dknight27

1,774 Decks, 2,524 Comments, 280 Reputation

here is a good game

turn 1- land and goblin guide (18)
turn 2- land and rip clan crusher (14)
turn 3- land, jund hackblade and lightning bolt (7 or 4 depending if you had to burn a creature)
turn 4- land, bloodrade elf into boggart ram gang- boom

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Posted 17 April 2011 at 21:44 as a comment on extended haste

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whoops, not sure how i missed it. fixed

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Posted 16 April 2011 at 22:56 as a comment on standard vampire

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the sideboard can handle most of the problems in standard

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Posted 16 April 2011 at 18:02 as a comment on standard vampire

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im rather fond of this one

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Posted 16 April 2011 at 17:39 as a comment on standard sacrifice

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to all the ladies in the place with style and grace

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Posted 16 April 2011 at 07:14 as a comment on notorious b.i.g.

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whats up dev. i like what your trying to do here but unfortunately this build wont work in vintage. creature based decks like this are easily taken out by wrath of god, damnation, or pyroclasm all of which are run like crazy in many legacy decks. your biggest problem will actually be engineered explosives because all your creatures cost 2 and almost every legacy deck with at least 2 colors will have the explosives in its sideboard. i know its more expensive but you will also want to run different lands than the basics. they will hold you back a lot

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Posted 16 April 2011 at 06:35 as a comment on Savage Signet Outlanders

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this is also the best sideboard ive ever made. it can handle almost anything

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Posted 16 April 2011 at 06:12 as a comment on vintage worldgorger

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turn 2 is quite possible

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Posted 16 April 2011 at 06:11 as a comment on vintage worldgorger

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turn 2- dreadnought and stifly, boom

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Posted 15 April 2011 at 05:46 as a comment on leg dread

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fetchlands r to make sure i have the appropriate mana to play treasure hunt turn 2 if necessary. believe it or not its decently hard to have a blue

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Posted 14 April 2011 at 07:36 as a comment on leg land slap

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draw power is tasty in here

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Posted 14 April 2011 at 07:34 as a comment on extended polymorph

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you dont need 22 lands, you could cut it down to 21

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Posted 14 April 2011 at 07:20 as a comment on MEGA GOBLINS

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i love land decks, so fun

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Posted 14 April 2011 at 07:13 as a comment on leg land slap

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turn 4 win is possible in standard, not bad

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Posted 12 April 2011 at 07:34 as a comment on ally standard

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day of judgement screws everything anyway, and with asceticism and ezuri i will hopefully be able to regen a few elves through the storm. im not a big fan of the monument. there is too much art hate in standard to rely on it for the win.

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Posted 11 April 2011 at 04:05 as a comment on standard elves

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elves are just silly

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Posted 11 April 2011 at 03:55 as a comment on standard elves

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i like the build you have goin here, but way too many lands. you can easily drop 4 out and be completely fine in here.

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Posted 10 April 2011 at 23:05 as a comment on Glissa control

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draw through the deck quickly and knowledge pool as soon as possible and enjoy the show.

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Posted 10 April 2011 at 21:50 as a comment on knowledge pool

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let that nonsense rip

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Posted 10 April 2011 at 21:23 as a comment on standard art sac

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soooooooooooo much search

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Posted 10 April 2011 at 02:54 as a comment on leg battle of wits

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