nickbooth

79 Decks, 465 Comments, 62 Reputation

Im surprised the Champions are falling short, she should astounding in pushing through key final damage. You really cant blick/bounce her or shell reset and thatll be a waste.

However, if youre sure she cant keep up, i would suggest supplementing either your 2 drops (3 elvish visionaries isnt enough in that slot) and/or your red cards. Ideally, both, with either Kruin Striker (drop him, play/blink/bounce a bunch of creatures, swing. Not overly reliable but should work if youre careful) or Lightning Mauler (he allows a bouned/blinked creature to attack instantly again), but neither are overwhelming.

For 2-drops, you can have those^ or Timberland guide (a meh card, but the he is cheap to play again off of a Primadox, but you want to take out the ideal target with him) or nightshade peddler (deathtouch is nice but hes bad to bounce). In red, Hamletback goliath is a huge finisher, but hes in the same vein as the champion, and tyrant of discord would be fun to bounce, but a pain to cast.

In summary, i would honestly think the champions should be the best option, i cant think why you cant use them, but if you want to ditch her i think Lightning Mauler is the best option (but not optimal)

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Posted 20 August 2012 at 21:19 in reply to #283179 on G/W/R ETB deck

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oh oops thought it said up to.

anyways, the closet is still a good addition, should replace the vats when SoM cycles out of standard

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Posted 20 August 2012 at 20:58 in reply to #282986 on Thragtusk-blink Deck

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Ditch the staffs. I see why you want the cards but wasting 6 mana on it is terrible unless youre in EDH.

If you want card advantage add another elvish visionary and 2 Roaring Primadox. The primadox is amazing in this deck.

And ditch the attended knights. A 2/2 first striker is pretty good i guess, but bouncing it for a 1/1 token is rather underwhelming. Now, 2 Thundermaw hellkites, bounce one of those and thats game. Hes basically a lava axe to the face (unless the have reach) on that first turn, and bouncing him is getting the lava axe again. Game breaking.

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Posted 19 August 2012 at 18:38 as a comment on G/W/R ETB deck

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The amount of creatures in this deck will make it highly unlikely the Primadox is your only creature. He is great at his job, i won a few pre-release games bouncing Elvish Visionary back to my hand to dig down to my bombs.

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Posted 19 August 2012 at 18:33 in reply to #281466 on G/W/R ETB deck

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*cough cough conjurer's closet cough cough*

Besides that underrated artifact, Birthing pod would be fun to sac a thragtusk into another thragtusk, then next turn sac that one to find another one, then sac that one the next turn to find the fourth one.

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Posted 18 August 2012 at 23:19 as a comment on Thragtusk-blink Deck

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I would go pick up some exalted creatures from M13 like Knight of Infamy or Duty-Bound Dead or (if youre lucky with a booster pack or willing to splash a little cash) nefarox, overlord of Grixis. The idea is still to get one lone guy to attack, because the exalted boosts that attacker. I would highly recommend getting a single Nefarox as a huge finisher with the Revenant.

Exalted doesnt play well with "controlling no other creatures" idea, so if you might not want to risk diversifying. Still, i would take out the Marrow Bats (bad card, sorry) for some more etb antics like mist raven, such as Ravenous Rats or Bloodhunter Bat

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Posted 17 August 2012 at 23:26 as a comment on Solitary Assualt

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Very clever idea for a deck, the mana base is totally wonky, i recommend some dual lands to figure it out.

Oh, and Ghost Quarter.

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Posted 15 August 2012 at 22:37 as a comment on Reddit deck challenge #3 Psychogenic Probe

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Except he's red, and i want to maximize the Nocturnus bonus. The noble is great turn 1 or turn 2 but flipping him over turn 5 and not swinging for the win as a result is terrible. I prefer duress as a great turn 1/2 drop that still gives me the bonus and not a bad card to draw turn 5.

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Posted 13 August 2012 at 19:40 in reply to #281436 on Vampire Tribal

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Very nice deck, especially Battle Hymning up into a Wildfire into a Manabarbs lockdown. Very mean, very awesome.

