Warrens?
I always look up suggestions I'm given to see if I'll like them better than stuff I'm already using. Sometimes a great option slips through the cracks
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