Thanks for the advice, didn't see arrest
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What you suggest is both true and a different deck entirely.
Great minds think alike! I have kobolds too- I went for red white though: http://www.mtgvault.com/ViewDeck.aspx?DeckID=146570
ok, missed the arbors, ur land base is probably fine then, although I don't know how much I like the mana acceleration here- I might just go to more lands instead, maybe add a pendelhaven too. Also, consider garruk wildspeaker for similar mana acceleration while also serving as an overrun effect, and with the added benefit of untapping squirrel nests instead of accelerating if needed.
Nice stuff- probably needs more lands. Take a look at my squirrels, there's a fun combo in there with earthcraft + squirrel nest: http://www.mtgvault.com/ViewDeck.aspx?DeckID=146881
you are correct- it seemed like a good version of the deck, so I went for it. This site isn't just where I put my own creations, it's where I put things which I contemplate building in the future as well, just to have it all in one place.
A few reasons. 1. I am not having trouble with big creatures, it works fine. 2. Elvish Piper is not in standard. 3. Elvish Piper might actually be slower and more vulnerable than Birthing Pod, because you can't go for the phyrexian mana and it's a creature so there are more commonly used removal options against it. I understand how it could work in a casual deck as a way to not have worthless junk sitting in your hand when you want it in your deck to birthing pod it out, but I use see beyond for that, and brainstorm would be a better option anyway in a casual deck not worrying about format card legality restrictions.
I am well aware of birthing pod's functionality, and it works as intended with a trinket mage. You sac something with 2 cmc for it- it's 3 cmc, it just finds an artifact with 1 cmc- works perfectly well.
Thank you very much.
That is entirely untrue- you only run into problems if there are 2 of them at once. These aren't actually infinite by definition, they are just arbitrarily large, which means they can stop whenever they need to. That said, this deck really wants to just be mono-blue, its not worth going 3 color for O-rings and virulent wounds- you'd rather just have some better blue control spells, and certainly some card draw to dig for your combo. Titan forge is also totally unnecesarry, as its just a slower wincon than grindclock. Here's mine if you want to look. http://www.mtgvault.com/ViewDeck.aspx?DeckID=146930
necropede is a good card, although it does lend itself a bit better to more controlling infect strategies than aggressive ones in my opinion. I might go for ichorclaw myr in that slot instead.
I understand that inkmoth does not lend itself perfectly to an aggressive t3 kill, but in the event that they can take out your creatures, inkmoths can be very tough to remove and give you a little reach in the event that your initial onslaught doesn't get you there. Also, just having a bit more land is nice.
Not even close to worth going that high.
especially for see beyond- i really don't know what to pull for that, or even if it's worth adding a bit more blue for it.
I definitely like the idea of trinket mage, key, and see beyond- what do you guys think i should take out?
After hitting the sample hand button a few times, I noticed some inconsistency both with land and with having enough creatures. You will often have 1 creature hands which seem good but will be very vulnerable to removal- having VoV main would help, as I said before. I would also suggest adding 2x inkmoth nexus and 2x ichorclaw myr in addition to my other suggestions. This means that for now my total alterations maindeck would be as follows: -2 hand of the praetors -2 canopy cover -4 vampire's bite -2 unnatural predation -2 giant growth -4 forest +4 verdant catacombs +4 dismember +2 ichorclaw myr +2 inkmoth nexus +4 vines of vastwood
Nice deck- I have some alterations which I would make. I agree with ratty on the canopy covers. Also, i don't like hand of the praetors in this type of deck- i see it as more of a control-game infect card, seeing as you are going for t3-4 kills anyway here. I would drop the 2 covers and 2 praetors for 4x dismember, which is wonderful removal on the cheap to clear out blockers when you need it, and it's flexible in mana cost, so you can always pay more for it if you need the life. I would also main deck 4 VoV, probably over vampire's bite, which i really think isn't particularly good here- when do you ever use it with the kicker? Also, ideally I would pull forests for verdant catacombs for a bit more color consistancy, and I think maybe a couple of ichorclaw myr or something could be of value in here just for a few more creatures, maybe pulling out some of the pump- how much do you really need 20 pumps?
I'm not saying giant growth the thrummingbirds, im saying take out 2 giant growths and 2 thrummingbirds. I guess i accidentally added a comment instead of replying to my old one.
2 giant growths, 2 thrummingbirds
I think you should add in some acidic oozes, and also i'd add some birds of paradise for mana acceleration, and possibly lotus cobra as well. Probably drop the cultivates- I also might sideboard out pyroclasms in favor of arc trail or something
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