Could be interesting.How powerful, what legality, and ballpark cost?
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Zombie-themed monoblack:http://www.mtgvault.com/vikingincarnate/decks/monoblack-onedrop-zombies/No Moxxen, but it is a little heavy-handed on the costs.
Things that aren't doing you any good:Urza's EngineWalking WallIronfootGreater Stone SpiritDragon EngineDancing Scimitar.....Any of the things I listed above would be a good replacement for one of theseThere's also a lot of cards that are suboptimal. I think you've got a lot of cards in because they have firebreathing, but you can take care of that with a few cards like Ghitu War Cry or Captive Flame.You have a LOT of things that give first strike. Too many. You have so many, that you could probably cut them by at least 6 or 7. Iron Lance isn't very good. Fyndhorn Bow isn't very good. Fit of Rage isn't very good. Viridian Claw isn't as good as sparring collar.You have enough first-strike-granting things in this deck that you could probably swing everything every-other turn for the duration of the game, but you'd be 100% exposed. A few reusable items that give you what you want will serve you much better, especially with the Dwarfs and Meekstone. You can get a few very hard-hitting creatures through and still have something left over.
It's an interesting idea, but I think you're missing a few monored 'staples' that could really benefit you:FlingForkChaos WarpPrice of ProgressScrying Sheets (you've got the snow lands already)GambleMadblind MountainValakautSol RingMonored tends to really benefit from manarocks too like the aforementioned Lens as well asCaged SunGauntlet of PowerMight also want to consider War Elemental. Other than Meekstone, I'm having a hard time coming up with things that would benefit your deck style specifically. Consider checking out Doran decks for artifacts, but it's tricky because Doran is in the colors to do a deck like this much more efficiently.
You're missing Hymn to Tourach. Should be in almost any mono-black deck.
If you drop your Knights and Blademasters, you can fit in 3x Honor of the pure and 4x Call to arms, breaking even with budget. I'm also really not a fan of Bonds of Faith, for cheap, I think you'd be better off with Guardians' Pledge, which could almost be a win condition for you.May also be handy to have a wrath effect like Solar Tide, but it'll depend on who you're playing. SB it?
Why? This is an extremely cumbersome 'combo.' the deck can't function without your combo functioning. Its a waste. I hate to piss on your afternoon, but the FIVE commenters above should be ashamed. There is nothing 'smart,'or 'brilliant' about this combo. There's so many more ways that are incredibly more efficient, stable, tutor-able, and faster that I don't know why you would even consider this route to making a deck.Your combo piece, Emmy, is a finisher. Why in the world are you bouncing him? it's like using the smooth part of the saw to cut down a tree. it's ridiculous.You've obviously thought about this deck, but maybe it is time to reconsider, step back, decide what it is you really want to do, and re-approach. If you want Emmy, use him. If you want infinite turns, go for that, but using Emmy for your infinite turns is silly.As far as the infinite mana goes, there's faster, better, more efficient, etc. ways to do that too, as well as better ways to win with it.
Probably the best deck that has been posted in the last month on this site.
Ha. Because of Fastbond. Restricted in Vintage, banned in legacy. This deck is slow for what you can do with fastbond.
Trollking is correct. The creature cannot tap itself to its own 'tap' cost symbol (like Llanowar elves) but it can tapped to pay the cost of an ability. Catapult Master, for example, can tap itself to its own ability the turn it enters the battlefield.An extension of this is animated basic land. Because land has the 'tap, add mana' ability, if you play a land card, then turn it in to a creature the same turn, you will not be able to use it's mana ability once it is a creature, because as soon as it is animated, it will be a creature suffering from summoning sickness. Dryad Arbor is an example of this rolled in to one card.This is an easy rules point to miss out on when you're first starting out.In this deck, the priest cannot use its ability the turn it enters the battlefield unless it is given haste, because of summoning sickness. However, when he uses his ability, he can tap any two creatures you control, whether or not they entered the battlefield under your control this turn, because they are not paying a cost with their own 'tap' symbol.If you don't believe, check the Gatherer rulings.
