nickbooth

79 Decks, 465 Comments, 62 Reputation

Springjack Pasture? Springjack Shepherd? Theyre not goats in and of themselves but they give you goats. Plus they bump up your white mana count.

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Posted 17 March 2012 at 23:03 as a comment on Goat Tribal

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Pentavus is so much fun with Doublin Season! Remove a counter, get 2 creatures. Sac 2 creatures, get 4 counters. Remove 4 counters, get 8 creatures. What?!?!?!?!

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Posted 17 March 2012 at 21:20 as a comment on Triskelion Ownage

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Whats up with the Heartless Summonings? If theyre to cheapen up your Witch the spots can be better spent on a Rakdos Signet or such like to ramp a bit.

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Posted 16 March 2012 at 03:24 as a comment on Cursemaster

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Yeah this is a really weird deck i made b4 i fully understood commander. I guess its supposed to be a Constructed deck that used Commander cards. I dont know, as i said, weird deck.

But for the sake of consitancy ill take out the command tower. you are right.

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Posted 15 March 2012 at 20:56 in reply to #241486 on Commander/Metalcraft/Aggro/Battle Cry/Control Thing

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Ok Houston, I would add cranial plating. If given to juggernaut it doubles his power.

Just out of cuirosity, what was the first card? It doesnt say in the description and this has progressed pretty far to determine what it was.

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Posted 12 March 2012 at 18:22 as a comment on Communist Builder

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YES. YES YES YES. That is the most persuasive arguement for Werewolves. I will be quoting this at FNM tonight. Well worded my friend!

I love these furry humans. Their inconsistancy isnt a curse, its a boon. It keeps everyone (except you) on their toes, and you know just what will happen if someone slips up.

But there are a few personal suggestions about the content of the deck. Instigator gang is battle cry BUT SO MUCH BETTER. I would throw in at least one more, if not 2.

Tracker Instinct just seems odd. Everything in this deck screams good chemistry, but Instinct isnt that great. You only get 1 creature out of those 4 cards, and none of them could be creatures, then they end up in your graveyard. If you want a creature-finder like this Lead the Stampede is a better option. You don't get the flashback and costs 1 more, but you get to dig down an extra card, the unused cards go back into the library, and you get ALL the creatures you find.

This is my concentrated Werewolves: http://www.mtgvault.com/ViewDeck.aspx?DeckID=299799. But i do think you have the one-up on me here.

Other than that, this deck is stellar. 5 stars my good friend. I applaud you.

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Posted 10 March 2012 at 01:09 as a comment on Why werewolves are underrated: A Novel

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You need the Palladium so you can get the Superion down if you dont find a summoning. But Spellskite can save your butt and, as this is U/B, Painsmith would be really be fun especially when you free-cast the superiorn and free-pump like a wurmcoil. You do need more Black on the main board tho.

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Posted 03 March 2012 at 19:44 as a comment on FNM - UB Heartless Architect

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Au Contraire Jayden. Saying Immerwolf and Huntmaster dont work together is making the mistake of wanting the best out of everything. Huntmaster, with Immerwolf, gives you 2 3/3 creatures and 2 life. Then, when he trasforms, you now have a 3/3 creature, a 5/5 creature with trample, 2 life, and 2 Shocks. ALL FOR 4 MANA. Dude thats still awesome no matter what.

In addition, if your opponent removes Immerwolf you get another 2/2 chump blocker and 2 more life with the possibility of 2 more shocks. I THINK YES.

Get over yourself. Immerwolf is too fantastic of a card for every other werewolf in this deck to take him out just because he doesnt bring out Huntmaster to his full capacity. Similarly, Huntmaster is too fantastic a card to take out just because you dont get the best from him from Immerwolf. If you want to maximize Huntmaster, build a R/G ramp/burn deck around him.

This is my Werewolf Deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=299799. I dont run Huntmaster cuz his money cost is ridiculously high money-wise.

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Posted 28 February 2012 at 01:04 in reply to #237291 on Werewolf Unleashed

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Ok, so a few changes:

I ran Mutagenic Growth a few times, but I've decided Wild Hunger is a better all-around card, because it can give one of my creatures +6/+2 if i have enough mana, which is really REALLY helpful. Mutagenic Growth dealt decent damage but never a game-changer.

I took out Prey Upon and threw in Brimstone Volley. I needed a bit more red, and Shadow is right i do need some burn. I choose a Volley over other options (Incinerate, Galvanic Blast) because it can get rid of the 3/3 beast tokens Beast Within creates and can remove an important enemy (a titan or Preator for example) with a little set up.

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Posted 28 February 2012 at 00:51 as a comment on Beware the Wolfpack

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how ironic i already have checked out your werewolf deck :)

Anyways, Mutagenic growth is a very good card, and im on the fence for Wild Hunger anyway. But if i have enough mana i can cast its flashback and pound face. But Mutagenic Growth can pop them in the face if i tap out and they let one threw. I think i just talked myself into it.