However, since you want to keep this standard, there are only three ways to win after a worldfire: misthollow griffin, o-ring and Thragtusk. Youre going o-ring for tokens, which is great, but youre going to need to exile something much better than manabarbs, otherwise its a draw (memnite is literally the only card able to finish the game at that point). i would suggest adding in a beefier creature that would survive until you can o-ring it and then worldfire it back, such as Thalia (who screws delver over) or some other answer. Tokens dont survive getting O-ringed and your 1/1 fodder probably wont survive until you worldfire.

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Posted 12 August 2012 at 18:55 as a comment on Hell on Earth

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10 out of 10 for the Dark Knight reference.

Moving on, R/G ramp is probably the only way to break worldfire in standard. White has access to O-ring and Fiend Hunter, but without Braid of Fire and only Gilded Lotus, green is your best bet.

However, that being said, this doesnt look solid. Fluffyweresheep is right, Thragtusk to the rescue, but unless you have it, you are not going to play that worldfire. This is a R/G ramp aggro blend that has a nice party trick if the stars align.

To make it a solid Worldfire deck, i would take out Farseeks, Fogs, and the random Revive in favour of Geistflame and Galvanic Blast/Gut shot/shock for as long as they are in standard then bring in another 1 cmc instant burn spell. They finish the game just as much as Thragtusk. See:

1) Have 10 mana open (shouldnt be too hard with all the ramp)
2) Cast Worldfire
3) Worldfire goes on the stack.
4) Cast Geistflame targeting opponent in response
5) Geistflame on stack
6) Since you casted both, you choose which resolves first. Choose Worldfire.
7) Worldfire begins resolving, the world goes boom.
8) Your opponent has 1 life.
9) Geistflame resolves
10) Party

The only iffy part is if Geistflame resolves first or second. Im about 87% sure you choose, but i would check the rules. This way, you have burn spells to use mid game to help win without worldfire but if you start getting behind you can win.

Finally, take out 1 worldfire. Having 4 risks getting 2 or 3 in your opening hand, and that would be BAD.

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Posted 10 July 2012 at 19:35 as a comment on worldfire

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@Dauros312 the point is to play Near-Death/Raging Goblin/Goblin Guide then follow up with an O-ring/Journey/Fiend Hunter to get it far away from the battlefield. THEN and only then do you nuke the field, obliterating everything, INCLUDING the thing you used to exile your win condition, which brings what you exiled back to an empty field. There, you have something and they have nothing. No need to wait.

Technically, you dont even have to have haste to win. You obliterate the world, bring something back w/o haste, pass the turn. They draw a card. Either its a land, a spell, or Memnite. If its a land, they cast it, pass the turn, you win. If its a normal spell, they cant play it, they pass the turn, you win. If its memnite, they cast it, pass the turn, ooooops. So, trample would be nice too. But the probability of drawing a memnite is like none. small hastey creatures are going to suck in the late game, where you want this deck to win. If you cant find worldfire, you are so very dead.

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Posted 10 July 2012 at 19:16 as a comment on IM GONNA SET THE WORLD ON FIRE!!!!!!

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i would have 3x Cavern of souls in your sideboard. Once control decks get pwned turn 3 they will bring in all counters they have to stop that one creature youre planning to play turn 2. Play caverns naming whatever creature you have in your hand to stop that possibility.

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Posted 06 June 2012 at 21:43 as a comment on Standard is over!

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in addition to the mana leaks, i would snapcaster mage (if it doesnt break your bank) and Merfolk Looter. The looter is a great way to dig through your library in addition to tibalt and can stop a lot of early swinger. Finally, a single Past in Flames is a beautiful way to end the game. With all the burn in your graveyard you can get a huge finish with a decent amount of mana.

This is a link to MTG article about a similar deck: http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/rc/192. Even if you dont like the main deck advice, a solid sideboard never goes amiss.

