Erhnam Djinn got better when defender was added and Juggernaut got worse (No longer just Walls, so Djinn could give forestwalk to a defender). Still, most decks don't even run defender, so that's not much of an effect. Erhnam Djinn is still a bad card. You have enough drawbacks that you cannot afford either of those djinn. My suggestion: get some big blue fliers, and, if you want to go to the dark side, a terra stomper. I don't like powercreep. By the way, interesting and good deck. How has it been doing in FNM?
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When my friend first tried (and failed) to make a Bant deck, I denied his claims that exalted stacked. But eventually, it has to be admitted: Bant is f@#$ing amazing.
Please take out Baneslayers. They are making me cry. Try some other spells, like charvitar's or bloodchief ascension.
Ooh! Sidebar Helix Pinnacle. Good way to win.
I love this tribal. So big for so cheap. It's a shame you can't get doran. However, adding the W and B to your G is kind of unnecessary. Just a thought. :D
Guys: Turn all of their lands into artifacts with Mycosynth lattice. Then run loose with splinter and any other artifact destruction. Over time, it will be more useful.
By creatures, I meant planewalkers. Whoops :D
That's a lot of planeswalkers. I like it though. I guess that your counterspells and your proliferate prevent them from killing your creatures. It seems slow. Have you playtested it?
the titan cycle is very powerful. so are the one mana duo of scute and outcast. Birds are kinda unnecessary for just two colors. Llanowars?
A lot better than most knights! Good focus on control, many knight decks just have creatures.
This tribal has gotten seriously overpowered. Good job, you should add some removal/shielding :)
One of my favorite things about zombies is that there are literally too many lords. One has to pick and choose. Cemetery Reaper, Lord of the Undead, Death Baron, Undead Warchief, Zombie Master, just to name a few. Zombies are the one tribal with which one has to exclude really good cards from their deck. I like the multicolored theme, btw. :D
Molimo is so good. He doesn't even need to be protected from removal, because all of the opponent's removal would be unplayable without land. :D
btw, these druid decks have been in the back of my mind since morningtide. I'm thinking of making one...
It's cool. How do you win with it? Kill their land, and then wreck them with a Coat of Arms on your Druids?
I love Gilt-leaf Archdruid.
Sweet. Lots of thought going into this deck. Some cool cards, too. Maybe you should get some token flinging engines. Those are all in red, though. : (
This cycle of Dragons is great! How have I missed it in my hours of wandering through gatherer? I'm not sure about WUBRG. You could do awesome things if you concentrated this into three colors, with some extra mana to let some of the other dragons in. But if you go all out WUBRG, get more land and utilize multicolor mechanics like domain. It frees up some of your creature spots from Llanowars and such.
Meh. I'm not a fan of the theme. At least Felidar Sovereign and Ajani provide a road to victory, if you can get them working. Vulnerable against many decks.
I could definitely see this working well. It is confusing seeing all the x1s. Also, having more multiples leads to consistency.
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