I don't know about Highborns because I have to pay... Since I'm running control and only half creatures I need to keep my mana open. Maybe though... I like bloodseekers for two reasons, the first is that I already have 4 of them and the other is that my friends all go for them first which keeps them from using removal on my more dangerous creatures. That and only one of my friends run lifegain and pretty much all of them run large amounts of creatures.
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That is a good point... I will look into them. It would also stack better with Beast Master Ascension so... I will definitely look into using it.
Forgot my actual comments... I'm not sure about the discard part of this, I think you should replace the scepters with something else. And... Oh, You should include some more 1 drops in my opinion. I would recommend Guul Draz Vampires as they are okay early game and outstanding late game.
Interesting take on vampires. Majority of it seems to be based around vampires. Although I must say, this looks like it cost you a fortune with the vampire nocturnus'
I don't have any of those, that's how. If it makes you happy I'll add them when I get them. Any more constructive feedback that you would care to give?
Thank you for your advice. Honestly, I am trying to stay away from wolfbriar elemental as they are a one time kind of thing and do not help out Wolf-Skull Shaman at all. Your brother has a lot of great ideas and I will keep them in mind. Especially the Elvish Archdruid.
But it doesn't fit this deck because they are 2/2 wolf tokens... the +3/+3 boost helps more than the the boost overwhelming stampede would provide MOST of the time.
Thank you tremendously for the advice. Much of what you say makes sense. I personally have never taken the time to try and figure out proper ratios for my decks so many things are probably off in terms of optimum drawing. Wolf-Skull Shaman is definitely a little slow right now so you're right about the elves. That makes sense. Problem is, 2 of my friends play with counter/partial counter decks, and 2 more play green with naturalize. Most of the cards in my sideboard I actually don't have right now other than Spidersilk Armor so until I can get better anti-flying, I'll stick with those. I actually don't have any naturalizes since I usually play black so I traded them away... I'll have to get some.
You're not going to want 4 Tezz's, he's expensive to get out and you can only have one on the field at a time. For most planeswalkers and legendaries I recommend having only 2. I would say the same about Mox Opal, but it costs nothing and it gives you mana so... Having 3 of that is fine.
Trust me, I really want to use Oran Vief, the Vastwood. But it (and others) are out of my budget range.
People always look at NIm Deathmantles Resurrection ability first. The reason why I like it is simply because I get +2/+2 and intimidate on something... That's won me a lot of match ups. In fact last night, I killed someone with a Nim Deathmantle on a Plague Stinger. Swinging for 3 unblockable each turn won me the game.
A white/green wolf deck is on my list of decks to create...
You may be right. But I like to think this deck was built around Howl of the Nightpack and Beastmaster's Ascension. It's actually fairly fast right now though, I'll have to experiment more later.
Oh... That's right! Thank you so much, I had forgotten that... I feel slightly less intelligent than before now... You're right so I should probably side board it.
It's nice but I am going to stick with mono green. I understand the rules with leylines, but there are other cards I would rather have.
The problem with Wolfbriar is I like cards that can continuously produce wolves and are elves/shamans to get wolves from Wolfskull Shaman. Howl of the Nightpack is the exception to this just because of the sheer number I am guaranteed.
My biggest problem with him is he's a bit expensive. If I come across him, I will definitely add him.
I considered that, but a friend reminded me that it gives protection from green. That means no Deathtouch, no Overrun, no Beastmaster Ascension.
I'm not sure if I can get a hold of his actual deck list but I know my friend uses Reaper King + Conspiracy to make all his myrs into scare crows then uses a saccing mechanic with... myr turbine I think it is? He also uses Kuldotha Forgemaster to get Reaper King out faster.
I think you should throw in a 4th Galvinizer for the infinite mana combo, as that helps your deck a bunch... I would go so far as to say take out a Myr Resevoir or some removal as 3 Resevoirs is good, but having 2 would be redundant.
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