dknight27

1,774 Decks, 2,524 Comments, 280 Reputation

here is a good game

turn 1- land and steppe lynx
turn 2- fetch land, other land tarmogoyf, attack with steppe (16)
turn 3- fetch land, other land, lightning bolt and lightning helix, attack with steppe and tarm (4)
turn 4- boom

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Posted 09 April 2011 at 22:08 as a comment on leg land drop

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dragonstorm is my all time favorite deck

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Posted 09 April 2011 at 06:50 as a comment on leg dragonstorm

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i played around with that idea. a dark ritual makes this deck go off turn 1 under the right conditions, but having 4 in the deck decreases my chances of drawing into what i need as i cycle through.

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Posted 08 April 2011 at 06:53 as a comment on leg cycle

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fluctuator turn 2 means basically a turn 3 win

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Posted 08 April 2011 at 04:43 as a comment on leg cycle

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flash into protean hulk, let it die. pull out karmic guide and carrion feeder. karmic guide pulls back the hulk. feeder sacs the hulk. get kiki-jiki and benevolent bodyguard. kiki copies the guide, in response carrion eats kiki. guide brings back kiki then repeat.

this combo gives you infinite creatures with haste. attack and boom

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Posted 08 April 2011 at 04:02 as a comment on vintage flash hulk

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stall and slam

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Posted 05 April 2011 at 23:13 as a comment on standard dragon swoop

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enchanted evening plus primeval light means game over

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Posted 04 April 2011 at 01:20 as a comment on legacy evening

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buried alive turn 3 and gravepact turn 4 and badabing

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Posted 03 April 2011 at 23:09 as a comment on leg grave

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honestly this is one of my fave decks

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Posted 24 March 2011 at 00:59 as a comment on leg scepter

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Contagion Engine would be good in here

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Posted 24 March 2011 at 00:16 as a comment on Different side of infect???

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the perfect hand- gemstone caverns, flash, protean hulk, pact of negation, underground sea,

boom

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Posted 22 March 2011 at 17:26 as a comment on vintage flash hulk

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ziptaty do da ziptaty day

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Posted 21 March 2011 at 23:57 as a comment on leg merfolk

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doomsday, its just silly

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Posted 21 March 2011 at 21:18 as a comment on zero drive

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this game is basically unbeatable

turn 1- land thoughtseize
turn 2- land hymn to tourach
turn 3- hypnotic specter

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Posted 20 March 2011 at 20:59 as a comment on leg discard

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any other good old cards? any power 9? or duel lands?

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Posted 20 March 2011 at 19:59 in reply to #143898 on turn 1-2-3 blightsteel collossus

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silly arts in standard

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Posted 20 March 2011 at 17:22 as a comment on sandrock

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here is a good game

turn 1- land and spark elemental (17)
turn 2- land, lightning bolt and chain lightning (11)
turn 3- land, ball lightning (5)
turn 4- any burn spell and then fireblast- boom

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Posted 20 March 2011 at 01:51 as a comment on dark fire

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here is a tasty game

turn 1- land and kor duelist
turn 2- land and stoneforge mystic (search for argentum armor)
turn 3- land, use stoneforge mystics abil to put argentum armor into play, and then play kitesail apprentice
turn 4- play kor outfitter

dominate

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Posted 20 March 2011 at 01:18 as a comment on white ops

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cerebral eruption is one of the best cards for this type of deck ever made

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Posted 19 March 2011 at 23:18 as a comment on lava flow

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good point, in it goes

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Posted 19 March 2011 at 21:02 as a comment on impure world resurrection

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