I noticed you did not have a sideboard. I would recommend running something like duress in the sideboard to help remove troublesome cards from stopping your plan. Also, since you are running the vivid lands you could consider running blood (Flesh // Blood) to have your creatures deal direct damage. Livewire lash also makes their targeted removal much worse.
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Lol, yeah my buddy and I argue on this a lot. I think Thoughseize, he says Mutavault. Reasoning for me is Thoughseize is the dominate card in the meta. You don't build a deck with out considering how you play against black (almost all black builds have TS in the 75 if not in the main deck). His is that Mutavault is good in almost any deck. Both have their merits though. For me it is definitely one of the two.
Seems weak to removal. Doesn't Spearbreaker dole out indestructibility? That might be worth running if it does. Otherwise, seems okay. I'd probably run Prime Time somewhere in the 75.And Bioshift can be used to win you a quick game.
Slughter Games is just better positioned. They will hit land faster than you, and that makes festival and sire worse because they both cost so much to play.
Id cut back on the brimaz just because of the legendary clause.
What is Havoc Festival for? Can't say Im a fan. I'd run Slaughter Games as a two of in the board instead of festival and Sire.
Thoughtseize helps you plan a line of attack and sets your opponent back at the same time. It is also the best card in all of standard.
Erebos, sure...but not Purphoros.
Much much better!
Maybe a connections or two like Jund ran?
I do agree with Couch312 on Vorel.
Temple isn't really all that great. It gets walled removed and chumped with ease by almost every deck and isnt resilient in the least. Just because it has some synergy doesn't mean its worth playing.
Also, Domri soaks removal a lot, so you will need replacements.
Land count is too low...id say at least 24 with mana dorks for this build. In addition, the following creatures just dont make any since:Angelic SkirmisherWayfaring TempleTostaniHonestly, it seems like there are two decks mashed into one here.
Meh...not enough land. You're gonna want at least 28 sources (i. e. at least 24 lands to go with those crayatids). Other than that, as long as thoughtseize is a thing, I think you are going to have a tough time making this work. Combo loses hard to control and hand disruption.Also...demalok is terrible. You are never going to get the effect out of it that you want.
Btw, just finished putting up my Esper build and see if you can recommend some things if you dont mind.http://www.mtgvault.com/zach255/decks/standard-esper-control/
Yeah, I tried really hard to make it work, but shock just isn't lighting bolt. If they had given it like a 2 and a red cost and three damage then id been all about it.
Creatureless can be more effective than you would think. Control is notorious for running few if any creatures and doing well with the low to no creature count to boot!Also, for reference, Ive been in the game on and off since scourge. (2003ish)
ah...counterflux is crazy good against the control mirror. Id run it in addition to the dissolve. Maybe instead of the magma jet. Jet doesn't really deal with all of the threats you want it to. Id run one more strike and two counterflux main and then maybe even find a spot for flux in the board too. It is the ultimate answer.
Hmm...I like it. A guy at the shop I play at on Fridays runs a deck with Auralia Niv in it main deck. When it works it does really cool things, but main deck it was too clunky and held too many non-control slots. Sideboard I think its pretty cool tech.Any reason you aren't running counterflux as a 4 of here?
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