i know about primal forcemage and how it would rock in this deck, but it's not an elemental, so i dont think i'll put it in. thanks for the feedback.
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Glimpse the Unthinkable, Traumatize, Nemisis of Reason, and Jace 2.0. good luck.
Sunrise Sovereign gives my changeling +2/+2 and trample, not +1/+1. but anyway, my changelings are actualy very resonably costed -- only two of them cost more than 3 to play, and those are the late game finishers -- Imagine a 10/10 trample, indestructible, deathtouch coming your way on turn 7...... that's the point. thanks for the comment anyway.
cool deck! i see this deck coming up just 2 problems -- not getting enough land, and not getting enough creatures.... i'd suggest running atleast another 2 land, if not more. though vampiric tutor will help with getting out creatures, i think another 2 or 3 creatures might help, though idk what creatures... maybe Rustrazor Butcher, Cinderbones, Needle Specter, Rendclaw Trow, Lockjaw Snapper, Midnight Banshee, or Hateflayer. this is a nice idea -- i've been thinking of making a wither deck for quite a while. good luck, and hope i helped.
i'm trying to understand this comment, but i lose track of where your going with "buffing" non changeling creatures. do you mean getting the advantages that the actual changelings get? i also dont no what you mean by "not being able to play them". please respond, as i want to understand your advise. i'll comment on your deck.
colosal might, Jaya Ballard, Task Mage. otherwise, nice deck.
Fabricate will get you your stuffy doll. and pyrohemia is just funny with stuffy doll.
- 1 shrivel, +1 zealous Persecution. door of destinies might help, and marsh flats should be a good addition. Vectis Dominator is a fun card, and Tainted Sigil might be useful. hope i helped.
lost auramancers, though good, seem to get in the way -- if you want to use thier ability, you cant use pyrohemia in all its glory. so how about Otherworldly Tutor instead? for 3 it searches up any enchantment. and thanks for the credit, i'll probably make a final draft of DO NOT DISTURB some time, and your deck has given me a few cards that will probably end up in that deck.
you should have at least 2 more land. Jungle Shrine volunteers. Leyline of Sanctity is good, but against some decks it is useless -- so keep it on sideboard. Leyline of Vitality is good aswell, but will often benefit your opponents, so i'd replace it with Glorious Anthem. this deck is begging for Sigil of the Empty Thrown, which combines both aspects of this deck into one card. Espeth is great for multiple tokens, boost if necessary, and something to distract your opponents. MYCOLOTH SPEAKS FOR ITS SELF!!!!!!! Furrystoke giant and doubling season also beg for a place in this deck. oh, and Rys the Redeemed is alot of fun late game. Nomad's Assembly quadruples your creature count -- just saying. hope i helped.
Form of the Dragon, purely because there is no card like it.
dragon fodder? and 2 more land/Urza's incubator would be nice. you will only need 2 Valakut, and having 6 land that come into play tapped is two much, so cut teetering peeks down to 2. otherwise, looks awesome.
an extended mono red "pestilence" (actually Pyrohemia) deck. http://www.mtgvault.com/ViewDeck.aspx?DeckID=84752
you need defence. and That defence should be Wall of Denial. otherwise, nice deck.
This is a Chandra Ablaze based deck, but taken from a different angle: it uses storm to abuse the insane amount of spells you can cast with her aid. please rate and comment. http://www.mtgvault.com/ViewDeck.aspx?DeckID=84196
Wooded Foothills instead of evolving wilds might help. 2 more kazandu refuge instead of 2 shivan oasis is a good idea. otherwise, looks good.
volcanic fallout and/or Infest will help with early rushes, and possibly Chain reaction for late game...... maby take out 2 banefire for 2 fireball. seems that Elixir of Imortality might help more than shadow-feed. Thought Hemorrhage is a great card for this deck, though i have no idea what to take out for it. and almost half your land come into play tapped...... so i'd suggest taking out some of those. otherwise, maby add two more land to make sure you get enough mana for your plainswalkers. hope i helped.
Nice deck man! seems like you got the right balance of just about everything. my only suggestion would be to take out 1 Jenara, Asura of War and 1 Rafiq of the Many to add 2 Fauna Shaman. hope i helped.
great job on this deck, it looks good and fun to play. but you need Bogart Shenanigans. otherwise, great deck.
i know about the quetus spike and wound combo, but this deck isn't a combo deck. i see your point about the high costs -- in fact, i was thinking of splashing green, purely for mana exel. and thanks for reminding me of Dark RIt. it will be used. i'm gona take out the creatures to put in board wipers, just to see if that will work better. thanks for the comment, and if i make a new version of this deck, i'll post it.
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