Puschkin

111 Decks, 2,320 Comments, 1,024 Reputation

Oh, if users would only do that! But alas, a Vault user using tag search and actively participating in things like this is as rare as a blue Summer Magic Hurricane. I tried this:
https://www.mtgvault.com/puschkin/decks/mtgvault-the-gathering/
and this:
https://www.mtgvault.com/puschkin/decks/puschkin-please-help-me/
among others and it needs a remendous amount of work to get going and even then interest fades way like Riftwatchers ...

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Posted 09 April 2018 at 16:07 in reply to #613704 on Teaching Decks: Equipment

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What are you talking about, Manamorphose is a common:
https://magiccards.info/shm/en/211.html

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Posted 08 April 2018 at 22:07 in reply to #613625 on 8 Infinite Combo's! Pauper!

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Well. alot of this depends on a number of things that are hard to measure, especially the target audiencie's knowledge level of the game. I agree that vanishing shouldn't be part of a beginner's deck but on the other hand I also wouldn't teach "wrong" things. While Arashin Cleric is a simple to understand card, it's just hilariously bad. Beginners don't need encouragment to add lifegain, they will do that anyway. The thing is, lifegain is rarely an effective stratagy because it has no impact on board situation. THIS is an actual lesson worth learning.

Another thing is that I didn't know what kind of games you are aiming at and it seems to me now that it's exclusively 1-on-1, right? I always had the possibility of multiplayer in mind because that's what casuals play most of the time. And that's also why I always recommend cards like Sword of Vengeance - it's an investment he'll never regret whereas something like Kopesh will catch dust as soon as he gets more cards.

Anyway, thank you for thoroughly explaining yourself. Your approach is not what I would do but it certainly can work and just talking about it like we did can help out anybody who is actually a beginner, reading this and considering to build it :)

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Posted 08 April 2018 at 22:04 in reply to #613704 on Teaching Decks: Equipment

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I never understood the pauper concept. It's restriction to commons only is supposed to be a budget format for the poor (therefore "pauper", latin for "poor"), right? Yet many pauper decks cost considerably more than some regular decks. This one for example is over 40 dollars.

Anyway,
* I suggest Kithkin Spellduster if you ever consider having a sideboard (personally I'd go with about 2 main).

* I am surprised that you don't run Manamorphose, probably insted of Utopia Sprawl, since all you need is a single white mana to go off and if you have that already, Manamorphose can be "cycled" for nothing.

* Maybe Soul Warden so you also get infinite life? Probably not needed for 1-on-1 but if you ever take this to multiplayer there might be players you can't kill with 1/1s or cards that prevent you from attacking at all etc, infinite life would give you time and maybe even a win by decking.

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Posted 08 April 2018 at 12:33 in reply to #613625 on 8 Infinite Combo's! Pauper!

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I don't think you can do anything about your lost account in that case. It's about authetification, if there was a workaround, I would be able to steal anyone's identity.

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Posted 08 April 2018 at 01:45 in reply to #613708 on BEST TYR 1.5 TURN 1 WOLF DECK?

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I aqppreciate the effort, but do have a few objections. I understand that you want to keep it budget, but at some point, you are beating a the purpose of this. I just have the feeling that some of the choices are more than sub-par just to keep this below 10 dollars. Which would be fine if the deck was still decent enough and offered enough options, but as I see it, the current deck is very limited in what it can do. The cards you use are all a-ok by themselves but if you look at the whole picture, it's somewhat ... lacking. Let me name a few things and keep in mind that I truly want to help:

* The ratio of creatures to equipments is dangerously even! The benefit of equipments over creature enchantments is that they can be reused once the creature died. Running out of creatures with a lots of equipment in play is a huge danger for this deck. You are ok as long as you have an outfitter in play but this means you can't risk him in attacks, leaving you with just 12 offensive dudes. Rogue's Glove could also help you staying in the game but it requires you to deal combat damage, so once you are stuck, this isn't a way out either.

* I understand that the truly great equipments like the Mirrodin block Swords are way too expensive, however, that's no reason to stuff this deck with equipments as vanilla as Honed Kopesh ... and you don't learn much either if all you do is pumping stats all day. Sword of Vengeance could be used here, it gives a range of abilities and is still very affordable. Also, it's a card powerful enough to be of use later in other decks. See, keeping budget in mind is a necessity when dealing with newcomers, however, I'd rather recommend a 20$ deck where he can resue most of the cards than a 10$ full of cards that he will never use again.

