No, trust me, it's a kind of game for him and the attention you give him fuels him.
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Dude, you should know that the best way to get rid of them is to ignore them. Every time you mention him, you feed him.
Well, Phyrexia was a unique place. You came in comparetively late. I was not first generation either (came in around the Exodus) and it took a very hard, long and rough road to earn their respect. Yet, it was one of if not THE most sworn in community I've ever met. On surface, almost every Phyrexian behaved like a troll itself, but within the unwritten rules a true troll sticks out like a sore thumb and was the natural loser of any and all fights. Nothing unites better than a common enemy.
Ever tested this?
Ever played this?Umezawa's Jitte would also be a good equipment for this.
haha, that's the, how to say it ... suboptimal notification system! It was actually me to respond late (somewhere up here, dialog with TheSwarmer). But since WD has subscribed he got an notification. And since the second last post in here was his, he assumed I replied to him two hours ago :)
Hi, are you still around? Ever played this deck?
And thank you for notifying!
That is actually a very nice attitude :)
Well, thanks then :)
Well, I was wondering less about the flux and more about where those hits went ... I made so many creative decks and wrote so many instructions and put so much effort in many of those, but rarely someone gives a damn. Then I did this pile of trash in a few minutes, which isn't even meant to be played and just an exercise and ... people love it?
By now I think notifications have a kind of expiration date. They just won't be applied if I log in a few weeks later.
All my decks will be Vintage. And after so many years here on Vault I know one thing for sure:Tags are only for information purposes but nobody ever searches for them! A deck that doesn't get attention when it's new and thus up the "Active decks" category, it'll never get attention later on.
Late answer: Well, we also fight with it from time to time, but ultimately, the group stayed sane and the power creep slow. Degenerate decks aren't fun and if you spot one, people gang up on you. Also, well, we TALK about what is acceptable, what not and WHY. This isn't without conflict of course, but if anything, our issue isn't insta win combos or super aggro, it's actually control. If there's too much of it, games last forever and actually doing something that could progress the game is punished. It also helps that we don't play very often anymore, that most of us stopped buying new cards and that we hardly have time to build new decks ... I have more than 30 active decks but the "newest" one is almost as old as my son (which is no coincidence :( ),
What the .... you guys did a great discussion about the good old times in one of MY decks THIS year and I didn't get any notification? And I thought the site was as dead as a Suicide Black player on turn 10!
No, I won't. This is neither for 1-on-1 nor for competition. For one, lots of 1-ofs and 2-ofs is my style, I like to make use of my collection. Secondly, what Wickeddarkman said. Additionally there are more reasons why having 1-ofs is actually a good thing in some circumstances. I have provided a card breakdown and explained every single card choice, have you red it? Probably not since some of them include explanations for this issue. Here is what I wrote about Valor Made Real, a card I run just a single copy of:"I always play against the same bigger group of players and I usually keep my decks for many years. Which means after a while they will know what my decks can do. This is why I run single cards like this one to keep them on their toes. If I played this just once, from now on, even in subsequent games, my buddies will be cautious to attack me, because even if I don't have a Guardian or Wall, I might still be able to block and kill everything."In short:It's a matter of experienced deckbuilders playing in an environment with experienced players. And when I say "experienced" I mean "playing this game since 1994".
Don't have time for shenanigans. I hardly visit this site anymore and didn't even have the time to actually build many of the decks I created here.
Well, this has been around forever with variations like Land's Edge which I think is superior, but in the end, all versions are "stupid" :)
Are the artifact lands banned in pauper? Because if not, they are probably a better way to enable Kuldotha Rebirth. Right now both Rebirth and Ichor Wellspring are dead cards on their own. I also question that late game combo. It may be infinite damage but 2 of the needed 3 cards are off-colour, 2 seperate ones I might add, and you have a grand total of 4 sources of that mana, EACH. I don't feel like calculating the odds of that to happen but I am sure they are pretty low.
Vanquisher's Banner could be cut for example. You have 21 creatures and only 13 of them are actually walls, so the banner isn't all that useful. I'd also rather have a backup like Assault Formation than something like Brave the Sands that is only useful if everything else is in place. And then there is your heavy focus on planeswalkers like Steady Progress or Oath of Teferi, cards that have no synergy with your commander or main theme of the deck.
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