Depending on how heavily you want to lean on the Desert sacrificing plan, in addition to Ramunap Excavator, you may want to include Wayward Swordtooth so that you don't fall behind on your land count. Field of Ruin is also worth consideration in this plan.As for the token production, because of Slimefoot and Fungal Plots caring specifically for Saprolings, you might want to forgo or lessen the other token types. I'm aware of how strong some of them are, but the lack of synergy has me concerned.
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And this is why filling out the deck description is a good idea.Might I suggest replacing some or all copies of Psionic Blast and Azorius Guildmage in favour of Sleight of Hand, Serum Visions, and the like to assist in assembling your combo?
Urborg, Tomb of Yawgmoth doesn't really advance the gameplan. Cabal Coffers isn't Modern legal. Cabal Stronghold only works if you have 5+ BASIC swamps. ie; it gets worse the more nonbasic lands you include, and isn't as consistent as Nykthos.
I've always liked the idea of the Misers reducing hand size. There is a small problem with that though. They only discard to hand size at the end of their own turn, meaning they have a full turn to deal with the rats or get use out of the cards in hand, something that's strictly worse than hard hand discarding. Also, while not common in tournament play, cards like [[Reliquary Tower]] and [[Spellbook]] exist and negate the Misers' effects. My personal experience with [[Drainpipe Vermin]] isn't good. Similar to the Misers, the discard isn't immediate, and you don't always have the mana up to activate it. Even as a turn 1 play, the opponent has time to deal with it or play out cards that may otherwise be discarded. [[Nezumi Shortfall]] is an interesting one, especially as Stabwhisker the Odious has a Rack like effect. If you really want to keep the rat theme, [[Ravenous Rats]] and [[Rotting Rats]] are your best immediate, once off rats. [[Sanity Gnawers]] is a more expensive Ravenous Rats, but allows for redundancy. [[Stronghold Rats]] is worthy of consideration. While you don't get an immediate discard effect, it's a reusable and controllable discard outlet. Depending on the amount of self discard, [[Big Game Hunter]] might be worth considering.
If you set the deck format (on the top right) to Commander, it'll give you a section above the main deck to place your Commander
Your Commander, Tatyova, isn't white. So you can't use those white cards.
[[Elusive Spellfist]] might be a better in [[Spellweaver Eternal]]'s slot.
[[Elusive Spellfist]]
Avatar looks a little weird here. Only good cards I can see that like to be discarded is Asylum Visitor and Raven's Crime... Also not seeing the need for red.
[[Llanowar Elves]]
I agree with most of what RisenDeep said. Without a clear endgame, this just looks like a bunch of fuel with nothing to fuel. So, before giving my 2 cent worth, I must ask: what's your endgame? Only once we know this can we truly work on the sideboard.
All worthy inclusions. Need to do some testing to warrant inclusion
From my limited knowledge of the old wording of cards, what's printed on the card makes it sound like it's the Aura you sacrifice and the creature lives. Let's break down my reasoning by breaking down each part of the wording:"You may choose to play Spider Climb as an instant;" this is the start of the confusion of this card's ability. This line lets you cast it "as though" it had flash. The next bit is the heart of the problem understanding the card. "if you do, bury it at end of turn." We know that "bury" is now "sacrifice". Nowhere in this part of the ability does it mention the creature it's enchanting, so the "it" can only be the Aura itself. I didn't notice the odd wording in the Oracle text untill you pointed it out. Thinking on it again, it's not wrong either. It's a complicated way to say you sacrifice the Aura. My reasoning is nowhere in the sacrifice clause does it mention the creature it's trying to enchant. Second reasoning: all non-land cards are spells, so "permanent it becomes" must be referring to it becoming an Aura once it's done resolving. Basically it's a complicated way to say this:You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, sacrifice Spider Climb at the beginning of the next end step.Enchant creatureEnchanted creature gets +0/+3 and has reach.
Oracle wording for Spider Climb:You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.Enchant creatureEnchanted creature gets +0/+3 and has reachAdditional ruling:2009/10/01 - The sacrifice occurs only if you cast it using its own ability. If you cast it using some other effect (for instance, if it gained flash from Vedalken Orrery), then it won’t be sacrificed.
A possible replacement for Serra Avenger, if it doesn't perform well enough. That do not cast clause is very restricting.
Quest for Ula's Temple may interest you.
Always glad to help. Besides, I love tribal decks
Awesome. Thanks ??
Dam, I never thought of Assault Formation / Duran in a Spider deck. Thinking on it now, it seems so obvious. Skysnare Spider might not benefit from Assault Formation, but it's a solid card. Vigilance on big green things is a scary sight indeed. Swarm Yard might be worth considering too. @MuktolHow does one link cards. Ian mentioned it before, but I forgot.
I was working on a "mono" green Liege deck. Green's mana dorks is what I think makes that idea viable.
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