I dunno, mana leak becomes great for commander countering late game.
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Get those Shukos and Storm Crows out of here. You give into peer pressure like a pregnant teenage girl.
It looks like by some of your additions (the vivids and glimmervoids) you're planning on playing some of their spells that have R/G in their cmc, but EDH rules say any mana that would be created that's not in your commander's color identity is colorless.
By that logic, I should be using burn because there is red, destroy because there is black, and ramp because there is green. I understand where you're coming from, but by putting spells in, I'd have to take creatures out. As for the draw, I do sometimes run Airborne Aid in this deck.
I hear yah. The base of this deck is all nostalgia for me, lol. As for glimpse, my first "hiatus" from Magic was just as the first Mirrodin block was ending/ Kamigawa was coming in, so I don't have the same connections to it, haha.
Haha, true that. I've gotten to the point where inifinite combos have lost their luster... they stopped being fun win-cons for me in our group. I do love Merfolk token decks, though-- you should check mine out: http://www.mtgvault.com/ViewDeck.aspx?DeckID=136497 Merfolk Wizard tokens + Aphetto Grifter is nuts.
Wumps, I'm with you...partially. For me with elves, it goes Wirewood Pride > Timberwatch Elf > Immaculate Magistrate. However, when used with combos, the Magistrate can break some things wide open--my two favorite are Joraga Warcaller, which everyone uses, and Devoted Druid + Presence of Gond for lots of tokens. Also, if you're playing him turn four in any elf deck, you're doing something wrong--"elf" and "ramp" are basically synonymous. Unless you're using this for modern, I'd definitely swap wirewood pride for giant growth. That is murder in a can with elves.
Psionic Gift and other pingers allow you offense, or just to ping your phytohydra for a copy. The best combo with him I've found is wojek embermage: double your phytohydras each turn.
Might as well make it fifteen of each.
@ Portugaru--that's exactly what I said, so technically, everyone but me is wrong XD. @ Lurker--I did that awhile ago. It's flavorful, and fun as hell, but not great: http://www.mtgvault.com/ViewDeck.aspx?DeckID=136250
What about Tezz 2.0?
Storm Crow and Bonesaw are physically unable to be in the same deck. A guy I knew tried it once. . .he crapped a Black Lotus, then died.
That's a good point. I've always sold fetchlands whenever I pull them--I don't play tournaments, so they end up not being that necessary in casual. That would be ridiculous here, though!
True, but Ezuri's is better to copy. Also, I tend to shy away from Ambush Commander, just because it makes WoGs and DoJs hurt a LOT more (unless you have the two open mana to sacrifice him, but still).
Haha, I haven't used her much--I have two buddies who use her as a commander, and she's pretty boss. The Zenith might work really well here...I'm going to playtest it, and let you know. Thanks!
Haha, this deck originated in the Onslaught block, and while I have doubtless, nameless, and reckless ones, I never pulled a heedless one. It really does fit the theme of the deck, I've never really used them. Any suggestions on what to take out?
I love my elf/wolf/ally deck that focuses around Packmaster--with this one, the mana goes to the card draw I usually get with infiltration lens, or if not there, into a Genesis Wave or Ezuri overrun. As for Ascetism, I've thought of it, also had Eladmri come in and out of here in the past, and while this deck is weakest against removal imo, by the time I can get Ascetism out, it doesn't do much good. I've also used Canopy Cover/Swiftfoot Boots on the important guys in the past. I appreciate the tip, though!
I dig it, but honestly, the game rarely goes that far. I have plenty of tokens by turn 4-5 to end it. I would probably add those in (and some doubling seasons) during some multiplayer, but otherwise it's just overkill.
My main issue with this is that some people forget that there are those of us out here who only play casual Magic. One of the things I really enjoy about a casual, less-competitive format is that the decks are more about the fun of them than getting the same combo every time. Playsets are great for tournaments because it allows you to be more likely to get a certain combo or two to go off. A deck that has 1s and 2s of really good cards, while not necessarily reliable, can be a lot of fun to play because it offers a different experience every time and still be a good deck.
good call. I threw this together the week after Innistrad came out, just messing around. I am just now thinking of revisiting it, and seeing if it could get to the point where it'd be tournament worthy.
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