Ok thanks for the idea and comment. I dont want to drop either the Swords or Full moons they do fairly well when i play this deck.

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Posted 24 February 2012 at 04:49 in reply to #236766 on Beware the Wolfpack

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i would say either 2 Sword of Body and MInd or 2 Beast Withins. Personally i would ditch 2 Hermits and have both, he never really did anything for me. Just a Reckless Waif for 1 more mana and a wierd transformed ability.

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Posted 23 February 2012 at 23:03 as a comment on kessig wolfs

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Yes, Huntmaster of the Fells is a ridiculously good card, but he is ridiculously expensive moneywise. He is one of the (if not the absolute) best cards in DKA, and his price tag reflects that. I definitely can't (and dont really want to) put that much money in to a casual hobby. He is not necessary in a werewolf deck. Werewolves together kick butt, you dont expressly need Huntmaster.

But something i do think needs to be in here is Beast Within. There will be times Daybreak Ranger's ability won't cut it, and even more times when what you need to kill isnt a creature. This deck lacks any type of removal, and Beast Within is a nice catch-all, and that 3/3 beast token can be dispatched by a NIghtfall Predator.

This is my Werewolf Deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=299799. The sword is a great finisher, and it turns the tempo of the game up a few notches. Great card.

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Posted 23 February 2012 at 22:59 as a comment on Full Moon Wolf Run

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To both of you, all those are great cards, but I want to keep specifically this deck Standard. I run a Modern Allies deck (http://www.mtgvault.com/ViewDeck.aspx?DeckID=258958), and that is plenty for the amount i play.

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Posted 22 February 2012 at 21:33 as a comment on Beware the Wolfpack

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But Bloodletting saves you from the nasty affects of the Furnace. The Furnace effects everyone, where bloodletting just effects an opponent. Great deal for only 1 extra mana.

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Posted 22 February 2012 at 21:28 in reply to #236309 on ---> to hell

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White and Blue have a bunch of bounce spells like Otherworldly Journey, Into the Roil, Sudden Disappearance (BEST ALLY CARD EVER) and the powerful Venser, the Sojourner (spam his +2 ability, get the emblem, get back to spamming). I would have a W/B Ally deck just for him, but White and Blue really aren't my speed.

For Red/Black, tho, your choices for bounce are severely limited. Mimic Vat works if the right creature dies (bouncing a Diabolist is way better than, say, a Brigand), so i can see where you're coming from, but the trick is the right creature has to die. It would take some careful set up.

I agree, the Doors are slightly superfluous, so i would drop them and 1 brigand for 2 Diabolists and a thief.

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Posted 22 February 2012 at 21:26 in reply to #236295 on Killspeed Allies

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Mimic Vat is an odd choice, especially when youre not planning on sticking anything important in your graveyard. But Hagra Diabolist and Bala Ged Thief are better than i think you realize. Hagra can cut their life in half on a good turn and the Thief gives you valuable intel on the content of their hand (the discard is an added bonus). I would drop the Vats and a Brigand for 2 more Diabolist and 2 more Thiefs.

This is my W/G Allies deck. All allies are legit, but i prefer W/G aggro to the others. http://www.mtgvault.com/ViewDeck.aspx?DeckID=258958

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Posted 22 February 2012 at 03:48 as a comment on Killspeed Allies

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fling is a good red card, especially with traitorous blood, and it couples real well with pitchburn devils and Brimstone Volley for 11 damage.

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Posted 22 February 2012 at 03:42 in reply to #236253 on ---> to hell

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This deck is so Wacko it deserves to be on the front page, so im making it so.

You're taking a lot of liberty with the "dragon tribal" claim, but I feel it pulls it off. Dragonmaster Outcast is a non-dragon that is a dragon, but as it is now is really good.

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Posted 22 February 2012 at 02:29 as a comment on Aggro Dragons

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what do you mean, should be a 60 card deck? It says it is....

Thanks for the comment. i really like Aggro decks, but i make sure they can push through if things get slow, or they pull out a Day of Judgement. Werewolves are great fun, but its taken me a while to really get that feel.

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Posted 22 February 2012 at 01:42 in reply to #236252 on Beware the Wolfpack

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I think its supposed to be a Standard Devil Tribal (drop the bolts for Shock/Incinerate the bolts are out of Standard), not built around hell itself.

Anyways, while you have Balefire in here, i would throw in 2 Moonveil Dragons. He can turn those misguided devils into a hard-hitting mob. Curse of Stalked Prey would do a similar job, and when combined with Bloodletting it can get stupid crazy.

Its a funny idea, but played right it might work.

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Posted 22 February 2012 at 01:39 as a comment on ---> to hell

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