* Your support cards ... as I said, individually they are all ok cards. Thing is, your problem solvers don't remove and they are basically doing all the same which is more of what you already got.
Banishing light for example is your only answer to artifacts and enchantments. But you don't have any other enchantments besides Pacifism, so your opponent's enchantment removal will sit in their hands until you play Banishing Light/Pacifsm. And when either dies, the opponent gets his permanent back. And while Make a Stand has the potential to save the day it has much more potential to just buy you one more turn. The +1 part is kindof redundant and of the opponent fields anything special, giving your ordinary guys indestructible for one turn won't change the situation.
Thing is, I would add something more solid *somewhere* within the deck that goes beyond simple stats pumping and hoping it'll be enough. Dawn Charm for example is a good flexible support card that covers three potential threats. Reliquary Monks instead of Banishing Light would up the creature count without losing removal power (and this time it won't come back easily).

* About the sideboard:
- I disagree strongly with Arashin Cleric. He doesn't do much, especially as a sideboard card. Use Aven Riftwatcher instead

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Posted 08 April 2018 at 00:29 as a comment on Teaching Decks: Equipment

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Well, he has 12 changelings, that should be enough. I see different kinds of problems, though.

* Most of all: If you are going to cheat your guys into play anyway, why do you use Terra Stomper and fucking Goliath Sphinx!? You could put -anything- into play, Emrakul, Progenitus, whatever! Even if you are on a budget, I am sure there is something better out there than Goliath Sphinx ... like, any other Sphinx.

* You left out the best blue changeling, Shapesharer. There is no reason to play Woodland Changeling instead.

* You need some way to put fatties back on top of library in the case you drew into them. Brainstorm is your card of choice here, but it's not modern legal and other options like Sylvan Library, Scroll Rack or Jace Mindsculptor are very expensive. However, there are a few other cards like Riverwise Augur that would also do the trick.

* As with most casual decks here on Vault: Your deck has your one single trick and nothing else! No removal, no lifegain or anything like that. Sometimes it's a good idea to add at least some basic things instead of the 40th card that supports the same trick.

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Posted 26 March 2018 at 20:51 in reply to #330621 on Call to the Kindred Idea

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Zephyr Scribe can't get you infinite either. You can only use it once and drawing and discarding cards doesn't trigger prowess. Battered Golem would work if you put a Helix or Knack on it and then start bouncing a 0-cost-artifact.

I don't think you "forgot" it, I think you don't really know how the combo you want to run works. And yet you delete posts that want to help. I pointed out the same as Lyanheart: Your current deck can't get infinite. And without Battering Golem in the list, cards like Darkstell Relic and Banishing Knack didn't make much sense. They would give you a single extra spell to cast but you would run out if cards soon. Every single point of my list was spot on but instead of telling me "oh, I forgot the Golem, doh", you just deleted it.
That's a bad start into the Vault community, dude. Many here are frustrated because they don't get any replies to their decks. Looking at your decks this seems like the first time you get some ... do you really think you can afford to mute deck reviews from senior members like that?

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Posted 02 March 2018 at 06:25 in reply to #612492 on Can't Block This

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Hm, I don't understand what you are trying to achieve. You say you try to get as many Hondens as possible, which is indeed a good thing if manage to do that. But your choice for the commander keeps me scratching my head. Korona needs lots of creatures in play and a backup plan if the opponent survives the onslaught. The former has nothing to do with your Honden gameplan and I don't see any cards that solve the latter problem.
So, first thing to do would be to decide what you actually want. I actually like layered decks with more than one path to victory, however, I still wouldn't recommend mixing themes that have zero interaction. You run only 19 creatures, some of which are high-end-fatties, so Korona doesn't have much to work with and you plan to use your tutors to support the Honden strategy ... I just don't see this working! Either focus more on Korona (and safeguard yourself against her!) or switch to a different Commander. Child of Alara or Progenitus are your best choices of the few other 5-colour-Legends.

