BTW, this deck was never played, not even assembled. Why? Because by the time I was finished getting all the needed cards, the buddy I made this for SOLD HIS CHAINS !!! Can't blame him, made a fortune, however, the irony of the story is sickening me :)
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I won't play this deck any time soon. This is for the time after the reset. There won't be any fun the next time we play, ischwörealta
[[Assault Formation]] !There are dozens alternative to Fireball that are all better.And I think you don't need Elixir of Immortality ... when they break your defences you are toast no matter what. Add card draw instead - [[Wall of Mulch]] ? And by now there are so damn many duallands out there, many of them cheap, there is no reason any more to go 3 colours with just basic lands
What's five years when you have kids and stuff ... slowly getting back into Magic beyond buying some cards here and there.
You guys won, I eliminated the Etherwroght Page and added Mimic Vat instead, which gives me options to create all kinds of creatures
* Urzatron in a 100 card highlander deck? Good luck.* Consider creatures like [[Sakura-Tribe Elder]] and [[Yavimaya Elder]] instead of cards like Rampant Growth. It grants you additional chump-blocker.* I think you you'll run out of cards fast and then draw too much ramp. Some draw options:- [[Momentous Fall]] sounds perfect for this deck because it also covers lifegain- So does [[Lifeblood Hydra]]
What about [[Quest for Ula's Temple]]?While searching I stumbled up [[Serpent of Yawning Depths]] which should probably also be in this somewhere.
Yeah, so I remembered correctly, what I forgot was that it isn't visible immediately, you have to reload the page or switch tabs back and forth ...
Do you really think [[Kiora bests the sea god]] belongs to this? I mean, thematically, it is the downfall of Thassa, not heir reign.I also question Arcane Signet in a monochrome deck. Could be [[Mind Stone]]
Look at right "Mana Symbol Occurence". It means, among your cards, you need 37 black mana but only 11 blue and just 6 white. Now have a look at your mana base which has 6 Islands, 6 Plains and 6 Swamps. Two Watery Graves can't fix that.Six discard spells aren't enough to justify 3 Waste Not.You don't have artifacts, so why bother with Artificer's Epiphany? [[Probe]] is that much better. If you replace this with Probe you might actually keep Waste Not.Aphotic Wisps does nothing in this deck. If you just want to draw a card for cheap, you could try [[Ponder]], [[Portent]], [[Opt]] etc, all of them do more than just draw a card.Sheodred's Edict is your only removal spell, you should run 4.You need more early defence. [[Baleful Strix]] draws a card, it should be in here at 4 copies
[Opt]{Opt}[[Opt]]
In cases anyone is still active I forgot how to link cards in comments and the FAQ still doesn't have this information.
And ... 4 years later this deck that started out as a budget deck (under 50$) is currently worth more 250, crazy times!
That's easy for me, I traded them away and won't spend that much money on a card for casual just to annoy everyone :)
Maybe add more Sagas.
Oh, I just saw the "tournament" tag ... for what format!? I supposed for Modern, but I really think, in that case you'd need to go the path of combo ... but the most potent weapons (Dreadnought and Burst) aren't modern legal. And Legacy/Vintage are way too fast for Pandemonium in serious tournament style.
Summoner's Pact? That is only viable if you kill the turn you play it, which would mean full combo mode and your deck isn't. Pandemonium doesn't care if the creature survives so you could go full combo with cards like [[Phyrexian Dreadnought]]. But it looks like you still want to attack with "regular" creatures, and with those, I don't think the Pact is viable. Pandemonium itself is already risky enough because your opponent can use it as well. Speaking of which, have you considered playing this with [[Circle of Protection: Red]] or similar cards? You could also protect yourself with [[Glacial Chasm]] but then you can't attack anymore, so that's probably for the combo version.I am also unsure about the Uktabi Drakes, they will usually hit play before Pandemonium and later they are too small. They do work nice with Wildebeests, though, in case you don't have Pandemonium. What about [[Greenbelt Rampager]] instead? Back in the old days we played Pandemonium with [[Saproling Burst]] and called it a day (21 damage to the face)
Did you ever build this?
Yeah, this is all over the place, nothing really works together and I don't even see where you do the things you want to do according to your description :) I mean, ok, the Ana Battlemage discards but that costs a total of 6 mana, that's too late for "stalling the opponent" (also, for 6 mana you get [[Amnesia]] By the way). Venarion Glimmer is a very weak discard spell and you only run 2 of them. Pirate Charm discards 1-for-1 which doesn't put you forward. Wistful Thinking finally discards and stalls, however, if that's the only discard that hits the opponent you might end up helping him! See, he also draws 2 cards. So, if he had some situational or too expensive cards in hand this spell could end up having a better albeit smaller hand than before.The main question would be: Why do you want to do a deck like this in green/blue? Black has the best discard and you already have that Battlemage with a black kicker option you currently can't use, so why not splash black?I suppose you just wanted to do things differently for the heck of it and assume splashing black is out of question. Then we have some serious rework to do.First of all, green and blue have a variation of discard where they put the cards back on their library instead of the graveyard. Maybe have a look into that because it accomplishes what you want to do: Stall your opponent until your beasts can go to town. [[Stunted Growth]] is a serious contender for example. [[Temporal Spring]] also comes to mind. Next, you could use artifacts. Good old [Disrupting Scepter]] is perfectly fine for a casual deck like this.Other problems:As it is I don't see the point in ramping mana other than accelerating the Mauler which you run three of. Also, the only other (sort of ) fatty is the Gargantuan which requires you to bounce your own creatures. Only the Battlemage could benefit from that but only very late in the game. So, I really think those Cultivates/Rampant Growths should be [[Coiling Oracle]]s. They can also accelerate, smoothen the mana curve and provide nice targets for the Gargantuan (with the possibility to have an Oracle turn 2 and Gargantuan turn 3). Rampant Growth could also be upgraded to [[Evolution Charm]] which just has more options.
"Better fill the graveyards than counter just 1 spell."Well, you could do both with cards like [[Countermand]]But I think [[Didn't Say Please]] has the most funny name.
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