wolfcreek

114 Decks, 132 Comments, 5 Reputation

i don't really understand the point of having the nightmare lashes, but lash writhe is a better replacement for it. but neither of those cards i see being of anyuse, because you only have 5 swamps

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Posted 16 August 2011 at 17:12 as a comment on endless phage

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yeah i mean burn decks are pretty easy and fun, i just would increase the phoenix's and i personally feel stranglehold is a sideboard card. but yeah i like it, i have a few burn decks myself.

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Posted 16 August 2011 at 02:21 in reply to #192614 on Red Burn 2

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chandra's pheonix is one hell of a powerfull card and it sinergizes with chandra ablazes ability. i personsally like the newest chandra better, but when you discard a phoenix for chandra ablazes ability you get the phoenix back and can do it every turn. another good card is lightning axe. it's one mana for 5 damage. but you have to discard a card, of pay 5 mana. but discard a phoenix, and oh you get the phoenix back.

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Posted 15 August 2011 at 22:49 as a comment on Red Burn 2

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ooo or maybe steel sabotage for a sideboard instead.

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Posted 13 August 2011 at 12:38 as a comment on Figments of Your Imagination

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i disagree i think asceticism is WELL worth the the mana, five mana to make all your creatures hexproof trolls! lets face it, this deck has no board control, and so if his creatures are getting, doombladed, or go for the throated or dismember, while he is getting beat in on by a couple of 2/2's, he's screwed, the ability too drop a creature without fear of a two mana spell wasting the 6 mana you just tapped is well worth the five mana, and with accelerants such as rampant growth wild growth, lanawar elves...etc it won't be fifth turn this enchatment comes out.

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Posted 13 August 2011 at 12:26 in reply to #190882 on Mono Green

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nvrmnd i'm dumb essence scatter is no longer legal, if creatures become that big a deal we will find a different solution, but negate is legal.......oh duh eppiphany, if you want creature counter, run pshycic barrier. oh and sideboard halt order, in case you go against arrifacts

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Posted 13 August 2011 at 12:19 as a comment on Figments of Your Imagination

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and if creatures are that big a deal to counter, try essence scatter rather than negate

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Posted 13 August 2011 at 12:12 in reply to #191726 on Figments of Your Imagination

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if anything i think running one less summoner's bane is good it's restrictive to only creatures, and it's four mana, which you want early game help. in your case, you'll have to see how it works but since you have vapor snags and such, maybe try running 4 ponder 2 negates, and no summoner's bane. you know fiddle with it a bit, i just don't personally think summoner's bane is worth it

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Posted 13 August 2011 at 12:10 as a comment on Figments of Your Imagination

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well i actually meant ponder sorry, i guess im so used to running my m11 blue i forgot preordain isn't legal. but yeah i think that ponder works better, because it'll help to be able to mentally eat through your deck getting the exact card you need, rather then drawing one card to see ur opponents hand.

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Posted 08 August 2011 at 05:08 as a comment on Figments of Your Imagination

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5 mana for a 4 three though? if you ask me, it's not worth the mana. that ability won't help you until the turn after it comes out, which means i waste a turn, i choose to do nothing but a play a creature that probably won't last long for fear of a ten damage goblin grenade.

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Posted 07 August 2011 at 06:45 in reply to #189221 on standard red, redone

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turn aside( easy way to protect your lords), unsummons/vapor snags, you only need 22-23 islands tops. preordain. as of now those are my thoughts

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Posted 07 August 2011 at 06:42 as a comment on Figments of Your Imagination

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since most of your creatures already have trample, i think primal rage is a waste of space, you should have some manna accelerates such as rampant growth or fertile ground, or wild growth.

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Posted 04 August 2011 at 23:33 as a comment on Mono Green

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you need four cemetary reapers. and more spells, things like demon's horn don't help, because zombie decks are slow to begin with, and the 1 life each spell won't be worth the turn you burn putting it out. i understand the elixir as the 5 health is nice, but the simulcarum's are slow and not really advantagious if youre going for a zombie tribal.

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Posted 29 July 2011 at 02:24 as a comment on M12 Zombies

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will i like it, but i might have goblin wardriver in there. i actually might take him over warren instigator, and i think the way this deck should rush i'd go shock or incinerate over searing blaze beacause of the possibity of no landfall, and those are consistent damage amounts. but for sure the wardrivers that battle cry withh the hard hitting rush of goblins, oh man.

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Posted 27 July 2011 at 06:08 as a comment on Tiny Boots

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besides i think unbeatable is quit a bit of an exaggeration i can think of plenty of cards that screw this up.blade of the bloodchief, meet mental misstep. hexmage meet any burn spell. the night hawk can be unsummoned once counters are on him or vapor snaged or dispersed, or he can be mana leaked, or lightning bolted, burn the impure though not as good can kill him. incinerate, the list is quit long, to say it is unbeatable, when a bunch of 1 card counter punchs throw a wrench in ur plan is a little naive. anyway i wanted to make a vampire deck after all the thousands of m11 zendikar ones are gone i wanted one that will stay around on its own for a year.

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Posted 24 July 2011 at 18:02 as a comment on vampires, standard

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this is what it will be once all of those things go out, all this will still be standard. this is still tournament standard after september.

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Posted 24 July 2011 at 06:02 in reply to #184496 on vampires, standard

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yeah i know about that one i just didn't want to use it, but i appreciate the free tip lol whatever that fuckin mean. this isn't a standard tournament deck, just a deck for fun, and friends don't really want to play agian against infinite damage, know what i'm saying

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Posted 24 July 2011 at 01:15 as a comment on pain!

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the goal here is to get out a fatty by turn 2-3, if pandemonium costs four, that slows it down if i'm waiting.
if i get a dreadnought by second turn and third turn i do a fatal frenzy, that's a 24/12 with trample, waiting for a pandemonium wouldn't be worth it at that point

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Posted 22 July 2011 at 19:34 in reply to #183857 on phyrexian giants

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i don't really understand the purpose of the livewire lashes if you have no spells to actually target the equiped creature. so you might want to switch them out for swiftfoot boots

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Posted 22 July 2011 at 07:10 as a comment on You cant stop this. try me

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and which 1 drops would you suggest? i usually don't have trouble against fast decks because by my second turn i have a guildmage, or a go for the throat and by third turn it is any number of things, souls of the faultless, teysa, pillorry, and unmakes, between those things it's usually becoming locked down. so i would only take things out for a 1 drop that significantly could help with strategy, like synergy with teysa, or the ghost council, so what would you suggest?

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Posted 22 July 2011 at 00:31 in reply to #183574 on orzhov, try2

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