You may want to include one or two mana rocks like [[Mind Stone]] or [[Talisman of Indulgence]]. These are less vulnerable than [[Dragonlord's Servant]], and seeing as you're likely to only play 1 or 2 dragons a turn, especially in the early game. Mana rocks also help cast non-dragon spells, like your Enchantments and / or Sarkhan.[[Crucible of Fire]] is certainly an inciting in a dragons deck, but the base P/T + haste and pings from [[Dragon Tempest]] makes it just a "win more" card.[[Anger of the Gods]] is good mainboard option to kill smaller creatures as your dragons have 4+ Toughness. [[Chandra, Torch of Defiance]] is another planeswalker worth considering. Her first [+1] is a pseudo draw, and her second [+1] is ramp. Her [-3] can help shoot down what Anger can't.[[Lightning Bolt]] is also worth considering to both shoot down early game creatures like mana dorks, and to deal those last few points of face damage you can sometimes be short.
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Fetch and Shock lands? You may not use the 2nd colour of the land, but it's a cheap way to get free self damage. Can even open up some sideboard options.
[[Narcomoeba]] and [[Reassembling Skeleton]] are worthy considerations as There's a lot more options in Modern. I'm planing on building a Modern [[Desecrated Tomb]] deck using [[Squee, Goblin Nabob]] and [[Bloodghast]] alongside a lot of red looting spells like [[Faithless Looting]] and [[Cathartic Reunion]].There's a lot of other options in Modern. Mostly black and red creatures.
Word of warning, [[Desecrated Tomb]] has a "one or more" clause, meaning each Tomb only makes 1 Bat for each instance of a creature leaving the graveyard, not for the number of creatures that leave the graveyard. This makes the milling of [[Gaea's Blessing]] plan less potent. You can target yourself [[Drowned Secrets]], which can speed up your self mill plan.[[Narcomoeba]], when you trigger its ability, will trigger Tomb.You seem to be heavy on the self mill plan, so [[Creeping Chill]] is a must to keep you in the game long enough.You could also use creatures with Explore, like [[Merfolk Branchwalkery]] and [[Seekers' Squire]] as more cheap creatures that can mill you. Which will help with early game chump blocking.
[[Inventor's Apprentice]] makes a decent 1-drop. It isn't [[Goblin Gaveleer]] level good, but still decent. [[Reckless Fireweaver]] gets in some chip damage every time you play an artifact.
If memory serves, Great Furnace isn't Modern legal, and it looks like he's trying to keep it Modern legal.
This is true. Destroying a nonbasic, then [[Surgical Extraction]] on it does remove all copies. Can also use it on Fetch lands, where you don't have to destroy it first.
[[Garruk, Primal Hunter]] is a potential win condition and draw engine. As is [[Nissa, Vital Force]]. [[Vivien Reid]]'s [-3] helps the gameplan, and she is pseudo draw that can dig for Myr, Wurmcoil, etc.I also can't believe I forgot [[Beast Within]]. This is an excellent catchall that hits any targetable permanent.I also found [[Woodfall Primus]] in my search for possible win conditions.
[[Ancient Stirrings]] helps dig for Liquimetal Coating / Myr Landshaper. And as lands are colourless, you can take one of those if you don't see Liquimetal / Myr. [[Mwonvuli Acid-Moss]] is must. It destroys a land and ramps you a land. [[Primal Command]] is another solid choice. It's versatility is what makes it good. You can bounce a land (or any bother noncreature) to the top of the opponent's library, and/or gain 7 life, and/or search for a creature, and/or shuffle a graveyard back into the library (ie. mainboard anti graveyard / anti mill). [[Arbor Elf]] + [[Utopia Sprawl]] is a key combo for any Ponza list as they help ramp into those key spells faster and into your win condition faster. Speaking of win Conditions, [[Wurmcoil Engine]] is a must, especially since Ancient Stirrings can hit it.[[Field of Ruin]] and [[Ghost Quarter]] are worth considering too.Leatherback Baloth, Giant Growth, and Titanic Growth don't progress your main gameplan. You can also drop Broken Bond as you have more than enough artifact / enchantment hate already.As for sideboard options:[[Relic of Progenitus]] and/or [[Scavenging Ooze]] for graveyard hate. [[Trinisphere]] and / or [[Damping Sphere]] to hate on decks that play a lot of spells. Damping Sphere also hates on Tron. [[Choke]] hates on blue.[[Obstinate Baloth]] and/or [[Kitchen Finks]] provides lifegain vs aggro / burn. [[Thrun, the Last Troll]] is great against Control.
They serve different roles. One Mills from deck an "draws" you a card. The other is a versatile card that lets you dump cards in hand to the graveyard. So it depends on what effect you want from the slot.
I both love and hate how you can make Gifts all up side. I love how it opens up interesting combo plans for decks, but I hate playing against it as you feel like you're losing either way.
[[Impact Tremors]] and / or [[Purphoros, God of the Forge]] turns your [[Hornet Nest]] triggers into face pinging... Thinking about it now, I may want to design something around this idea...
I originally thought it was a little pricy myself (mana wise) until I tried it. Being an instant is important to why I think it's a good card. Any time your opponent ends their turn, if you have enough mana and / or creatures untapped, you get to make a few more Saprolings (the Buyback can be Convoked), and over a number of turns, you get to outswarm the opponent. It's not big and flashy like some infinite combo, but the constant value is on par with draw spells.
[[Sprout Swarm]]
Because all your non-Mountains already add Colorless, the Wastes aren't needed. I'd replace them with at least one Sanctum of Ugin and more Mountains or Ghost Quarter. Expedition Map will help you assemble Tron, or fetch other nonbasics like Sanctum of Ugin or Eldrazi Temple. Kozilek's Return would make for a good sweeperAlpine Moon is good sideboard option for the Tron Mirror. You may want to look into adding Ulamog, the Ceaseless Hunger and / or Reality Smasher.
Seems like a decent casual deck.I still want to make a Mimic Vat deck. I think Thundermaw would be a good one to Imprint.
Lete get in on this "budget" T2 deck thing:https://www.mtgvault.com/dedwards/decks/yes-my-liege/My Selesnya aggro build. If you change the Mana base to 4 Sunpetal Grove, 4 Temple Garden, 7 Plains, and 8 Forest; the price drops to about $150. I use the lands in this list because I already have them.https://www.mtgvault.com/dedwards/decks/elves-be-warriors-too/Another aggro list. This one sits at about $100.
Hidden Stockpile? It's both a sac outlet and token production.Hunted Witness is another 1 mana human that makes a token when it dies. Depending on how heavy you go on the 1 mana creatures, Immortal Servitude might be worth considering.
Kessig Prowler, like most 1 mana 2/1's, is VERY aggro. It was a consideration for my Wilt-Leraf Liege deck, but Dryad Militant being both colours beat it out. But with it being a werewolf, it was very on theme here.I had to read Vildin-Pack Alpha (Geier Reach Bandit) ability twice before including Prowler. The Alpha makes a top decked Prowler a 1 man 4/4, which is just insane. As for the 'draw' cards, outside of combo decks where they help assemble pieces, I've not been impressed by them. I also wanted the noncreatures to be instant speed, allowing for the ability to pass the turn to force a transform and still have something playable during the opponent's turn. Howlpack Resurgence being an instant speed lord effect helps a lot with this plan.
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