well considering that before this set there were no zombies in standard with cmc lower than 3 actually for standard this is a breakthrough for standard zombies since alara rotated out zombies couldn't be a fast tribe, so actually that 2 drop makes zombies an aggressive tribe, and gives you the time to pull out enchantments and large zombie
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haha ok well i seriously considered the dark tutelage when i first put this deck together. but then it fucked me hard a few games and i went back to the arena.
burns health too fast and uncontrollably, this deck needs the space, too use the processor and plan what its doing, and know that all i lose is 1 life consistent.
i sure as hell thought about it but actually i haven't run into manna problems yet and i've played 8 competitive games with it
torpor orb would be devastating to you, so you might wanna have a way to deal with it
if not standard then why not have pestermite, and kiki-jik mirror breaker, it will allow you to have a second way of getting the infinite combo.
yeah thatnks i might try to work in a few not of this world, thats not such a bad idea. i also made a more budgeted version of this deck, because i liked it so much, of course it isn't the same without the dreadnoughts. thanks
sinew sliver, and crypt sliver i prefer over clot sliver.
that's why there are only two of the mights in there, they are expensive, but when they come out that 2/2 boost is quit brutal, i admit on paper they look bad but in play they are amazing. and i need to have that one dark heart in there just in case i need quick life gain, and the frenzy sliver makes an unblocked hoard fucking crazy. im interested to know why you don't like them.
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i agree the wellspring wouldn't be such a bad idea, however i don't have room for the other suggestion, it is far more effective when the most of the cards are phyrexian manna so that the rage extractors are working at brutal efficiency and adding too many non phyrexian cards will liquidate it and decrease my chances, but thank you for the comment
as long as youre sticking to casual play, maybe you might consider adding dredge cards such as dakmor salvage, and grave-shell scarab, they have low dredge costs and one is a land, so you can discard and then dredge back, and add a card like consecrated sphinx and you can dredge like crazy and churn out creatures even faster, because evertime you could draw, you can instead dredge. just a thought though
sideboard= 4x phyrexian crusader, 4x doomblade 1x go for the throat, 3x core prowler, 3x distress
channel the suns.
it depends on the planeswalker, like tezzy and the old jace and the new chandra, you can easily run 4 in the right deck, but ablaze and karn are a little expensive to run 3 or 4 copies, as for the phoenix: minimal of 3
khalni hydra is a great green standard card
i would run 4 dispatch, and im not so sure about the trinket mages, considering the equipment youre running
i would take an ichorclaw myr over a plague myr anyday, exoskeletons i don't see a point of, youd be better of with better creatures, and the reason i suggested mutagenic growth is because it can easily tack on two more infect to an unblocked creature, and if you don't have the mana, no problem, pay 2 life.
im sorry i meant mutagenic growth
take out mycosynth fiend, he's pointless youre trying to win by infect not damage, and if they have that many poison counters on them, then you should be trying to swing with an infect. try putrefax. also ichorclaw myr is a powerfull card.. oh and titanic growth
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