Unfortunately, this makes it difficult for me now to make suggestions because so much delends on this decision. And maybe you insist on keeping both Korona and the Honden gameplan. Here are some things I would do regardless of those decisions:

* Watchwolf => Fleecemane Lion
* Feldon's Cane => Thran Foundry (can also be used on opponent's graveyard) or Elixir of Immortality
* Worm's Tooth, Kraken's Eye, Angel's Feather, Demon's Horn, Dragon's Claw: They are all pretty useless in a 5-colour-deck and generally very weak and outdated. Replace with cards like Paradise Plume (at least that also generates mana), the mighty Sun Droplet (triggers in EVERY upkeep, including your opponent's!) or Clearwater Goblet and/or safe up some open slots, we'll need them.
* Fireball is oldschool but outdated. The weapon of choice for Commander is Comet Storm.
* Abu Jafar ... again, cool but outdated. Try Serene Master.
* Deathgreeter => Blood Artist
* Boros Recruit => Figure of Destiny (still a small beater but so much potential in longer games)
* Typhoid Rats => Gnarlwood Dryad
* Rancid Rats => Baleful Strix
* You only run 3 planeswalkers, so Deploy the Gatewatch is pretty useless. +1 open slot
* Chaplain's Blessing is just bad. If you want more lifegain, don't waste slots like this, use creatures instead (to support Korona). Like Gerard Capashen for example or Auriok Champion or whatever.
* I don't see anything that supports the drawback of Demonic Collusion. Either replace with better tutor or +1 open slot
* Elven Cache => Eternal Witness
* Infernal Tutor is about the worst tutor for highlander decks ... +1 open slot.
* Traumatize is devastating if followed up with ... *something*, usually with Haunting Echoes. But this deck doesn't even run Tormod's Crypt, so Traumatize will be useless at best and helpful for your opponent at worst (because EVERY EDH deck uses it's graveyard as a resource!). Either add pieces that combo with Traumatize or +1 open slot.
* Spellbook? Additionally to Library of Leng? At the very least, this should be upgraded to Thought Vessel, but I think EDH decks can afford to run Venser's Journal. There is also Reliquary Tower for that matter, but in a 5-colour-deck you probably don't want another land that produces colourless.
* Consider Beacon of Unrest instead of Animate Dead. Make that decision after you made your first round of changes, though, because many of them will up your mana curve.
* You run revised duals but not a single fetchland?! Maybe you don't own the more expensive ones, but considering your other cards I am pretty sure you do have some of those fetchies from Mirage.

What I will be doing now: I assume you keep both Korona and the Hondens. I will optimize the deck towards Korona and consider the Hondens a backup plan. This is what I would do:

* Korona wants many little critters that have lots of abilties to boost, right? I am missing Vampire Nighthawk.
* Sterling Grove is both a tutor for enchantments AND protects them, which I consider a must-have for a Honden strategy. Replaces the Infernal Tutor.
* Aura Mutation and Artifact Mutation are both removal spells (you need more removal) that also provide you with tokens for Korona. They are instants, even, so you can nuke something EOT, get the tokens and attack with them right away.
* As I said, you need a backup plan for when you release Korona but doesn't manage to kill and then switches sides. The best solution would be a Fog since it leaves you and your forces undamaged and doesn't kill Korona, so you'll get another swing with her without having to recast her. Arguebly the best Fog variant would be Constant Mists but I could also see Respite or Tangle in this, maybe all three.
* We saved some open slots. We need more creatures for the Korona attack plan. Here some suggestions:
- Deathrite Shaman (universally useful)
- Chasm Skulker (more free creatures)
- Serra Ascendant (mean in EDH since you start out with 30 life!)
- Soulfire Grandmaster (you run a few direct damage spells, right?)
- Solemn Simulacrum (mana ramp, mana fixing, a warm body and yet it doesn't cost you a card - basically a must-have)


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Posted 25 February 2018 at 16:41 as a comment on 5 Color Death Punch

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Just ask yourself if it is worth adding them for this single purpose (remember, you only run one copy of the angel.
Ah, here is the perfect replacement:
Triclopean Sight !

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Posted 23 February 2018 at 13:48 in reply to #612185 on Azorius Sureblade

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A few suggestions and concerns:

* Be careful about your creature-to-aura ratio! 14-14 seems a bit light on creatures, especially considering that Wall of Denials can't be enchanted, so you you have only 12 targets.

