i would remove temple bell and liliana vess (she is just very slow) and put in some more discard cards to help your opponent empty his hand
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i play kor firewalker, now what? you should atleast sideboard a counter for creatures with protection from red, I learned that the hard way lol
any comments would be greatly appreciated
yeah, i run 2 liquimetal main deck normally and 2 side deck if i am against a deck where I can afford to do that My deck really does the best in matchups where it is vs control decks, it thrives at those, but i find liquimetal as almost a subtheme improves the deck I really don't rely on liquimetal, but just find it helpful I guess also, all the artifact destruction tends to really annoy opponents, and they never understand it until they see liquimetal :P And yeah with techtonic edge it really is a personal choice, lol
you already replied to my comment :P
oh wow yeah, that would be a great card to add >.< i think i have enough creature destruction atm, but will think about the wounds
i would argue to put destruction into your sb more so then just stopping the effects of affinity is famous for dumping its entire hand on turn one and you want to have destruction to take out some of their key artifacts if you don't want destruction, running something like energy flux also rips right through affinity decks
another fun combo for land destruction is to use liquimetal coating in combination with crush/any artifact destruction also you missed melt terrain when making this deck :P i would suggest you add in some techtonic edge, but thats up to you my standard land destruction deck is here: http://www.mtgvault.com/ViewDeck.aspx?DeckID=177131 also i might add you have the element of surprise in that no one expects a standard deck to be land destruction :P
I really like the idea of superion, but I think that birthing pod is really just to slow >.< it is a minimum of 4 mana to use him, and even then you lose 4 life Also, in my opinion the two best cards for myr superion are joraga treespeaker and lotus cobra with a fetch land, and even if your deck is mono green the fetchlands still help thin out the deck Leatherback baloth works well too in this type of deck because you should have the 3 mana on turn 2 anyways Overall though, that is a pretty good deck and good work (if you don't mind looking, my myr superion deck is here: http://www.mtgvault.com/ViewDeck.aspx?DeckID=181704 )
its a nice budget deck, but I really think you should switch out the camel for a birthing pod, since you are running this deck very creature heavy anyways
nah, seer works better because of the scry this allows me to determine what the next card is and I have seen it used to great effect before actually and having only 20 mana will think about, but it would be in addition to seer not instead of if i added blood throne
i would definitely recommend the dark confidant for grave hate, but tormon's crypt might work well with an extra trinket mage if you already have a top also if you have multiple hates one plithing needle doesn't shut your entire hate system down i would sideboard some artifact hate also, just in case you happen to be against affinity i think this looks pretty solid though, sorry but I haven't really tried to play a counterbalance yet...
i actually run a similar deck, and would highly reccomend lilianna keeper of silence (sorry if I spelled that wrong) basically it nullifies most other deck commanders, ramps, etc and buys you time to tutor for (well atleast for me) yomiji, knight who bears the way to make your field basically invinveable while your opponents commanders are generally nullified hope that helps
if anyone has any improvements, please suggest
thanks, i am debating putting batterskull in and sideboarding body and mind, anyone have any opinions?
sorry typo and >.> i thought i had put him in, I guess not really sorry about that
ok, guess thats what i get for making decks past midnight... lol but anyways i will edit summary
any comments would be very helpful
err ok the stoneforge one is definitely right but I might have made a mistake on the 0 cmc artifacts >.< trying to figure that out now
stoneforge fetches out of deck and then puts on battlefield for 2 mana with counters not being able to hit artifact, so by turn 3 Stoneforge is more helpful then quest
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