What would you recommend then?
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nemesis mask is like a re-usable lure extraplanar lens would help with mana acceleration, gauntlet of power would also not really sure I like angels trumpet in this, unless you can find a way of giving your opponents creatures defender which would subtract from the theme something awful. birds of paradise would be a good fill in card since they would provide mana and flying defence in case of emergency (also they can attack unlike vine trellis) loxodon warhammer would give your rampaging-non-tramplers trample as well as giving them lifelink. Hopefully I have given you something to think about... *fades away into the darkness*
Iona Shield of Emeria should always be holding hands with its favourite artifact creature painters servant, any deck with iona and not painters servant is less efficient than it could be.
Good choice but I just didn't like it for this deck, I think it was because it would only increase numbers but not toxicity...
Oh, asnd just for giggles -march or the machines -mycosynth lattice -experiment kraj gives you unlimited uses of any planeswalker ability since the rules state that a planeswalker may only use their abilities once per round, experiment kraj would have the ability but not the restriction due to not being a planeswalker.
Gilder bairn (I think is the spelling) works wonders for planeswalkers as does doubling season. I would also recommend using sarkhan and ajani goldmane since they both offer creatures ditch chandra agreeing with the above stick in jace (the worldwake one if you are willing to wait... link if you have not seen it yet....) http://www.wizards.com/magic/tcg/ProductArticle.aspx?x=mtg/tcg/worldwake/planeswalkerchase&dcmp=ILC-MTGBAN finally put in nissa and 4 of her champion just so you have some blocking potential.
ignore tyler - This deck would work fine with 20 land and you don't need the fetch lands since you are not playing landfall so playing a swamp is no different to playing a land that lets you search your library for a swamp, this gives you 4 extra cards which I would recommend filling with some cheap vampires (even if they are changelings) - demonic tutor is better than diabolic tutor
Which show?
None of your creatures are of creature type wizard, that is a very misleading name... (+1)
In place of what?
Nice, I have something similar based around green/blue and a friend of mine has a red/blue version of this an they are some of our best decks simply due to being quite versatile and having very little in the way of mana issues (mine is almost entirely hybrid mana symbols), simply because I have something like it and I think this will work you may have a +1.
I recommend some instant speed discard, such as necrogen spellbomb, since if your opponent is top decking you can make them discard their next turns card meaning they only have what is on the field for that round.
This deck looks pretty tasty, though i am a bit confused, you stated that you did not like the look of the wickerbough elder on the comments for your previous deck yet here it is... what changed your mind?
Adventurers' Guildhouse is perfect if you have many a legendary creature. (Also funny if your opponents are unfamiliar with bands with and banding rules...)
In my opinion... Ghostly prison > fog in terms of stopping weeny decks since it'll hold enemies back consistently Heartwood Storyteller is mildly redundant since if you are aiming for a much smaller deck it combined with leaf crowned elder will cause you to run out of deck remarkably fast. Also the story teller helps opponents. Cut sanguine bond and yawgmoth's bargain to 2 of each you can find them easily enough with the top anyhow. Cut root grapple entirely, I don't think it is worth it, you can use it to destroy a land, artifact, enchantment or planeswalker... instead use Wickerbough Elder, 2 uses per play and is a treefolk kept in play which is better for your dauntless dourbark and can dispose of 2 of the 3 (3 if you include attacking the planeswalker) and by the time you can cast root grapple (even with the bosk banneretts) destroying a land is not all that worth it. enough from me, I hope I have given you some things to consider
Gate to the aether would work, would help your opponents but it would be worth it just to speed up your play a little.
The only thing I can think of is that you are currently confined to only playing one land each turn, so maybe something that will let you play extra lands...
http://www.wizards.com/magic/tcg/article.aspx?x=magic/rules/edh
Any of the sliver legends (queen, overlord, legion) My sliver deck (that I have made, but not on here) works on the principle of edh and seems to work fine, it also gives me a different game every-time i play it.
I wanted to avoid putting lands into my graveyard where I can't get them back. same reason I didn't use harrow really.
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