Oh, sure. Sunspring Expedition? Rest for the Weary? Kabira Crossroads? Cards that give some life. Ruin ghost? For your landfall... Iona's Judgement? also usable vs nasty enchantments. You have 4 removal cards in total, and they target creatures.
Permalink
Check out my vampire deck, dude. Vampires don't need to be aggressive. Besides, if you believe you should've won on turn 7, stop moaning about Highborn. She's pretty useless if you're planning on using all your mana. Secondly, sanguine bond isn't the name of the deck, so stop building around that card. What you said about Butcher applies to Sanguine Bond as well. Thirdly, and this is my comment on the deck: Ruthless Cullblade is crap. Plain rubbish. Its ability to grow stronger when your opponent has 10 or less life is of no use whatsoever. This is because you don't need 2 extra attack power on an easily blocked creature when your opponent's life is 10 or less: you just attack with the bunch of vampires you have left and kill everything in your path. Another point is that you don't have Vampire's Bite. Consider using it with the creatures that already have lifelink (Child of Night and Nighthawk). The lifelink dudes are relatively quick in play (t2-t3, earlier if you have Dark Ritual) and then you shoot 3 and gain 3 for one black mana. This of course means you need more Childs. I'd kick the Cullblades and the Gruul Draz Vamps.
Jund means Devour, which you don't have... And devour synergises quite good with most creatures in there.
How about some on-the-spot-unblockability such as Veil of Secrecy? The advantage of that card is that you can splice it onto another veil... And all you need to do is return a blue creature (maybe a ninja? lol). I'd think about that.
Yeah. Ehm. Treasure hunter?
Freeblade > Puma. You should use that. Oh, and add Join the Ranks.
Look at other Relentless Rats decks... You need that artifact that lets you look at the top 4 cards and play another card with the same cmc without paying it. That lets you play a lot of rats in the same turn...
There's 14 blue mana symbols and 32 green. That's more than twice as many. I suggest you put in more forests and take out as much islands (say, lose 4 islands and gain 4 forests). If you're in for gaining control and landfall at the same time, there's this great enchant creature that lets you control an opponent's creature, and every turn you return a land. Combine with walking atlas --> awesome.
Ruthless Cullblade is too expensive for just being a 2/1, and her ability won't do a thing. An opponnent on 10 or less is doomed to die. Better switch it for another Child. Same for Gruul Draz Vampires, although intimidate can be pretty useful. Kick all lacerators. Add whatever is good instead.
Sensei Golden-Tail? wtf? Oh, and run some early unblockables. To ninjutsu. You know what I mean. What kaim said makes sense. Really.
Mob justice. :P
kor equipment dudes. I think you need those. Outfitter, and Stoneforge Mystic for example.
How about Ashnod's Altar? You can sac all the faeries gained from Oona's ability, then use them to mill a second time. You get new faeries, which you again can sac to Ashnod's Altar, use Oona's ability again, etc.
If I were you, I would sideboard Wrench Mind against decks that you know don't have artifacts to have them discard at (b)(b) instead of (2)(b). Speeds your deck up, and the earlier you play the discard, the better. I like the idea. Empty your oppo's hand, burn anything they did manage to build and win.
Is Quest for the Holy Relic a good suggestion? I don't know how this plays since the site telling me what the creatures do isn't working, but I see a lot of equipment stuff. Quest can put Unscythe on a random creature you control once you played 5 creatures... Is this effecient? Or do you already have Unscythe in play a turn 5/6?
Honor of the Pure > Glorious Anthem in mono white decks.
Rotting Rats was probably added to quickly dredge about five cards into his graveyard so that he has enough choice of drawing... eg you start with Rats and Stinkweed, you play rats and discard stinkweed... next turn you kick the top 5 cards into your graveyard. It works pretty good, seriously, especially if you dregde unearth cards into your graveyard which tend to be cheaper when unearthed.
Countryside Crusher is GREAT since you're not with Landfall. Your mana curve is lovely; you can play anything when crusher is in play. And, you don't play lands yourself so won't get burned. Ingenious. I like it. I honestly do.
How will you win? Just by letting Form kill your opponent step by step?
So, how are you going to survive red decks?
81-100 of 138 items