Zach_255

81 Decks, 895 Comments, 148 Reputation

Consider using heroes downfall instead of ultimate price. Its more efficient. Also, up the pack rat count by one to a full play set. That kid is what makes this deck actually playable.

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Posted 18 January 2014 at 15:35 as a comment on Golgari rats

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I'd consider swamping in some fleecemane lions. That kid is both cheap and awesome.

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Posted 18 January 2014 at 15:33 as a comment on Celesnia bullshit

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Good deal...thats half a deck right there!

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Posted 17 January 2014 at 14:32 in reply to #427619 on Shirei, Shadowborn Messiah

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Use whip of erebos instead of gift. Then mogis works as a merchant.

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Posted 17 January 2014 at 14:26 in reply to #427822 on Shining Darkness: (Standard:)

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Damn...very nice. Trade her fast before she falls more in value!

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Posted 16 January 2014 at 20:27 in reply to #427619 on Shirei, Shadowborn Messiah

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More like $35+

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Posted 16 January 2014 at 20:26 in reply to #427384 on Helix Power

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Fair enough. I get really lucky most of the time and pull my goodies

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Posted 16 January 2014 at 18:15 in reply to #427619 on Shirei, Shadowborn Messiah

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Other than slaughter games ending you...it looks really fun! Griselbrand might be just the guy to put you over the edge into amazing.

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Posted 16 January 2014 at 14:36 as a comment on Shirei, Shadowborn Messiah

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Rootborn defenses is pretty good for protection against boardwipe.

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Posted 16 January 2014 at 14:33 as a comment on White/Blue Heroic

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I'd increase the land base to 24 at the minimum and most likely 25-26. I'd drop fanatic and gift of orzhova to add more land and any spare space I'd probably utilize obzedat or blood baron.

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Posted 16 January 2014 at 14:30 as a comment on Shining Darkness: (Standard:)

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Lol, I was going to suggest an increase in land...but I would say 6 more lands. If you are concerned about flooding use fetch lands or something similar to thin the deck. I will guarantee that in practice will not work more that 60% of the time (and that does not mean you win, just that you get a good hand) the land is the most important part of the deck. I err on the side of Making a mans base 40% of the deck and adjust from there depending on the curve I want. (higher curve more mana).

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Posted 16 January 2014 at 14:27 in reply to #427384 on Helix Power

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The estimated value or incidental legality of a deck does not indicate that it is tournament quality. The interactions of the cards and raw statistics are what make a deck viable for competitive use. What is your scientific proof? If you want I can direct you to several articles that show statistical evidence that a deck should be approximately 40% land and that the curve should peak at certain cmcs based on what your goal is.

My constructive criticism was that it looks fun, but needs work and the problem areas are most likely the mana base and the curve. I then made suggestions as to how you might go about fixing the problems. Sorry for any confusion or offense you took from my previous posts.

Maybe I went about this the wrong way, and for that I apologize. Let me try again. I do play competitively and have done so for a few years and with a great deal of local success. I understand most of the principles that drive competitive professional tournament decks. Do you have any questions as to what might make this work better or anything else you want to ask about the game? I really enjoy helping people learn how to play better and construct better quality decks and teaching them why some counter-intuitive ideas might work better than things that seem logical on the surface but don't pan out in the long run. I also enjoy learning more about the game and am willing to read up on anything you think would benefit me. As you said, you have proof that this is statistically sound, I would be very interested in that data.

Thanks in advance.

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Posted 13 January 2014 at 18:32 in reply to #425222 on PyroPurp

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Well I hope in continues to work for you. Statistics are against you though. I think over time it may prove problematic. It does not appear as though it would do well at a competitive level. To be honest I thought this was a kitchen table brew because of the wonky curve and the bad mana base. Either way, I'm glad it works in your local meta. Hope it keeps getting the job done, good luck!

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Posted 08 January 2014 at 13:26 in reply to #425222 on PyroPurp

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Bump up to around 24 it 25 lands and I think you have something good here. As it sits you might not hit your land drops well enough. Just remember that you want the deck to be approximately 40% land (depending of coarse on the average cmc and the curve you want).

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Posted 07 January 2014 at 17:49 as a comment on PyroPurp

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Try and trim it down to 60 cards. I would also try to increase the land base to 24 unless you plan to trim all the higher cost spells (in that case 22 should be fine). You have the right idea and with a couple of tweaks it will work well for you.

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Posted 07 January 2014 at 17:44 as a comment on Graveborn

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Swap doom blade and dissolve would be my only suggestion.

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Posted 07 January 2014 at 15:45 in reply to #425127 on Esper Control

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Demons is another bad card that the meta has made better. Jace Architect is way better for the deck

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Posted 07 January 2014 at 15:44 in reply to #424913 on Esper Control

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To each their own. I would main deck the paths though.

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Posted 07 January 2014 at 15:41 in reply to #425090 on Pride is the Best Sin

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Why not use path? It is the best removal in the format and second only to swords to plowshares for all time best removal. In addition, thought seize might also find a good home here and if you do get the sac lands death right shaman is almost required.

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Posted 07 January 2014 at 03:35 as a comment on Pride is the Best Sin

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Agreed blood baron is a bad magic card that has a niche home in standard due to the meta.

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Posted 07 January 2014 at 03:33 in reply to #424870 on Pride is the Best Sin

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