vikingincarnate

53 Decks, 245 Comments, 120 Reputation

Megrim is definitely out because it shares a 3-drop spot with Warped Devotion, which is absolutely crucial for this deck.

Shrieking Affliction could be good. Eager to try. Could solve the lack-of-1-drops problem that this deck faces. Or maybe the Rack.

Thanks.

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Posted 30 March 2013 at 04:36 in reply to #337009 on B/U Warped Devotion

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I see what you're saying, but I like the seals for 2 reasons-

1- They are the only 1-drops in the deck
2- they can be used the turn that Warped Devotion hits the field, even if I'm tapped out.

I like the suggestion though, that's why the Boomerangs are in the SB.

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Posted 29 March 2013 at 21:51 in reply to #336895 on B/U Warped Devotion

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Pretty sure you can.
Triggers are not put on the stack until after Flicker resolves, and the target isn't chosen until the trigger is put on the stack.

After the flicker resolves, it will go as a state-based action to the graveyard.
Then, the Witness's ability will go on the stack and be able to target it.

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Posted 28 March 2013 at 21:58 in reply to #336581 on UG Flicker- Teal

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Good points.
Maybe I can justify my current selection a bit:

The order is in there because they can be pumped. With Surprise ramp from dark rits, and the Coffers, they can get huge and frequently swing for the win.

The butchers are my only RFG targeted removal, and double as protection. While I like the Gatekeepers, they don't target, which helps in some circumstances, but is also a problem in others. I'll SB them.

The Vampiric Link doubles as soft removal if I really need it. I can cast it on one of their creatures to effectively prevent damage from it when it swings. It is really only to prevent me from necropotence-ing myself to death if poo hits the fan.

I like Consuming Vapors though. Maybe as a 2x, certainly not a 4x.

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Posted 28 March 2013 at 21:41 in reply to #336567 on B Boring Black Aggro

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Seething Song is banned in Modern. This is Legacy.

If I do remake it, it'll be under a different name. I'm keeping this one as my monored version. If I splash blue, it'll just turn in to a High Tide deck. Nuttin' wrong with that, but I see no reason to change the deck name, and 75% of the cards. I'd rather just remake it.

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Posted 28 March 2013 at 15:19 in reply to #336023 on Legacy mono-red storm

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Yup. Usually.
The reason that I've kept the more expensive cards is that when you can't win on turn 3, like say, the forest you're targeting with squirrel nest gets boomerang'd, the game will go on, and you likely will play out your hand very quickly. Earthcraft provides silly huge mana acceleration, so even dropping a 4 cmc + several 1cmc cards on turn 4 isn't really uncommon.

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Posted 28 March 2013 at 06:14 in reply to #336336 on G zomg. Earfkaft. Squirrels.

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There's no need for it. Parallel lives is just there for kicks and giggles, it rarely wins the game, and only sometimes helps. It will be one of the first things to be cut if I rebuild the deck. Doubling Season is more expensive, and I don't need the counters, just the tokens.

Usually, the mana of casting one of the doubling enchantments is better spent clamping the bejeezus out of whatever you already have on the field, or flashing back more squirrels.

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Posted 28 March 2013 at 06:10 in reply to #336334 on G zomg. Earfkaft. Squirrels.

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Daze is not legal in Modern. Promo prints of old cards do not make them legal in other formats.

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Posted 28 March 2013 at 01:07 as a comment on Architect's amok

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Silly goofball, you forgot land:
Mikokoro, Eiganjo Castle, Flagstones of Trokair, Gaea's Cradle, Kor Haven, Miren the Moaning, Okina Temple of the Grandfathers, Yavimaya Hollow

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Posted 27 March 2013 at 17:28 as a comment on legendary edh deck

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Blanchwood Armor replace with Rancor?
Maybe Vines of Vastwood?

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Posted 27 March 2013 at 08:12 as a comment on The Original

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Well, the deck has certainly changed since your first version. Interestingly, you've got so many demons and angels, that you might actually want to consider bringing Kaalia back in. You'll be able to hardcast her and use just about any other creature in your deck.
Other substitutions you may want to consider would be Griselbrand for Geth. I believe you'll find that you'll rarely have the mana available to use his ability, and Griselbrand is silly good in Reanimate decks.

Silly good.

As it looks now, I think you're approaching as much of a reanimate deck you can get in these colors. If you're looking to be legacy competitive, you'll need to start splashing blue for FoW, brainstorm, daze and a control suite. However, with this theme, it is looking pretty good.

Your next steps should be:
You'll have to play around with your manabase a bit to find what works. This includes looking at shocklands, maybe some lorwyn filterlands, maybe you want to go swamps + tainted lands, or even go all out and start getting some fetchlands.

