in this deck, edge of divinity is probably best. idk what people would drop it for.
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Vendeta instead of Unmake and Mortify, then maybe -4 plains, -5 swamp, +2 vault of the archangel, +4 marsh flats. you'll only need 22 land. then i'd drop a suture spirit for 4 tidehowel skuller. see how that works.
Snapcaster would be good, and black sun's zenith might be better than life's finale. you also need another draw engine besides rites of flourishing, though idk what that might be.
Good idea with Sundial, but this deck will never loose by my General. Malaren will activate once or twice max to grab AN and maybe ramp. so that leaves us with 34 live. now the total cc of the deck is 28, 5 of which is used for ad AN. so the TOPS amount of life lost will be 23, leaving us with 11 life to spare. THIS DECK WILL NOT KILL ITSELF.... unless for some reason they deal 11+ damage by turn 4, and for some reason i have to go through my ENTIRE DECK in order to win (though possible, EXTREAMLY unlikely). if for some reason you cant win the turn you drop AN (which isn't possible because you will run into enough ramp to drop Familiar), you can use Zuran Orb or a small Exsanguinate/Tendrils to get your life total out of danger, then use elixir/cane to shuffle AN and any handy ramp back in and prepare for a round 2. i'm working to improve this deck, so the information i've shared in this post may be false at some point. i apologize ahead of time.
here it is. i'm actualy in the process of doing a second draft, so dont be surprised if it changes a bit. tell me how you think: http://www.mtgvault.com/ViewDeck.aspx?DeckID=282629
it was EDH, though i'll probably make a legacy version sooner or later. i don't have the list on workstation, i'll put it up here tomorrow morning. i'll post the link when i do. I only really made one draft, so it still has room for improvement.
I made a deck almost exactly like this a while back, exept that it won turn 4 or earlier. culling the week, 0 cost artifact creatures, and as much 0-1 cc ramp you can find will take this deck up to my deck's speed. i suggest mana crypt, sol ring, mana vault, mox diamond, lotus petal, etc. then the idea is to mulligan untill you have a ramp card (speaking of mulligans, serrum powder), and if it is a ramp card that increases mana by 2, you got yourself t3 win. if by one, it's turn 4.
u know what's just strait hillarious with crucible? now i could be wrong, but with shape sharer, you make woodland changeling copy a tauren mauler (with 0 counters, but with a crucible in play). now, at the time of copying, tauren mauler was a 5/5. so woodland becomes a 5/5 tauren mauler. but tauren mauler has changeling, so it gets the bonus AGAIN. so it's an 8/8. spend as much mana as you please, and prepair your evil laugh. you could even target itself instead of another changleing. and u know whats even more fun with that combo? training grounds.
Oracle's first ability allows you to play one additional land on each of your turns. The third ability allows you to play the top card of your library as long as it is a land. This does NOT allow you to play more than two lands per turn. The first ability sets the maximum number of lands playable each turn. The third ability then opens a new zone from which you may play lands. because you are still "playing" the land, not "putting it onto the battlefield", you may only play 2. if you do not beleive me, please ask any wizards of the coast certified judge. they will confirm what i have told you.
you've asked me to take a look, so here i am. i'd drop a grotto for a mountain, because the grotto can only be found with primeval, where as a mountain can also be grabbed by rampant growth and viridian emisionary. also, this deck doesn't seem to have enough ramp in it -- this deck appears to be built around waving for 6+ so you can hit the titans, but how on earth will you get out 9 mana sources before the game is over with only 12 cards that ramp? acidic slime is only truly good in wave decks when they can reliably wave for 5+ turn 4, because earlygame land destruction is devistating. in standard, i'm not even shure if it's possible to wave for 5+ turn 4 without a jesus hand of all mana dorks. also, is this for competative or more relaxed t2 play? depending on that, i can give you recomendations on how to improve.
i'll take a look, despite your complete overlooking of my deck -- if you had read the list, you would know red was not actualy in it, with the exception of wolf run. next time you advertise a deck, please make sure to include a useful comment. :)
u can only play up to 2 lands off the top of your library with oracle, so this deck wont work.... sorry.
the green sun's aren't too great in here, considering so little green creatures. moonmist is a bit out of place, 4 images is a little overkill, and 4 preperations is a bit heavy. i'd say -3 green sun, -2 moonmist, -1 preperations, -1 image, +3 geist of saint traft, +3 ponder, +1 thrun. ponder will help you flip delver, the extra thrun is necisary w/out GSZ, and the geists will do what they do best: WIN. hope i helped!
yah, that's kinda my logic there. in this deck, he just isn't mana efficient enough to be worth a 5cmc slot.
i was thinking about it, but i find that doubling season is sooooo much better in this deck, and other than that i just dont know what to drop
with all these 2 drops, i can see only one card: AETHER VAIL. also, caller of the claw or bearscape may be more potent than repopulate. i think it might be more fun to go -4 ashcoat bear, -4 woodland changeling, +4 forest bear, +4 bear cub, -2 door of destinies, -2 rampanat growth, +Muraganda Petroglyphs. idk if it'd be better, but it'd be fun atleast.
primeval titan rooftop storm
Agreed. combo is already in place. so far, this is just a list off the top of my head. once i finish jotting it down, i'll start smoothing it out. i'm thinking maybe genesis wave -- it'd be fun in combonation with altar, utopia, and cradle. what do u think?
HOLY JESUS. I FORGOT U COULD RUN THELON AS A GENERAL NOW. *dances around in glee* Time to make a new EDH, it seems.
Only roffellos, Braids, and Erayo, Soratami Ascendant are banned as generals.
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