You should check out how Triskelion works with Mephidross Vamp. It looks like you would want to at least have in the deck a few more creatures with bigger attack/defense but I can understand why they are out. Looks like the use of threshold and when enters the battlefield effects make up for the loss of more significant creatures. Only other card I see missing is Living Death, deck looks good, I would be frustrated if I was facing it.
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If the Servant is legal in your playgroup then go for it but if you didn't already know it is banned.
If you want to increase your draw even more you could add a Puzzle Box (Teferi's), I am a big fan of it. Could also use Lab Maniac, Psychosis Crawler, Temple Bell and Howling Mine.
Yes indeed this is legal. You might want to look into a Pack Rat and or Ogre Slumlord.
The ruling is that the Obedience is legal in this deck, even though I don't agree with the ruling but nonetheless it is fine to have it in the deck.
You should consider Three Dreams. Someone in my playgroup has a Bruna deck that is - the Reliquary Tower, it actually works out because of Bruna's ability to get enchantments from anywhere.
You could use Ground Seal ... even though most people in my playgroup don't target one card to remove from the game that is in a graveyard, they like to remove the entire graveyard. But they do abuse the ability to target a card to recur so I guess Grafdigger's Cage? but I suppose Ground Seal would still work, good job on the deck. Sorry about all the extra comments the posting thing was giving me a hard time and kept saying there was an error so I posted this comment like 5 times and then all of them showed up at the same time.
Try Wash Out + Shifting Sky.
Nice, I am glad you did. I was waiting to see if you would and later today I will give it a look.
I don't really care if I have a opening hand with 7 lands, this deck will tutor up everything else it needs. I would like it to win before turn 10, if not then other players will tutor up cards that will win and I will be on the outside looking in.
In my defense I never said it was unstoppable. It will go down to counter (s) and spot removal, among other things. And I mean come on, I let players get whatever card they want every turn so if they don't stop it its almost like its their fault. Its a fun deck to play one time, after that everyone knows what is about to happen and you are target #1. Thanks for the like btw.
FYI - Sway of the Stars and Worldfire are both banned. I like the Hive Mind + Eternal Dominion + Witchbane Orb engine, that looks like fun, I will have to remember that when I make a Jhoira EDH deck.
You will have to run Darkest Hour over Painters Servant because the Servant is banned.
I will soon build a deck similar to this and I will try to work in two cards that I don't see in your deck list. They are Enter the Infinite , Borborygmos, the Enraged and quite a few more lands. Just in case you don't know what would happen if you pulled this off, I will enlighten. 1st have Borborygmos out then play Enter the Infinite = draw your deck and discard all lands thanks to Borborygmos ability. That will = 3 damage to the dome of an opponent per land that you drop from your hand and victory for you.
I am diggin the flagbearer idea. Cho-Manno could be a good addition especially if I dont already have Mirrorwood out then Cho-Manno would be there to eat the damage. And I have not picked a general yet.
Dark Sphere is good to use, in a similar build I run Pentagram of the Ages over the Sphere. I suppose I can understand why you use the Sphere though, it cost 0 and there is no cost to tap it. I suppose a win is a win if you dont lose any life to the Dreams or if you just lose half. My build might take a little while longer to make sure I have the mana right and the correct parts out to win, I just have to hope my opponents cant figure out what I am trying to do until its too late.
I assume that Doran is the general of this deck. If that is the case then Mirrorwood Treefolk cannot be used in this deck due to the red part of the cost to activate Mirrowood's ability.
Thanks jester for the advise, I would use doubling season but I am kinda trying to do this deck on the cheap. And just as soon as I walked away from the computer after posting this partial decklist, I had some ideas and one of them was to make copies of Stuffy Doll. But that would involve giving the copies infect and that might cause me problems due to the fact that there are not that many ways to give creatures the ability to infect.
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