vikingincarnate

53 Decks, 245 Comments, 120 Reputation

Could be interesting.
How powerful, what legality, and ballpark cost?

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Posted 19 May 2014 at 22:12 in reply to #466142 on wandering one drops

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Zombie-themed monoblack:
http://www.mtgvault.com/vikingincarnate/decks/monoblack-onedrop-zombies/

No Moxxen, but it is a little heavy-handed on the costs.

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Posted 19 May 2014 at 20:21 as a comment on wandering one drops

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Things that aren't doing you any good:
Urza's Engine
Walking Wall
Ironfoot
Greater Stone Spirit
Dragon Engine
Dancing Scimitar.....
Any of the things I listed above would be a good replacement for one of these

There's also a lot of cards that are suboptimal. I think you've got a lot of cards in because they have firebreathing, but you can take care of that with a few cards like Ghitu War Cry or Captive Flame.

You have a LOT of things that give first strike. Too many. You have so many, that you could probably cut them by at least 6 or 7.
Iron Lance isn't very good. Fyndhorn Bow isn't very good. Fit of Rage isn't very good. Viridian Claw isn't as good as sparring collar.

You have enough first-strike-granting things in this deck that you could probably swing everything every-other turn for the duration of the game, but you'd be 100% exposed. A few reusable items that give you what you want will serve you much better, especially with the Dwarfs and Meekstone. You can get a few very hard-hitting creatures through and still have something left over.

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Posted 16 May 2014 at 05:30 in reply to #465075 on I Suddenly Feel Strong

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It's an interesting idea, but I think you're missing a few monored 'staples' that could really benefit you:
Fling
Fork
Chaos Warp
Price of Progress
Scrying Sheets (you've got the snow lands already)
Gamble
Madblind Mountain
Valakaut
Sol Ring

Monored tends to really benefit from manarocks too like the aforementioned Lens as well as
Caged Sun
Gauntlet of Power

Might also want to consider War Elemental. Other than Meekstone, I'm having a hard time coming up with things that would benefit your deck style specifically. Consider checking out Doran decks for artifacts, but it's tricky because Doran is in the colors to do a deck like this much more efficiently.

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Posted 15 May 2014 at 20:32 as a comment on I Suddenly Feel Strong

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You're missing Hymn to Tourach. Should be in almost any mono-black deck.

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Posted 30 April 2014 at 22:55 as a comment on Mono Black Aggro

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If you drop your Knights and Blademasters, you can fit in 3x Honor of the pure and 4x Call to arms, breaking even with budget. I'm also really not a fan of Bonds of Faith, for cheap, I think you'd be better off with Guardians' Pledge, which could almost be a win condition for you.

May also be handy to have a wrath effect like Solar Tide, but it'll depend on who you're playing. SB it?

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Posted 15 November 2013 at 06:13 as a comment on The Precinct Captain (~$25)

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Why? This is an extremely cumbersome 'combo.' the deck can't function without your combo functioning. Its a waste. I hate to piss on your afternoon, but the FIVE commenters above should be ashamed. There is nothing 'smart,'or 'brilliant' about this combo. There's so many more ways that are incredibly more efficient, stable, tutor-able, and faster that I don't know why you would even consider this route to making a deck.

Your combo piece, Emmy, is a finisher. Why in the world are you bouncing him? it's like using the smooth part of the saw to cut down a tree. it's ridiculous.

You've obviously thought about this deck, but maybe it is time to reconsider, step back, decide what it is you really want to do, and re-approach. If you want Emmy, use him. If you want infinite turns, go for that, but using Emmy for your infinite turns is silly.

As far as the infinite mana goes, there's faster, better, more efficient, etc. ways to do that too, as well as better ways to win with it.

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Posted 10 November 2013 at 18:49 as a comment on Infinite Mana, Infinite Turns

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Probably the best deck that has been posted in the last month on this site.

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Posted 07 November 2013 at 06:06 as a comment on ...I also love him.

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Ha. Because of Fastbond. Restricted in Vintage, banned in legacy. This deck is slow for what you can do with fastbond.

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Posted 05 November 2013 at 05:06 in reply to #409417 on Lotus Cobra/Infinite Combo

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Trollking is correct. The creature cannot tap itself to its own 'tap' cost symbol (like Llanowar elves) but it can tapped to pay the cost of an ability. Catapult Master, for example, can tap itself to its own ability the turn it enters the battlefield.

An extension of this is animated basic land. Because land has the 'tap, add mana' ability, if you play a land card, then turn it in to a creature the same turn, you will not be able to use it's mana ability once it is a creature, because as soon as it is animated, it will be a creature suffering from summoning sickness. Dryad Arbor is an example of this rolled in to one card.

This is an easy rules point to miss out on when you're first starting out.

In this deck, the priest cannot use its ability the turn it enters the battlefield unless it is given haste, because of summoning sickness. However, when he uses his ability, he can tap any two creatures you control, whether or not they entered the battlefield under your control this turn, because they are not paying a cost with their own 'tap' symbol.

If you don't believe, check the Gatherer rulings.

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Posted 31 October 2013 at 05:52 in reply to #408242 on 5/5 demon combo

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Yeah, and Ancestral Recall wouldn't cost so much if it was 8 mana.

