bcmaledragon

29 Decks, 269 Comments, 1 Reputation

Im shocked you dont play any vexing shushers in this deck..... id put in at least 3 of them and make it 3 browbeat 3 Shard volley and 21 land.

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Posted 05 June 2008 at 03:13 as a comment on

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Thanks GreyWolf it worked well last week even beating one of those darn faerie decks...

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Posted 03 June 2008 at 11:05 as a comment on

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So now who's the smart one Clarky? Like I said to you b4 MORON go back to playing with your Pokemon cards and leave the magic playing to the real players/

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Posted 03 June 2008 at 00:58 as a comment on

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therefore CAN attack with the +3 from forcemage. However, you DON'T have the chance to CONSPIRE the Giant Baiting for a 2nd 4/4 as all your creatures already in play will be tapped. hope this helps.

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Posted 03 June 2008 at 00:57 as a comment on

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Then I also asked a friend of mine who is a judge at a local card shop that I frequently play FNM and got this.....Quick question for you..... If I have say 7 free mana with a Primal Forcemage in play then bring out Timbermare (which resolves) then play Giant Baiting for the other 3 can I attack my opponent for 15?Hey Terry,If I'm understanding your question correctly, any creature or creature tokens played or created after timbermare resolves that have haste come into play untapped.

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Posted 03 June 2008 at 00:56 as a comment on

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Hey Clarky you retard read this........ I asked a judge on magicthegathering.com about what I have told you and here is the RESULT......
> Question and/or Concern:> If I have a Primal Forcemage in play and play Timbermare tapping all > creatures..... can I play Giantbaiting when he resolves and hit for > 15? Yes, that does work.
-Chris ------------------Christopher Richteraka kriz_riktrDCI Level III JudgeAsk the Judge - Starcitygames.comModerator MTGNews.com

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Posted 03 June 2008 at 00:50 as a comment on

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Haha anger managment I can just see it now.... Anger Management coach: What are you here for? Me: Cause I hate IDIOTIC NOOBS who play Magic the Gathering and cant READ...... Coach: Your Cured cause I hate them 2 LOL.

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Posted 02 June 2008 at 22:21 as a comment on

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I am calm Clarky is just a DUMBASS who needs to get some Hooked on Phonics or go back to playing with his Pokemon cards... or better yet go play in traffic.

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Posted 01 June 2008 at 23:26 as a comment on

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Read this with someone else's eyes IDIOT.....This deck also plays 3 Giant Baiting from Shadowmoor....its a sorcery that says Put a 4/4 red/green Giant Warrior creature token with haste into play..As long as you have Primal Forcemage out then bring out Timbermare then smack that out for 3 and bang you smack your opponent for 15.

Do you see that part "its a sorcery that says" guess not cause thats the EXPLAINATION of what Giantbaiting is MORON god I hate idiotic NOOBS.

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Posted 01 June 2008 at 09:37 as a comment on

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Look again retard learn how to read.

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Posted 01 June 2008 at 08:58 as a comment on

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You play Timbermare 1st dumbass then play Giant Baiting then attack for 15 if Forcemage is out.

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Posted 01 June 2008 at 00:03 as a comment on

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Id get rid of your 1 and only Molimo your 2 Armor's and the Seedborn Muse..... the muse is pretty much useless also get rid of the Rampant Growth and put in 1 more llanowar Elf and that should make it 60...... even though Blanchwood is a totally awesome card for green you want this deck to be more attack riddled and over powering....If your looking for something to replace the Rampant growth then take out your 2 hurricane and Proportions and put in 3 Fertile Ground(2 green each tap).

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Posted 23 May 2008 at 22:38 as a comment on

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What a Sad Sad Deck...... Id play 1 Darkness then bang hit you with Cruel Edict then POOF Extirpate or even have a Cruel Edict,Damnmation and a Darkness in hand and that would be GAME OVER SON....... sad sad deck.

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Posted 19 May 2008 at 07:22 as a comment on Combo deck

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And Darkness for the over powering stop of mass attack then BOOM DAMNATION.... and game over for you.

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Posted 15 April 2008 at 21:04 as a comment on

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What about Jace Beleran he's good for milling.

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Posted 29 March 2008 at 17:11 as a comment on MerMill

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Simple Olina Traumatize puts half the persons deck into the grave and twincast copies it taking 3/4 of a deck out of play then play it again next turn and boom another 3/4 of the deck is gone. by turn 7 out of 60 cards at the least your opponent has drawn 14 cards making them drop 23 of those on turn 7 then their turn having 22 left then boom down to 11 they go next turn then stall time for 11 more turns.

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Posted 15 March 2008 at 07:06 as a comment on Creatureless Blue

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and only 16 land bad bad bad.

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Posted 29 February 2008 at 18:35 as a comment on excuse me poh

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Hmm no Royal Assassin.....

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Posted 29 February 2008 at 18:35 as a comment on excuse me poh

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Oh yeah and 2 Jace Beleran.

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Posted 28 February 2008 at 19:07 as a comment on milling just comes easy

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Hmm no traumatize/twincast combo? Id make this a blue/white merfolk deck with Millstone/Howling Mine and Drowner of Secrets,Fallowsage,Grimoire Thief,Ink Dissolver,Merrow Reejerey,Merrow Witsniper,Judge of Currents,Harpoon Sniper,Sygg,RiverGuide..... then put in Cancel,Remove Soul,Broken Ambitions,Rune Snag,Neck Snap,and Pollen Lullaby.

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Posted 28 February 2008 at 19:07 as a comment on milling just comes easy

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