Consider getting some tutors (depending on the format you'll be playing) Demonic Tutor is usually a pretty good balance of affordable (because it is banned in Legacy and restricted in Vintage) and powerful.

Consider speed, if you want even more black, the way to go is Dark Ritual. Always fun to -> swamp-ritual-entomb-exhume-Iona on turn 1. hard to come back from that.

Make sure that you're happy with your deck.
I admit my bias that one of my favorite decks I've ever built is angel-themed reanimate:
http://mtgvault.com/vikingincarnate/decks/angels-from-the-grave/
and I didn't want to push you to end up with a mirror copy, I just think it's great when a player has a deck that they really enjoy. Unless you're going competitive- make a deck you're happy with.

Unburial Rites might be a better option in your deck right now than Breath of Life ( I know, I'm starting to sound like a broken record) but you can now tutor for it with Entomb, and you can pitch it with Faithless Looting. From the graveyard, it IS breath of life.

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Posted 27 March 2013 at 07:21 in reply to #335878 on Tariel Reanimator!

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Careful.

You're diving in to the deep end. You're going to need more spells to actually get your dudes out of the graveyard. I'd suggest dropping some form of your creature removal. You don't need 12 instant speed creature-poppers. Drop some amount of terminates, mortifies, or Orzhov charms and replace them with more ways to get your creatures out of the graveyard. I would strongly suggest adding 2x exhumes and 4x unburial rites or reanimate. You really NEED more ways to reanimate.

You may also need to consider either Demonic Tutor or Faithless looting in place of Rakdos's return and/or mizzium mortars.

So, for sure, try and get more cards to get your folks out of the graveyard, and maybe even a few more ways to get them in...

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Posted 27 March 2013 at 01:55 in reply to #335839 on Tariel Reanimator!

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If it has the commander cards, it would only be eternal legal, so it won't work in modern, standard, extended, etc.

I disagree with the removal of terminate, but strongly agree that more boardwipes would be really good. Only thing is he's running a bunch of cheap creatures, and the wipes will hit him pretty hard in early game.

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Posted 27 March 2013 at 00:34 in reply to #335820 on Tariel Reanimator!

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Mill is usually a pretty slow win con on its own (i know it isn't your goal), but consider:

fetchlands. They help your crabs chew through decks, and fix your mana base. If you don't want to use the onslaught lands, run both evolving wilds and t expanse.

Traumatize and/or Archive Trap. I think you'll have trouble milling fast enough without either.

Mortivore.

Nemesis of Reason

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Posted 27 March 2013 at 00:30 as a comment on Dig em up

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Things to consider:

Kaalia isn't doing you much good. You don't have much she really affects. You'd be better off finding other ways to get Tariel on to the field if she's there to get him out, or you might want to consider other creatures she could actually benefit.

Mortify.
Lingering Souls.
I think both of these would be huge cards in this deck, and both just became a ton more accessible with the release of the last duel deck. People will be up to their knickers in these cards.

You have a ton of Mana for your curve. Most of your deck is 2 drops, and you have a few things that are huge. You'll play out your hand by turn 3 or 4, and just be holding your big things for 4 more turns with nothing new hitting the battlefield. I'd consider dropping down to at most 24 and maybe even as low as 20 or 21 if....

... you change how this deck plays. You seem pretty intent on dropping fatties as your win condition, so why not go all out? Run a reanimate deck. Throw in some reanimate staples like Buried Alive, Entomb, exhume, Unburial Rites, and the whole legacy reanimate suite, maybe even breath of life if you really want to avoid going mostly black. I think that an approach like this would strongly benefit this deck.

Even if you don't go full reanimate, it might be good to throw in things like Faithless looting and sign in blood so you can pitch cards in your hand and speed up your game so you can keep getting your cheap 2 drops out and fish for your fatties. If you do run faithless looting (or wild guess) be sure to pick up Unburial Rites.

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Posted 27 March 2013 at 00:24 as a comment on Tariel Reanimator!

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IF you're building a Bloodchief deck, you should probably be running Mindcrank.

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Posted 25 March 2013 at 19:46 as a comment on Bloodchief Madness (Modern)

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Interesting. Not unstoppable, but demands a response. I like it.

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Posted 24 March 2013 at 22:15 as a comment on maralen antics v1

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What about Glimpse the Unthinkable? The art is pretty morbid and the card seems to fit the theme pretty well.
Only thing is the flavor text is pretty specific to Dimir.

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Posted 24 March 2013 at 18:45 as a comment on Cthulhu (Not Eldrazi)

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Needs Ruby Slippers.
Swiftfoot Boots?

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Posted 23 March 2013 at 00:16 as a comment on The Wizard of Oz

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Unfortunately, Emrakul is banned. Unless he's allowed in your playgroup, he should probably go.

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Posted 22 March 2013 at 07:14 as a comment on Braids, The Ridiculous

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