* Pristine Angel is good while untapped, otherwise it's an overpriced flyer. The trick is usually to respond with instants to everything that might kill it because then it untaps. But you have only 5. It's not bad, but you also have to consider that you cannot enchant it yourself while untapped!

* Cho-Manno's Blessing and Relic Ward are pretty weak. Infiltrator's Magemark, however, are very good in this deck, so maybe get more of those instead. Unquestioned Authority and Lashknife Barrier are also good candidates for this deck.

* Steel of the Godhead is very good if it grants both abilities because it means you can attack safely AND get life back at the same time. One of the few true cases of "attack is the best defense". HOWEVER, you only get both effects if your target is both white and blue. You only have 6 and 2 of them can't be targetted ... and Thistledown Duo is a card I would cut anyway! Here are some suggestions for great blue/white creatures, maybe you have some of those:
- Augury Adept
- Hanna, Ship's Navigator
- Ascended Lawmage
- Daxos of Meletis
- Azorius Guildmage
- Resplendent Griffin
- Battlewise Hoplit
- Cloudblazer

* Hakim Loreweaver called, he wants to be in this deck!

* Creatures with heroic might also work.
- Dawnbringer Charioteers
- Artisan of Forms
- Triton Fortune Hunter

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Posted 22 February 2018 at 23:36 as a comment on Azorius Sureblade

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Why? I want the Squees and some of the other cards to go to the graveyard! If I put them on top, I basically waste a draw. Sure, it might be usefule if I have to discard something else, but that situation will be rare and not worth the card slot.

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Posted 22 February 2018 at 22:47 in reply to #612146 on Squee Tactics

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That's great to hear. So all the work I've done here isn't in vain :)
You can always call me out if one of your decks needs a review or additional ideas.

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Posted 22 February 2018 at 22:39 in reply to #597912 on Whinercrusher

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Thanks for reading several of my decks, Darkwolf.

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Posted 20 February 2018 at 16:51 in reply to #597912 on Whinercrusher

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Another issue might be: Abusing Lobber Crew might be problematic in multiplayer the same way Guttersnipe is: You are threatening everyone, including potential allies. But I don't know how to solve this without adding white. Then again this is mainly a problem in Pentagram, if you play any team oriented format you are perfectly fine.

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Posted 29 January 2018 at 21:28 in reply to #611015 on Puschkins RainbowLobber

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Looks good. I like the Zhur-Ta Druid as an alternate target for your tricks. And Gaze of Gorgon is neat, good find!
The only card I am not convinced of is Sundering Growth. You won't have anything to populate, so this is just a vanilla Disenchant. And keep in mind that Neurok Stealthsuite prevents everyone, including YOU, from targetting the equipped creature - so you cannot untap it with Kiora's follower for example.
And you might have to adjust the manabase a little bit towards green as long as you don't have Manamorphose maindeck.

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Posted 27 January 2018 at 10:19 as a comment on Puschkins RainbowLobber

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Don't try to argue with this guy, it's a lost cause. And yes, he has never played in any competitive tourney and his "playtesting" consists of drawing a few sample hands here on Vault with that bugged draw simulator ... check out his other deck with similar deck title and read the train wreck that the comment section is for reference. All his bragging and claiming about tiers how it should fare in tournaments was basing on his experiences on a local FNM which wasn't even the right format :P We actually assume by now that he has never played a single Modern game under tournament conditions.

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Posted 25 January 2018 at 22:08 in reply to #610654 on BEST TYR 1.5 TURN 1 WOLF DECK?

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Seems like someone plays Rishadan Brigand in real decks now, look at the price tag!!!

EDIT:
Even the Footpad, lol!

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Posted 24 January 2018 at 18:48 in reply to #610870 on Deck of Solitude

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So, OP tried to make LD great again but failed to repeal VaultCare which he hates because free deckhelp for everyone is socialist witchcraft. He then fired several high ranking officials and investigators. Let's start a Gitaxian Probe to decide if there was obstruction of https://magiccards.info/wl/en/26.html

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Posted 23 January 2018 at 22:17 in reply to #610661 on BEST Tyrn 1.5 Kill Land Dek??

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Yeah, because we all know how well the OP listenes to others ;)

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Posted 22 January 2018 at 20:41 in reply to #610661 on BEST Tyrn 1.5 Kill Land Dek??

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