Once I get a few games in and get a better feel for the deck, I'll see if card draw is needed. As for card draw options, Lead the Stampede interests me. It's not hard draw like what you suggested and only puts creatures into hand, but as a refill once empty, it puts more actual threats into hand. Similarly, Garruk, Caller of Beasts digs deep without a need for a big creature in play, and it can cheat in some extra creatures.But, as I said, play testing will see how much and of what type of draw will be necessary.
Permalink
@leste1mrVigor is a great card. Will keep it in mind for when I make revisions. I even had a fun interaction vs mono black Vampires where the opponent misread Vigor. I blocked his Vampire Nighthawk, that was equipped with some power boosting equipment, with my Birds of Paradise. Proceeded to swing for lethal in the air the next turn :p@silvertuerkFixed
Qasali Pridemage's spot is the most likely one. Moving some number of the Pridemage to the sideboard is place of Sundering Growth.Another idea I'd like to test is a pair of Tolsimir Wolfblood in Knight of New Alara's spot. 2 more mana and legendary for more power and that sweet Voja token.
Good idea. Will keep it in mind as something to acquire.
Ramunap Excavator: Backup Crucible of Worlds.Buried Ruin: Backup Academy Ruins.Gives you more fetch options for Gifts Ungiven.Wayward Swordtooth: (or any other multiple lands creature) Once Crucible / Excavator is out, getting to play multiple lands feels like a must.
I feel this can benefit form a few Gahlta. Maybe replacing Titanic Growth with them. Your creatures are already big, so Growth isn't really doing much.
Oh, with everything being colourless, M19's Infernal Reckoning is worth consideration
Looking for Modern ways to ReanimateLattice as you do here has led me to looking at alternative ways to cheat it in. The one that I feel may interest you is [[Thran Temporal Gateway]]. Too bad Lattice doesn't make cards in hand artifacts.
Hmmmm... I don't have any suggestions that aren't already outclassed by the non-Modern cards in here. But I now want to see if I can design a similar deck that is Modern legal. Time to read up on a ton of cards I'll likely never use XP
I have a personal preference for Kokusho over Hellkite for 1 reason: Kokusho's life loss can not be prevented.And I have to admit, I only read this reply now. I'm tinkering with a build using [[Skirk Prospector]] to get a potential turn 3 [[Dragonstorm]].
I just want to add onto good advice Muktol has given here. First, to expand on the idea of the 4 copies / 3 copies idea he mentioned, this helps tremendously with the consistency of your deck. The more copies you have in the deck, the more often you'll draw them. Adding to this, keeping the deck as close to 60 as possible also increases these chances. As for what to cut to get to 60, a personal rule is if the card falls under "what if xxxx", it's more than likely a good card to put into the sideboard, or remove all together. And now to expand on the addition of the goblins. In addition to all the token production and cards like [[Battle Hymn]] giving a boost of mana for the dragons, [[Skirk Prospector]] is worth consideration as an additional mana burst.
No it isn't, but when Guilds of Ravnica comes out in October we lose Kaladesh, Aether Revolt, Amonkhet, and Hour of Devastation. October isn't that far off.
It's rotating out of Standard. It's one of the biggest hits aggro red is taking once rotation comes around.
Those cards are rotating out of Standard soon, otherwise I would use some of them.
The banning of [[Seething Song]] in Modern turned [[Dragonstorm]] from a low tier deck to not competitive at all. Really sad.
Maybe because I haven't had a chance to play with it yet, but I get the feeling Coco might slow this deck down a smidgen. Especially since I can't pinpoint what would need to be removed for it as each of the cards are pretty strong in their own rights. Don't get me wrong, Coco is a very strong card, just not sure I have space for it. I would add Cavern, but that price tag would kill my wallet.Like I said, Sideboard is under construction. Sphere is a shoe in for sure, when I get around to editing it.
So, assuming we want to go all in on the go wide and Bushwhack _ASAP_ plan, the following don't quite fit the bill:> [[Goblin Chieftain]] - It costs 3. Good card, and can do a lot for us, but too slow at 3. Maybe a sideboard option though.> [[Krenko, Mob Boss]] - It costs 4 and have to wait a turn to start using its affect, without assistance from something else giving haste. If it doesn't give fast impact when played, it's too slow.> [[Curse of Stalked Prey]] - If we're Bushwhacking ASAP, extra damage over time doesn't fit the bill as we're (hopefully) winning in one attack.> [[Infernal Plunge]] - Again, Bushwhacking ASAP, so no need for ramp. If we're ramping, we're not Bushwhacking.> [[Goblin Piledriver]] - Can move a few copies, or all to be sideboard as tech against control. Maybe paired up with a few copies of sideboarded [[Goblin Rabblemaster]]s. I can see a few copies of [[Reckless Bushwhacker]] taking this spot, if there's space, to increase the chances of Bushwhacking ASAP.TBH, the only reason I'd leave [[Chancellor of the Forge]] in the main deck is for the free 1/1 goblin on turn 1, otherwise I'd cut it for something like [[Dragon Fodder]] / [[Krenko's Command]] / [[Mogg War Marshal]].I'm also not sure we need [[Goblin Guide]] in this deck. It's a good card, no doubt, but is it really necessary for this deck idea? Do we really have space for it?This is all my personal opinion on the [[Kuldotha Rebirth]] + Bushwhacker plan. Take from it what you will, the final choice is ultimately yours.
You have a number of not as important to the combo pieces, so it depends on how much you're willing to go all in on the combo pieces.
I think you've misread the Chancellor's "in your opening hand" ability."You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, create a 1/1 red Goblin creature token with haste."You only get to create "a" goblin, ie 1 Goblin using the "in opening hand" ability.The second ability of the Chancellor only happens when the Chancellor itself enters the battlefield.The rest of the deck seems OK, even if I don't like it being above 60 (and thus negatively affecting draws and opening hand).
Ja, Elenda has the chance to get very big.Mending is a deceptively powerful card. I got into a tough spot against an opponent running GW while testing my Gahlta big green stuff deck. The opponent cast Settle the Wreckage 6 times in one game because of Mending Shuffling everything back.
161-180 of 4,870 items