LordStrongpaw

145 Decks, 409 Comments, 12 Reputation

Chronozoa: it is like a slower version of mirror-sigil sergeant and good for blocking with since it has flying.

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Posted 04 December 2009 at 19:03 as a comment on Yes, Sir, Sergeant Paradox!

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I think this could be better using monogreen, probably elves with the helix pinicle included, garruk and nissa instead of garruk and jace, you can keep snakeform etc but using some of the mana producing elves and a certain equipment called umbral mantle there are dozens of infinite mana combos with elves, I think you have made things over complicated using the extra colours. while this looks to work, i think it could be done better, nice deck but no +1 from me i'm afraid (no -1 either though).

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Posted 04 December 2009 at 13:02 as a comment on Mana++

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Fair enough, perhaps there is something to it that I'm just not seeing.

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Posted 04 December 2009 at 05:05 as a comment on Aurochs pwnage

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I was just saying I think spore frog would be a better choice, as for bringing opponents down fast, it might work in a 1v1, but in a many player game I don't think this would be as effective.

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Posted 04 December 2009 at 04:00 as a comment on Aurochs pwnage

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the above statement was meant to be followed by a question mark and a regardless +1, just imagine it's there and you'll be ok....

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Posted 04 December 2009 at 03:45 as a comment on Glory of Warefare

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No nobilis of war for extra stupidity when attacking? (+16/+0 with all nobilis and all glory...)

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Posted 04 December 2009 at 03:44 as a comment on Glory of Warefare

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I wouldn't say this deck was capable of defending itself since most creatures (barring the traproot kami) have very low toughness (personally i would suggest replacing traproot kami with spore frog, it can prevent all the damage that would be dealt to you, the traproots can block one creature each).

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Posted 04 December 2009 at 03:39 as a comment on Aurochs pwnage

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Triskelion + 2 mephidross vampire, gives you an infinite infinite and the ability to deal infinite damage. Remove a counter from it, deal a damage to it, put 2 +1/+1 counters on it, rinse and repeat until you have enough to kill all opponents.

Summon the school, wanderwine prophets, whispersilk cloak and any other 4 merfolk. (infinite turns.)

djinn illuminatus + seething song + fireball (can use djinn illuminatus to replicate seething song for it's casting cost (3) while it produces 5 mana for you so you can do this until you have enough mana to explode all over your enemies.)

swamp, four dark rituals, a dragon arch and progenitus as a starting hand (not actually a win condition but it may as well be)

Battle of wits in a deck filled with tutoring cards such as bringer of the black dawn, demonic tutor or maralen of the mornsong. (100 land, 4 battle of wits, as many tutoring cards as you can find, weenies in any colour used to build up deck size to 300)

iona shield of emmaria + painter's servant (if you choose the same colour with both you end up being the only one who can play spells...)

experiment kraj, mycosynth lattice, march of the machines, planeswalker of your choice. (Last i checked the rules were that a planeswalker could use it's abilities only ones per turn, but by making the planeswalker an artifact creature planeswalker using the lattice and the march you can put a +1/+1 counter on it meaning experiment kraj has access to all of it's activated abilities, the kraj is not a planeswalker, it can use these abilities as many times a turn as it likes...)

I have more but I think i'm done for now...

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Posted 04 December 2009 at 03:34 as a comment on (insert title here)

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thanks, I must admit I kinda stole the deck idea from someone at my university, but I modified it and hopefully improved on it so...

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Posted 03 December 2009 at 14:04 as a comment on [Owned] Confused?

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you gave a thumbs down for having 65 cards?

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Posted 03 December 2009 at 12:56 as a comment on And again....

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balefire liege would add an extra 3 damage onto each spell, don't know if that helps or not.

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Posted 03 December 2009 at 11:12 as a comment on And again....

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Underworld dreams would fit quite nicely, the main thing i will say is that a lot of your spells are quite expensive, so you need to hold off dying until you can start getting some of that life back, Leaden myr would provide you with a bit of mana acceleration or emergency blocking creature, there are probably better things out there but that's my first instinct, also hissing miasma is a good deterrent but is again 3 mana, you need more things you can play during the early game. The premise is sound, it just needs a little more speed.

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Posted 03 December 2009 at 06:00 as a comment on Black Burn

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I'm very confused by this sudden change of topic...

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Posted 02 December 2009 at 16:53 as a comment on Zombies

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Just looked at charisma and it is very nice, if I ever build a mono-blue Tim deck then that'll be in it for sure. good call.

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Posted 02 December 2009 at 16:09 as a comment on There are some who call me... RedTim!

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Any deck that has ink-eyes in it deserves a +1, the fact that he is in a deck that actually looks like it works means it will definitely be getting one.

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Posted 02 December 2009 at 11:48 as a comment on killer rats

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Unexpected bonus of lich's mirror is that it would not affect my arc blade from continuing it's journey in and out of time, since it would not be in my hand, my graveyard nor is it a permanent I own.

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Posted 02 December 2009 at 11:45 as a comment on Sustaining Burn

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Who said anything about Jund?

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Posted 02 December 2009 at 11:42 as a comment on Zombies

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Sprout swarm with 3 doubling seasons gives you infinite saprolings, or with 1 or 2 just a lot of saprolings, on it's own, that is still a lot of saprolings, I guess what I'm trying to say is this deck should have sprout swarm in it. Also, Utopia Mycon > Thalid

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Posted 02 December 2009 at 09:38 as a comment on token season 2

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I don't think my mind can actually comprehend an amount of yen that large, you must've met a lot of people (that or a few very repetitive ones).

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Posted 02 December 2009 at 09:34 as a comment on Zombies

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Heh, 1/3 of a deck should be land (unless the deck is to be a landless deck) it's how I was taught the game and it doesn't let me down. Thanks for the +1

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Posted 02 December 2009 at 09:16 as a comment on Zombies

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