A tip for playing this, especially for the early game: deny one colour. Let's be honest, you can only start destroying lands from your 3Rd turn onwards, which means it'll take a while to get rid of everything. So your best bet in the meantime is to deny them a colour, which not only shuts off the colour, but puts dead cards in their hand. For example, with my Ponza deck I once faced a WU control deck. I denied him access to White, which not only shut off Path to Exile, but also any mass sweepers, which often have {W}{W} in their cost. He can only draw so many counters before my spells get through. Goblin Dark-Dwellers helped a lot in that game, as did Blood Moon.
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Hunted Horror
I've tested it, multiple times. There's two problems with it; firstly the opponent gets to choose what to sacrifice, secondly you have to sacrific something too. And in such a permanent light deck, self sacrifice is very bad.
Might be a good replacement for Call for Unity. Not enough creatures stay in play for Call to work efficiently.
Ghost Quarter and Path to Exile allow the opponent to fetch a basic and put it onto the battlefield. Here's two cards that can stop the search: Shadow of Doubt, and Leonin Arbiter. I'm sure there are others, but these are the ones I've faced off against.
-4 Megrim+4 Liliana's Caress
Sinkhole is not Modern legal, and this deck is tagged Modern.
You're running 20 legal targets for the Goblin, 12 of which are LD cards. The Ponza deck I piloted to the semi's at WMCQ last year only had 10 legal targets, of which only 6 could target lands, and I managed to fit 3 Goblin Dark-Dwellers into the deck.I'd replace Icefall with the Goblin. Alternatively, you could reduce the number of Firewalkers (moving them to Sideboard) to make room. Remember, the goblin has Menace, and is immune to 2 of the big removal spells in Modern: Abrupt Decay and Fatal Push. Ironically, those two are legal targets for Goblin's etb :p
Goblin Dark-Dwellers
Shrines trigger in the upkeep. Paradox Haze gives an extra upkeep. Thus, Paradox Haze doubles the value of Shrines.Also, don't forget the artifact Shrines. Specifically Shrine of Burning Rage and Shrine of Loyal Legions as they can close games if left alone long enough. Remember, they get counters during the upkeep too.
It's obvious you're relying on the Apostles to cheat most of the Demons in, but without that you're going to struggle to get them out. I suggest reducing the number of each Demon to 1 or 2 copies, except Necropolis Fiend which should be at 3 copies. This will open up space for more Apostles, thus making your deck more consistent. Only 3 Necropolis Fiend as you won't always have cards in your graveyard when you draw it, so 4 is too risky. Reducing the number of Demons and increasing the number of Apostles makes Immortal Servitude an awesome addition. I'd replace Harsh Sustenance with Servitude, thus removing the need for Scoured Barrens.Another card to consider if you reach critical mass on Apostles is Obelisk of Urd. This makes the Apostles a threat on their own. Door of Destinies can fill the same role. You could also take a page out of the Relentless Rats decks and include Thrumming Stone.
Oh, ja. I did ask you and the others to assist. Thanks. What I like about Overloading Mizzium Mortars is that my creatures are safe. Sucks that it hits allies creatures though. It's just been sooooooooo long since I last played multiplayer.
One of the things I learned while modifying the "normal" Ponza to better fit my play style (also partially affected by what I could get my hands on) is that the denial of one or more colours is more devastating to the opponent than any pure LD strategy can achieve. Blood Moon helps with the mana denial a LOT.Another is mass removal. The problem with mana denial is the set up time. Mana acceleration speeds up the set up time some, but the opponent will be able to get some stuff out. The answer to this is mass removal. Now, "normal" Ponza decks run Bonfire of the Damned, but through my testing and modifications I replaced it with Mizzium Mortars, but that was also partially due to my addition of Goblin Dark-Dwellers. Another way to cull the opponents' creatures that Ponza runs is Inferno Titan, because of its ETB and attack trigger.This is what I took to WMCQ last year, if you want to take a look:http://www.mtgvault.com/dedwards/decks/mooning-modern/
Den Protector might be a better fit for Deathmist Raptor's spot. It doesn't bring itself continuously, but it can return stuff that doesn't return itself, including LD cards.Have you looked at the Modern Ponza deck (or even my variant on it)? It basically does what you're trying to do here. Ramp, mana denial (the smart version of LD), and big finishers.
Still around, just doing less MTG stuff lately. I blame NieR: Automata and Horizon Zero Dawn.
Who knows, you might just enjoy it enough to want to play Modern more :P
Sadly I have not been able to test this due to not having some of the key cards. Once I get the cards, much testing will be done. I'm considering swapping out Soltari Priest for Thick-Skinned Goblin to somewhat elevate the need for {W}{W} for my prot red creatures.Moon is a big concerning factor for me, it affects my mana base big time. But Moon is such a big controlling factor in Modern.
While I can suggest what *I* would do, it would be best if you can go through your cards in this deck and ask yourself "does this help towards my end goal?" Once you pinpoint what's most important, increase those numbers and remove the less important and / or situational cards. Sideboard is for the good, but situational cards.
Take your deck as close to 60 as possible, with as close to 4 copies of the important cards as possible. This increases the chances of drawing what you need more often.
Run as close to 60 as possible, with as close to 4 copies of each important card as possible. This will increase the chances of drawing what you need more often.
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