Paradox Haze.And Epochrasite looks like it would fit the petri dish theme as well as the mechanic wise.
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deckdescriptions would help
Ah, yes! Enter the Dungeon aaaaand Grenzo!
Soldiers and Knights are the easiest part, though.
It's not a format ... I just want you to brainstorm about cardnames that might fit into a medieval kingdom/monarchy theme. It doesn't even matter what the cards actually do.
Somebody wanna help brainstorming on a theme deck?http://www.mtgvault.com/puschkin/decks/kingdoms/(not public yet)
Hm, okay then maybe add a "primer" tag :)About the spear, I know what it does, but why do you splash it? It's double-white which is hard to pull of and you could have another +1/+1 effect with native cards like more lords, most notably Lord of Atlantis, which would syngergize with those Spreading Seas.
Maybe update the deck description? Because I am reading about Springleaf Drums, Lord of Atlantis and other cards that I just can't find in the current decklist.Why is Spear of Heliod in this!?
Reconnaissance!! Maze of Ith! Kor Haven! I think the deck lacks carddraw.Only 24 mana sources on 100 cards with an average casting cost of about 4!?
Currently I don't have any time for administration, please keep on going for a while without my help.
Forget Forgotten Ancient, all you need is Sunbond! That turns any creature into Ageless Entities and means unlimited life with Spike Feeder!For reference: http://www.mtgvault.com/puschkin/decks/life-is-infinite-life/
You know the rules? It's actually quite simple, players are arranged like the colours on the back of the card. All players are considered your opponents and you can attack whoever you want, however, winners are declared as follows: If the two guys opposite of you are dead, you win, no matter how they died. That makes the guys left and right to you pseudo-partners because you don't have a direct reason to kill them, actually you want them to stay alive. However, as soon as one player is out (sometimes way earlier when someone is weak) politics shift. Turn order is supposed to be in zig-zag pattern so that it's always one of the active player's targets to play next, however, we found this too confusing and prefer to play in normal play order.And after some players started to abuse cards like Fact or Fiction we added the rule that you cannot target your "partners" with "target opponnent" cards even though they are your opponents. Untargetted spells like Underworld Dreams still hit them, though.
I try to avoid Commander at all costs^^. As well es all free-for-all games. Multiplayer FFA-Commander is about the most tedious thing in Magic ...It is usually like this (for each line, first entry is the default): 3 players: FFA (this is the only case where FFA makes sense)4 players: 2vs2 Team, Archenemy5 players: Pentagram, French Emperor6 players: 2vs2vs2 Team, Emperor (rarely)7+ players: We split in groups and play something from above.
Not only when forced ... attacking your pseudo-partners may become an necessity at some point if they are about to win once the first player is out. Or when you want to win alone. Lets say the "green" and "blue" players are dead. If the white one dies, both red and black win. So, if black wants to win all by himself and red is kindof weak, he might want to kill red first, then white.This is part of he reason why we consider Pentagram the highest art of multiplayer.
Hm, interesting card, but no. Most of the time we are 5 players and that means Pentagram. Trove of Temptation would be suicide in that format since the guys left and right of me are still "opponents".
Could you elaborate on a few choices here? For starters, why do you play Dash Hopes when you also run blue!? It is strictly worse than most blue counterspells. And since you are running Circu, it would be beneficial to run counterspells (or generally spells for that matter) that are both black and blue, for example Undermine. Okay, it should cost two mana so you can put it on Isochron, so maybe Countersquall.Talking of Circu, you should tun it at 4 copies since it seems to be the main if not only way this deck can lock someone down. Next, why Hinder? At 3 mana you cannot put it on the Scepter! My choice would probably be Confound, it protects your few but all-important creatures and draws you a card. But there are dozens of other spells to choose from.Why Animate Artifact? What for? Seems totally random or am I missing something?Then Intruder Alarm, why? That's awfully risky in multiplayer because of the untap effect, it can fuel all kinds of combos and other problematic things. If there is a creature with a good tap ability, he can use it multiple times if he play some small creatures. Runed Halo? I can somewhat understand Meddling Mage but Runed Halo is way too narrow since only few cards actually deal damage. This should be something like Story Circle which covers so much more.So, I would strongly recommend to ditch the Alarms and Animate Artifacts for more Lobotomists and Soul Foundrys (the latter could also be Mimic Vat - it's probably better anyway because it adds utility since it could also copy opponents creatures) and make the other choices I mentioned. Because as it is I am puzzled how this deck could "clean the field on it's own in an Emperor game" or "beat 4 afvanced players in turn 5" ... the deck has zero lifegain and zero removal for anything the opponents managed to get into play, what kinds of decks did you play these against? Decks that do nothing the first 5 turns?
You'd be surprised. It's actually only a select few cards that are expensive, most of them are just a few cents, which is a pity. If you went back in time to the mid-nineties you might get cards like Metalworker for a few dollars but on the flipside other rares were at least a dollar apiece, even comparetively bad ones. These days you can get about 80% of all cards (inlcuding rares) for about 20 cents inclding cards that are way better than what we had back then. Or can you imagine that Ernham Djinn was once the best creature in Type II (the "Standard" of ye olde times) and worth builind a deck around it ("Ernham-Geddon")?
Lotus Guardian!? If you want artifact creature flyers that you can sink mana into, use Steel Hellkite. If you want a Colossus, you are missing out the excellent Phyrexian Colossus! Works well with Voltaic Key.There are better things to do for you than Snake Basket. Staff of Domination has already been mentioned. I'd like to suggest Predator, Flagship (this would also compensate for the loss of flyers when you replace Lotus Guardian).
They were good when you still had Frantic Search, but now Rotting Rats is the better choice. Funny thing they are zombies :)
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