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Posted 20 October 2013 at 21:50 in reply to #403630 on Sinkhole

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I strongly disagree. at the 2 cmc slot, Chainers or Diabolic are much better. Do or Die only works if they have more than 1 creature, and they will always save the best one. The trade-off is that you can hit more than 1 creature with 'Do' while you can't hit just 1 creature. Either more direct removal that can hit single creatures [one of the other edicts or the Doom Blade family, or the 3 cmc family (Murder, Dismember, downfall) would be better] or mass removal (damnation, mutilate) would be much better, IMO

If you're INSISTANT on the 2 cmc slot, why not smallpox? It hits land, the hand, and the creatures.

Other suggestions:
More black ramp- Cabal Coffers + Urborg
4x hymn. It is the only card that hits land in the hand
Strip mine

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Posted 13 October 2013 at 03:17 in reply to #403639 on Sinkhole

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Ponder. (also restricted in Vintage)
Preordain.

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Posted 09 October 2013 at 06:19 in reply to #402618 on Izzet one-shot deck

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see also: Price of Progress.
If you want to really mess with control: Price of Glory.

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Posted 24 September 2013 at 05:10 in reply to #398487 on Light from Purphoros

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If you just want to use mediocre goblins, feel free to ignore this comment.

You're missing some staples. They may not fit your 'theme' but are so universally good that you really shouldn't be without them in EDH:
Sol Ring
Skullclamp
Gamble
Chaos Warp
and as the first poster mentioned:
Caged Sun, Gauntlet of Power, Extraplanar Lens, and Nykthos, Shrine to Nyx.
Also Journeyer's Kite > Map

Utility Lands:
High Market
Madblind Mountain
Mikokoro
Miren

Now, things that will help enable your combo (you don't need to use just goblins, you can mix it up a bit):
Kher Keep
Nuisance Engine
Mimic Vat
Splinter Twin
Spawning Breath
Goblin Warrens
Ib
Firecat Blitz
Chancellor of the Forge
Furystroke Giant
Goblin Bombardment

Things you don't need (these are not good in EDH):
Memnite
Browbeat
Dragon's Claw
Staff of Flame Magus
Awaken the Ancient (doesn't trigger your general)
Wild Guess
Goblin Chariot
Raging Goblin
mountaineer
goblin cohort
Adder Staff (you'll lose the clash most of the time)

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Posted 24 September 2013 at 05:02 as a comment on Light from Purphoros

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I see no card in here that says "Sacrifice target enchantment." "Sacrifice an enchantment" does not target. It's like how you can Innocent Blood an Inkwell Leviathan.

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Posted 23 September 2013 at 15:15 in reply to #398573 on enchantment madness

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Then find other people to play casually with. Casual does not mean bad.

Either way, this is way to slow and easy to disrupt for most decks in legacy. Your turn one combo is highly unrealistic. Its far less likely than something like Swamp-rit-Entomb-Exhume-Griselbrand, neither of which is all that robust.

If you're fixated on this deck though, there's some things you might want to consider (just roughly):
Thespian's Stage to copy Depths and spawn Marit (new Legend Rule probably won't become a tournament-viable strategy, but hey, let's keep with the theme)
Confidant instead of Sign in Blood
Dunno, maybe Grim Discovery?

Consider adding in Blue so you're running Grixis, which will allow you to protect/set your combo with a standard control suite
something like Brainstorm, FoW, Daze, Jace in for Greaves, GFTT, Doom Blade, Grim Tutor

Throw in some proper fetches, a few Volcanic Islands, a few Underground Sea, an Urborg, and drop your lands to 18 and NOW we're talkin' legacy.

Might also want to consider going G-B instead, which opens up Living WIsh, Crop Rotation, and Deathrite Shaman, Goyf all of which would be very strong additions.

Maybe even G-W-B, for Knight of the Reliquary, StP.

Really, there's a lot of room for expansion of this deck within Legacy, if you don't want to shape it for casual play.

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Posted 24 August 2013 at 11:10 in reply to #391420 on Legacy Turn 1 Win

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Everything printed in Modern Masters is Modern-Legal. It was a set designed to re-release older, modern-popular cards to the circulation, as well as provide a draftable format for modern players.

On that note, MM is an exception. Just because something is printed in a promo deck/release (ie, commander, dual decks, Premium Decks, FTV) DOES NOT make it legal in a new format (ie standard). Modern Masters is the exception because it is designed to be a modern-draftable format. It isn't 'making things legal again' it is just a reprint of things that are legal in the format. Huge difference.

Pyretic Ritual, Desperate Ritual = legal in Modern
Rite of flame, Seething Song = banned in modern

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Posted 23 August 2013 at 15:33 in reply to #390994 on NO LANDS!?!?!?

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Neither of which is legal in modern.

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Posted 23 August 2013 at 02:14 in reply to #391158 on NO LANDS!?!?!?

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No.... It was reprinted in Modern Masters...
Rite of Flame, however, IS banned in Modern

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Posted 22 August 2013 at 14:29 in reply to #390994 on NO LANDS!?!?!?

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