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Posted 06 June 2012 at 19:09 as a comment on Tibalt's Island of Misfit Toys

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Theres two sides to this: either you think counterspells ruin the fun of playing spells or you think counterspells add another layer of complexity and surprise to the game. I dont like counterspells myself (aggro beatdown ftw) but i agree they do add that layer of complexity that makes this game interesting. Its just annoying its pirmarily in blue (i know colour wheel stuff but its still annoying to play against blue).

However, 3x Mana leak will add a great deal of spontanity to this deck. Control decks are probably going to be your biggest problem, since they dont have any targets for your numerous burn spells and you dont have an answer to their huge titans aside from sweepers. Hold a mana leak for that frost titan so you can finish them off.

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Posted 06 June 2012 at 19:00 in reply to #261947 on Tibalt's Island of Misfit Toys

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I just want to say that this deck is at such a high liking because people keep disputing each others "bad" cards. And that is what is beautiful about magic: there are very few truely bad cards. Almost every card they print now is either useful in Draft, Limited, Standard, Modern, Legacy, EDH, or just for the people who cant afford amazing cards but play Casual. To get a truely bad card that you would never run ever you would have to go back to Mercadian Masques and beyond.

So, with that over, i would say that the only 2 truely bad cards i know (i have only played since Zendikar so these are from trolling Gatherer and my friends) are Security Detail (i know you could maybe get a ETB effect, but having no other creatures severly limits what you can do. Its only purpose is if youve just got Wrathed, in which case a 1/1 token isnt that overwhelming) and Untaidake, the Cloud Keeper (the only use i can think of for this is for EDH, which has so much better ramping cards that dont force life or limit you to legendary).

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Posted 01 June 2012 at 20:08 as a comment on |-Worst Cards In MTG History-|

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I would say Liliana of the Veil is a must, as she gets your hellbent going (as well as making everyone else discard), she has a reusable cruel edict, and her ultimate is ridiculous.

I would definitely go for Rakdos Pit Dragon as a finisher over the thoctar. The pit dragon comes out two turns earlier and starts going bananas when you have no cards left. The thoctar looks good, but youre going to need a lot of death to really get it rolling, and i dont think your deck can kill enough creatures. The pit dragon is also a 3/3 body, but with much more managable abilities.

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Posted 29 May 2012 at 16:58 as a comment on Hellbent Nights

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-7 ability is overkill, but if you get there it pracitcally ends the game.

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Posted 23 May 2012 at 20:03 as a comment on That Moment When...

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JTMS is ridiculously overpowered, but i think banned from legacy (dont know dont play legacy much). However, the new Jace, Jace, Memory Adept, is also ridiculously overpowered in the right deck. This is the right deck. I would only run 1 of him, but if you get him out on turn 5, that 0 ability ends the game 2 or 3 turns earlier. His +1 ability helps you dig for your big millers while advancing your plan a little bit more. His -

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Posted 23 May 2012 at 20:02 as a comment on That Moment When...

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haha yeah when i get bored i just troll through gatherer and this tribe peaked my interest. Thought they deserved their own deck:D Thanks man! please play this deck and tell me if it beats anything:)

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Posted 21 May 2012 at 23:25 in reply to #257619 on Surrakar Tribal

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Tezzeret, Agent of Bolas. Yes, ill make my necropede 5/5, thank you very much, Tezzeret! He even keeps his infect! And i can do it 2 more times!

This also seems like a very defensive deck. It seems more geared towards proliferating the counters on than dealing the damage to get counters. If that is the case, i would highly recommend Viral Drake and Corrupted Conscience. The drake slowly whittles down their biggest threats, block once and proliferate the rest, and the Conscience outright steals their biggest threat. Corrupted Conscience is such a highly underrated card, dropping it on the opponents titan just shatters the game.

Finally, Corpse Cur is really a must. You can sac one to the throne, play another one, return the 1st to your hand, and repeat. Or you can just play it to get back a Core Prowler you sacced to the throne or a necropede you chump blocked with.

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Posted 20 May 2012 at 22:57 as a comment on Throne of Skithiryx

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