Zach_255

81 Decks, 895 Comments, 148 Reputation

I suppose so. Just a neat idea for flavor.

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Posted 28 June 2013 at 19:53 in reply to #371377 on Budget decks:You belong to me!

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Vulturous Zombie perhaps?

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Posted 28 June 2013 at 12:36 as a comment on Golgari Modern

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Obzedat would be a superior general.

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Posted 28 June 2013 at 12:33 as a comment on ghost council

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Deadeye Navigator + Mystic Snake = High level hate!

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Posted 28 June 2013 at 12:30 as a comment on Riku (EDH)

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It can be handy! =)

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Posted 28 June 2013 at 12:20 in reply to #370411 on Zur The Enchanter....er

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Now for the hard part. Creatures.

-1 Dragonsoul Knight (mana cost for its ability)

After that, we need to improve the creature count a bit. Do you have an of the cheaper dragons? Hatchling, furncae Whelp, ect?


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Posted 28 June 2013 at 12:19 in reply to #371491 on Jund Dragons

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+2 Forest
+2 Swamp

Unless you have cavern of Souls (a $30 card) then we should probably use as many as we can. =)

that should give yo the right number' of land. We can adjust that later if need be.

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Posted 28 June 2013 at 12:15 in reply to #371491 on Jund Dragons

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That would make it non-standard, but yeah, Itd work.

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Posted 28 June 2013 at 02:23 in reply to #371619 on Filibustered

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You could splash green and use Vorel, the Hull Clade to speed up counter prodection and that would give you access to Simic Charm which gives hexproof to a creature for the turn.

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Posted 28 June 2013 at 01:41 in reply to #371619 on Filibustered

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You need a way to keep those elocuters alive. Hexproof, Indestructabiliy, both...The giant will help, but you also need to protect against bounce and flicker. Ring of Evos Isle might work.

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Posted 28 June 2013 at 01:32 as a comment on Filibustered

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heh, and board wipes galore

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Posted 28 June 2013 at 01:19 in reply to #371590 on Die Slivers Die

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toss in rootbound crags for transguild promenade. Then ditch the evolving wilds and the other promenade, rupture spires, and golgari rot farm and gruul turf for as many of the gates as possible. You want 24 lands total. Mix and match as best you can. Bump after that to let me know you're ready for the next phase.

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Posted 28 June 2013 at 01:18 in reply to #371491 on Jund Dragons

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lol, its like magic for dummies...

An-Zerrin Ruins?

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Posted 28 June 2013 at 01:13 in reply to #371590 on Die Slivers Die

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The ulamog or kozilek are there to cycle your graveyard only. The temple + Mind over matter does unlimited draws in a turn. Everyone draws their decks out and you cycle yours as much as necessary. For some reason my comment was sliced in half! 0_o

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Posted 28 June 2013 at 01:10 in reply to #371592 on The Mimeoplasm EDH

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Grab ulamog or kozilek and then temple bell. Temple Bell + M<ind over matter = infinite draws...for everyone...and then discard your eldrazi rinse repeat deck everyone.

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Posted 28 June 2013 at 00:57 as a comment on The Mimeoplasm EDH

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I hate slivers...and there for love this deck!

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Posted 28 June 2013 at 00:55 as a comment on Die Slivers Die

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Also, Soul Seizer is pretty cool. Maybe it could fit in somewhere instead of Mind control maybe?

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Posted 28 June 2013 at 00:23 in reply to #371377 on Budget decks:You belong to me!

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Which of the relivent dual lands do you own?

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Posted 28 June 2013 at 00:01 in reply to #371491 on Jund Dragons

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1st thing:

Remove all of the artifacts with the following exceptions:

1 Sol Ring (you can only have one regardless of format).
Gilded Lotus
Prophetic Prism

2nd Thing:

Remove the following due to colr

Animar
Crosis
Deciever Exarch
Inquisiter Exarch
Intet
Maelstrom Wanderer
Numot
Oros
Phatasmal Dragon
Rith
Teneb
Treva
Vorosh
Marshals anthem
grixis charm
resounding silence
resounding wave
riths charm
treva charm
azorius land
boros land
izzet land
selesnya land
orzhov land
simic land

Remove these so I can see what the cmc and land distribution looks like without them.

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Posted 27 June 2013 at 23:48 in reply to #371491 on Jund Dragons

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Hmmm, it seems a bit scattered. Would you be willing to play it as a jund deck (B/R/G)?

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Posted 27 June 2013 at 20:59 as a comment on Jund Dragons

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