here is a good game turn 1- land and goblin guide (18) turn 2- land and rip clan crusher (14) turn 3- land, jund hackblade and lightning bolt (7 or 4 depending if you had to burn a creature) turn 4- land, bloodrade elf into boggart ram gang- boom
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whoops, not sure how i missed it. fixed
the sideboard can handle most of the problems in standard
im rather fond of this one
to all the ladies in the place with style and grace
whats up dev. i like what your trying to do here but unfortunately this build wont work in vintage. creature based decks like this are easily taken out by wrath of god, damnation, or pyroclasm all of which are run like crazy in many legacy decks. your biggest problem will actually be engineered explosives because all your creatures cost 2 and almost every legacy deck with at least 2 colors will have the explosives in its sideboard. i know its more expensive but you will also want to run different lands than the basics. they will hold you back a lot
this is also the best sideboard ive ever made. it can handle almost anything
turn 2 is quite possible
turn 2- dreadnought and stifly, boom
fetchlands r to make sure i have the appropriate mana to play treasure hunt turn 2 if necessary. believe it or not its decently hard to have a blue
draw power is tasty in here
you dont need 22 lands, you could cut it down to 21
i love land decks, so fun
turn 4 win is possible in standard, not bad
day of judgement screws everything anyway, and with asceticism and ezuri i will hopefully be able to regen a few elves through the storm. im not a big fan of the monument. there is too much art hate in standard to rely on it for the win.
elves are just silly
i like the build you have goin here, but way too many lands. you can easily drop 4 out and be completely fine in here.
draw through the deck quickly and knowledge pool as soon as possible and enjoy the show.
let that nonsense rip
soooooooooooo much search
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