Yeah, and Ancestral Recall wouldn't cost so much if it was 8 mana.
I strongly disagree. at the 2 cmc slot, Chainers or Diabolic are much better. Do or Die only works if they have more than 1 creature, and they will always save the best one. The trade-off is that you can hit more than 1 creature with 'Do' while you can't hit just 1 creature. Either more direct removal that can hit single creatures [one of the other edicts or the Doom Blade family, or the 3 cmc family (Murder, Dismember, downfall) would be better] or mass removal (damnation, mutilate) would be much better, IMOIf you're INSISTANT on the 2 cmc slot, why not smallpox? It hits land, the hand, and the creatures. Other suggestions:More black ramp- Cabal Coffers + Urborg4x hymn. It is the only card that hits land in the handStrip mine
Ponder. (also restricted in Vintage)Preordain.
see also: Price of Progress.If you want to really mess with control: Price of Glory.
If you just want to use mediocre goblins, feel free to ignore this comment.You're missing some staples. They may not fit your 'theme' but are so universally good that you really shouldn't be without them in EDH:Sol RingSkullclampGambleChaos Warpand as the first poster mentioned:Caged Sun, Gauntlet of Power, Extraplanar Lens, and Nykthos, Shrine to Nyx.Also Journeyer's Kite > MapUtility Lands:High MarketMadblind MountainMikokoroMirenNow, things that will help enable your combo (you don't need to use just goblins, you can mix it up a bit):Kher KeepNuisance EngineMimic VatSplinter TwinSpawning BreathGoblin WarrensIbFirecat BlitzChancellor of the ForgeFurystroke GiantGoblin BombardmentThings you don't need (these are not good in EDH):MemniteBrowbeatDragon's ClawStaff of Flame MagusAwaken the Ancient (doesn't trigger your general)Wild GuessGoblin Chariot Raging Goblinmountaineergoblin cohortAdder Staff (you'll lose the clash most of the time)
I see no card in here that says "Sacrifice target enchantment." "Sacrifice an enchantment" does not target. It's like how you can Innocent Blood an Inkwell Leviathan.
Then find other people to play casually with. Casual does not mean bad.Either way, this is way to slow and easy to disrupt for most decks in legacy. Your turn one combo is highly unrealistic. Its far less likely than something like Swamp-rit-Entomb-Exhume-Griselbrand, neither of which is all that robust.If you're fixated on this deck though, there's some things you might want to consider (just roughly):Thespian's Stage to copy Depths and spawn Marit (new Legend Rule probably won't become a tournament-viable strategy, but hey, let's keep with the theme)Confidant instead of Sign in BloodDunno, maybe Grim Discovery?Consider adding in Blue so you're running Grixis, which will allow you to protect/set your combo with a standard control suite something like Brainstorm, FoW, Daze, Jace in for Greaves, GFTT, Doom Blade, Grim TutorThrow in some proper fetches, a few Volcanic Islands, a few Underground Sea, an Urborg, and drop your lands to 18 and NOW we're talkin' legacy.Might also want to consider going G-B instead, which opens up Living WIsh, Crop Rotation, and Deathrite Shaman, Goyf all of which would be very strong additions.Maybe even G-W-B, for Knight of the Reliquary, StP.Really, there's a lot of room for expansion of this deck within Legacy, if you don't want to shape it for casual play.
Everything printed in Modern Masters is Modern-Legal. It was a set designed to re-release older, modern-popular cards to the circulation, as well as provide a draftable format for modern players.On that note, MM is an exception. Just because something is printed in a promo deck/release (ie, commander, dual decks, Premium Decks, FTV) DOES NOT make it legal in a new format (ie standard). Modern Masters is the exception because it is designed to be a modern-draftable format. It isn't 'making things legal again' it is just a reprint of things that are legal in the format. Huge difference.Pyretic Ritual, Desperate Ritual = legal in ModernRite of flame, Seething Song = banned in modern
Neither of which is legal in modern.
No.... It was reprinted in Modern Masters...Rite of Flame, however, IS banned in Modern
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