these golems are starting to remind me of slivers. i predict the next edition will have some more of those bad boys
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today is my 2 year anniversary on the site
destroy and enslave
old school
that could deff work, i will think it over
Marrow-Gnawer and Door of Destinies arnt necessary in here. they are taking up valuable spots. the rats pump themselves up, doors is just redundant. gnawers abil isnt necessary at all. what you need is some discard in here to play turn 1 to make sure the opponent cant memoricide you or get too big a head start. you really only need 21 lands or so. that frees up a bunch of spots. fill em with 4 thoughtseize, 4 duress
i love those rats
zip, zop, zubaty bop
i love a good infinite turns deck
440, with a 6 pack
i would go blue in here as well to run some counters and also use grozoth to search out dragonstorm. 4 pact of negations should be able to handle the opponents possible responses. i would also look into burning wish. it can do wonders in dragonstorm decks.
yep it def would. its never happened for me though
excellent suggestion about the owl, im surprised ive never heard of that one
turn 2 stasis, bazinga
Tooth of Chiss-Goria
also im not really seeing a win condition, skullcage perhaps?
whats up tomy boy, i would run 4 forsaken citys as an extra way of pulling off the combo. also 4 muddle the mixture cause it can search out either chronatog or stasis with its transmute. personally i would use frozen either rather then orb of dreams.
im worried that the life they gain will be enough to keep me from overwhelming them in time
if used properly geth is a beast sideways
slama lama......ding dong
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