And i'd suggest starting with everything White, and all creatures you have with the exception of Scalding Devil, Goblin Arsonist, Guttersnipe, and Maybe the Coal Stokers. Also any Enchantment that doesnt equal more damage to your opponent.
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Braid of fire is i think the single most deadly card you can get in a burn deck. You'll be glad you got it. If you want to talk more about this and MTG in general, you can always email me. Commenting is pretty slow. [email protected]
Beowulf = Correct. If you plan on buying singles, Id definitely recommend tcgplayer.com....They have a brilliant card Optimizer so you know you are getting the lowest price possible. Since its for play not collecting, You can select heavily played in addition to the other conditions to make them A LOT cheaper. I always buy my decks from there :)
With the Coal Stoakers, Its not going to give you any more mana. What its doing is simply giving you a 3/3 for one red. That can be really usefull if you have some cheap burns in your hand while you play it, but its not a mana source. Braid of Fire is a SERIOUS mana source. Lets say you play it on turn 1, On turn 2 it gives you one red, On turn 3 it gives you two red, turn 4 it gives you 3, and so on. So thats just extra mana that you don't have to work for. And multiply that by having more Braid of Fire....pretty soon you are getting like 20-30 mana per turn and in a burn deck, Thats scary, especially with all your Fireballs. Ajani should be saved for another deck, but by all means put in your Fireballs and Incinerates. Electrickery combos nice with Inflame. Inflame is only one red, and does 2 damage to each creature already dealt damage this turn. So overload Electrickery, then drop one or two inflames. The damage per price is good, with 4 mana you are dealing 5 damage to each of your opponents creatures. Drop in some Flame Slashes for creature spot removal. One red for 4 damage to a creature is pretty nice and keeps things manageable. Also theres a card called Circle of Flame. It says that whenever a creature without flying attacks you, it takes 1 damage. That can easily combine with an Inflame or a Shock. Its all about Card Advantage :)
Well if you are trying to make it a Burn deck, Then take out everything that isnt either a Burn itself, or helps to speed up the burn. With a burn deck, Time is your enemy. Forget all the multiple burn spells and stick to the standards. Especially one drops. Lava Spike, Shock, Incinerate etc etc. Also Mana fixing helps, I'd advise you to drop in Braid of Fire. Its the most amazing thing for burn ever. Your goal is really cheap burn, and lots of it. Creatures generally just get in the way, Unless you find ones that do damage when they come into/leave play, like Goblin Arsonist. Also a good idea is Talon Of Pain, which will almost double your burn. If you also throw in Curse Of Bloodletting, it really WILL double your damage. If you are moderately sure you can kill quickly, Furnace of Rath will make everyone take double damage for everything. Suddenly Incinerate isnt just 3 damage, its 6 damage and cant be prevented, for One Mountain.
So with the new edit, It does work pretty efectively but i keep getting hit really hard in early game. Im going to keep playing, but im adding in Entangler, to go on Fog Bank. That makes him an amazing block engine.
Well the first question is the biggest one....What are you trying to do with this deck? Whats its main purpose? Protection? Beatdown? Buffs? Flying? as soon as we know the answer, we can start cutting it down and adding in things that will help it in its purpose, whatever that is.
For a Mill/Kill deck like this, Id advise Mindshrieker. You give him a Cranial Plating, make him Unblockable, and pay to mill someone, then swing for lots of damage. You can even put Trep Blade on it to make it even worse.
While 60 is the norm, You can run a larger deck if there is reason to. An Affinity deck with lots of Draws for instance. Also if you are aiming for a Battle Of Wits deck. But you are totally right in this case. This deck doesnt have any reason for it to be this large. Honestly i can't really see any kind of theme or Win Condition in it at all. Maybe he is playing against some really new players and big decks keep the game going longer, since nobody has a good Win Condition? Thats really my only guess.
Excellent Suggestions. Honestly i think the reason i didnt think of the Invistalkers myself is that i was too hung up on Exalted....Didnt realize that with all my stacking of exalted, A couple creatures without it wont matter. Thanks for the advice, My whole magic circle will hate you now ;)
So....I dont see a purpose here. I mean yeah you have some decent stuff in it, but how do they work together, Whats the Win Condition?
Well first of all, your plan of Primal Surge + Door to Nothingness + Axebane Guardian would work a hell of a lot better if there were a Door To Nothingness in the deck list. LoL
As for my violent reaction, I shall now play this against the AI of Forge a few dozen times. Ill tell you how it worked out, and possibly how you could better it :)
I proxied this deck and took it to a friendly nonsanc tourney over the last weekend. We had 6 full tourney rounds and this won 4 of them. I dont know how people can complain about the Mana Base...It works perfectly well. Rancor on Predator Ooze ends up like some vicious gladiator, killing and killing till its too big to stop. The only thing that kept this deck from dominating everyone was exceedingly good spot removal in the early game. I've played thousands of decks over the years and while this isnt on the top 3, its certainly in the top ten.
Topdecking in a totally casual game is FUN. Its like a lottery...you are just waiting for the one card that will pwn your opponent. But in anything else, Its horrible and disturbingly Irritating.
I had a 90k collection of them when i lived in Kirkland, and that was just a few months ago. My problem was that so many people refused to play anything but Standard, so my cards were useless.
I love the way you've turned a Beatdown into a seriously awesome Sniper using the Fight mechanic. I've used this in maybe 200 games now against the AI of Forge, and its only lost like three times. Awesome deck, as usual.
Because he is Cheap, and gives you three more chances to grab an instant this turn to Fuel Guttersnipe and similar.
I've played this against the AI in Forge maybe 50 times now and if it can last 4 turns, it dominates. This is a really good deck, WAY better than its price would suggest. I took it to a friend's Tourney and took second, would have taken first but got stopped by a weird ass BU Control deck that seemed to have answers for everything. 9/10, will continue to play :)
I played this in Forge about 20 times and i gotta say, It needs more mana, plains to be exact. I know there arent many white cards in the deck, but i was stuck multiple times holding them because i never got out BoP. Also, The mana count is just too low to begin with. In almost all of my games, I was stuck for at least 5 turns with a hand full of enchantments but no creatures to drop them on.
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