The 1 Mountain is for the opponent's Path to Exile and Ghost Quarter, otherwise it would be Forests only. Remember, under the effect of Blood Moon, the Fetches and Duals are Mountains.
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Could use the land base I used in my take on Ponza:4 Windswept Heath 4 Wooded Foothills 2 Stomping Ground 1 Cinder Glade 1 Mountain 9 Forest It's only 21 lands, which opens space for said Moons.
Feel free. If I didn't want anyone to copy me, I wouldn't make it public.
Blossoming Sands > Selesnya Guildgate Both enter the battlefield tapped and can tap for either colour, but Blossoming Sands at least gains you 1 life. If you really want another source of {G} or {W}, Wildfield Borderpost is worth considering, just use its "pay {1} and return a basic land you control to its owner's hand" alternate cost, and you'll have a land to play next turn. Though, I wouldn't run more than 2 Borderpost.
-5 Forest+4 Evolving Wilds +1 Plains Evolving Wilds thins the deck of lands, increasing the chances to draw a nonland. The single plains is for if you need to fetch it off Evolving Wilds.
Glad to see someone else sees the power of Ebony Owl Netsuke. I've been using its opposite, Ivory Crane Netsuke, in a no maximum hand size, self draw deck.
Nice that you tagged the deck "Help", but without a Deck Description nor a How to Play, no one will know what advice to give.
The only reason it's not Modern legal is because Gitaxian Probe got banned recently. It wasn't banned when this deck was originally posted. Just swap the Probe out with Serum Visions and you should be OK.
The Expeditions in the Battle for Zendikar block where a test to see how the community would respond to printing some much needed cards for other formats and including them in boosters. It was largely well received, so now they're probably going to do it with every block. BTW, Masterpiece is the collective name for all of them, regardless of what set's boosters they came in. Expedition is the name for the Masterpiece lands from the Battle for Zendikar block, while Invention is the name for the artifacts found in the boosters of the Kaladesh block. I'm fond of themed decks, and tribal especially. I ran an Elf deck ever since Lorwyn came out, and that super block (Lorwyn + Morningtide + Shadowmoor + Eventide) cared a lot for tribal (in Lorwyn and Morningtide) and colour (in Shadowmoor and Eventide) [I'm South African and I too spell things properly :p ], so that is probably where my love for synergy in decks started.
Bone Saw is supposedly a good equipment for Pauper. I haven't tested it myself, so I can't say for sure. You might want to swap out 4 Mountains for a set of Great Furnace. Will help with anything that cares about artifacts, like Galvanic Blast. Even a few Darksteel Citadel is worth testing. Oxidda Golem and Frogmite are worth considering too, especially if you add the artifact lands. BTW, where's Lightning Bolt?
FYI, Masterpiece cards are not automatically Standard legal, nor Modern legal. They are only legal in the same format as their "normal" / non Masterpiece prints. This means that the Swords are not legal. The only exception to this is in sealed events like a Prerelease or Booster Draft. You may also want to consider splashing red for Veteran Motorist (scry and 3/1 for 2 mana) and Depala, Pilot Exemplar (a Dwarf lord). And some burn :pMetallic Mimic is also worth considering. Just call Dwarf and all your Dwarves enter with a +1/+1 counter :D
I already liked it. I wish more people would read it though
If only we could get the people to use the Tags; Deck Description; and How to Play...
I created a shortcut to the New Decks years ago and almost exclusively used that to access this site, so it's not that much different for me :P
Standard is significantly slower than Modern at the moment. It the reason why my Boros "Control" deck is doing so well, despite running 12 cards with a cmc of 5 or more (7 of which are cmc 6). The Servos have two major roles, besides triggering Revolt when they die. First is fuel for Ravenous Intruder, and the second is to take advantage of Call for Unity (my build tends to not have many bodies on the battlefield). GW is probably the best dual colour to go with Revolt, mostly because of the options. Black is mostly likely the best colour to splash into (*cough*Fatal Push*cough*). I'm merely using red as a reliable Revolt trigger, and to use "Monkey Lady" (Kari Zev) which was my prerelease dated foil. Going a 3rd colour almost demands the fast duels and a full set of Evolving Wilds.
I've been brewing my own Revolt inspired deck, though mine has a Servo sub theme. I went Red White because of a successful match at the Prerelease where the monkey of Kari Zev, Skyship Raider triggered Solemn Recruit's Revolt every turn. I must thank you for reminding me of Treasure Keeper, which I feel will work slightly better in my build as I plan on running Ravenous Intruder and Pia Nalaar to sacrifice artifacts to trigger Revolt.
Lupine Prototype? 2 mana for a 5/5 is frigging awesome, and you have multiple ways to empty your own hand. As for your problem with Vexing Shusher, the closest similar effect I can think of is Savage Summoning. Up side: Savage let's you cast the creature as though it had flash and it enters with a +1/+1 counter. Down side: you're limited to creatures and it's a once off effect.
Those are good options, and I like Herald of Anguish, but the only card I can think of replacing is Master Trinketeer. Syndicate Trafficker is also a solid option.
Bramblewood Paragon?
This actually reminds me of the Polymorph deck that does basically the same thing to cheat in Tentacruel, which I saw years ago. Sadly I don't have experience with anything like the Polymorph deck, so I can't give much advice.Only thing that has me concerned here is Battle Hymn. Desperate Ritual would do better in its spot as it's reliable in how much you get out.
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