None of the blue ascension card that would just let you tutor for cards any time you would draw?
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Personally I'd cut the blue, you only produce infinite green mana, adding to that I'd only run one land type so that the extraplanar lens is put to maximum effect. Also have you considered flourishing defences given the nature of your combo? I assume you intend to combine Deserted Temple with Magosi, the Waterveil but that doesn't work since you have to skip your next turn which becomes the turn you just gained.
Cut the quantity of things that won't let me produce more charge counters down to 3 of each and cut lightning coils entirely, hopefully orochi hatchery will be enough for chump production, left in 4 curse of chains because it's a good safety net and is intrinsic to the gilder bairn. also cut the silly land just so I could read my deck easier, Christ, why is seat of the synod listed apart from lands in the first place, it is a land before an artefact.
:/ put in four doubling season and four platinum angel (statistically not much point of just having one) tempted to just reduce quantities of most cards to 3.
no dominus of fealty?
i'm hoping the comment about faster was sarcasm, especially the comment about chrome mox onto which nothing in this deck is imprintable. the only way to make this deck faster is to find some way of drawing extra cards without using mana.
Well it is more than a remote possibility for me to play my entire hand on my first go with the number of 0 mana cards as well as the (tooth / scale) of chiss goria / frogmites so the golem is only turn 4 under ideal circumstances.
I have an abundance of mana production in pentad prism and the energy chambers, if I can get a gate out then things really start to roll, I should hardly need my land by the end.
other landless deck potentials include affinity substituting land with 0 cost artefacts of which there are many.
damn the restrictions of standard! captive flame would be perfect.
wouldn't hurt no, but i'm trying not to make this too big cards wise, and I can't think of what to take out (as evidenced by my just sticking in extra land, gilder bairn and curse of chains) so if you can slim it i'll stick doubling season in. I want to keep gate to the aether though just to warn you, the idea of twenty free permanents a round is too hilarious to pass up on.
For slimming I would remove harrow it is more expensive and has an overall worse effect on you than rampant growth (at least with rampant growth you won't end up in the possible scenario of having to sacrifice one of your two jungle shrines in order to get an extra land on the field) also remove Ruinous Minotaur, it'll slow you down overall what with having to sacrifice lands, if i was your opponent I'd probably take the damage knowing you'd have to sacrifice a land and also knowing that most giant creatures are expensive.
Decided on curse of chains, I can use it on my gilder bairn or I can put it on a big nasty an opponent has that I don't want them having. Topped up the land with snow-covered land just to irk the guy who questioned seat of the synod really, so if you see this *pokes out tongue in a childish manner*.
-Seat of the synod is there because i didn't just want island, it doesn't come into play tapped and well, i was bored. - I see the gate as more of a blessing than a curse, it would let me get up to 20 things (under ideal conditions of paradox haze * 4 and gate to aether * 4) it also removes my opponents insentive to attack me in the earlier game assuming i am in a game with more than two people, i'm helping them, that's all they'll see. -Just having an energy chamber and (two paradox hazes / two more energy chambers) gives me infinite turns, doubling season not required. -Gilder Bairn is a good choice and will be added shortly -clear water goblet would be better for me than eternity vessel since i would be gaining life every upkeep, rather than resetting life each land
Ah, so the crucial part to your infinite damage combo is infinite turns. I see, my bad I didn't realise you were using both together for the infinite damage (I clearly did not read the summary carefully)
Your pandemonium combo does not work, the kobolds have 0 power and won't deal any damage and norin will disapear when the first kobold hits the field and won't be back until end of turn, even if you could return him to hand with the curio you would still have to pay mana to play him again.
Iouna + Painter's Servant is entire lock down regardless of how many opponents you have or how many colours they play.
Whispersilk cloak would fit here, making your slith unblockable.
- replace slagwurm armour with whispersilk cloak (Exalted does not target so shroud and unblockable are amazing for your single attacking creature) - replace wall of denial with rhox war monk (good sturdy creature for attacking without risking your total exalted bonus) - replace two jhessian infiltrator with 2 shield of the oversoul - replace one jhessian infiltrator and one steward of valeron with favour of the overbeing - replace two steward of valeron with steel of the godhead (one of each of these enchantments on a twi coloured creature whith rafiq out is insane) - replace jhessian balmgiver with ardent plea (Cascading into another exalted thing is a winner) - replace two dwan charm with finest hour (Extra attack phases and applying your exalted bonus to the same creature multiple times is a good thing) - replace terramorphic expanse with bant panorama (yes it costs mana to use but it can tap for colourless if you need a quick fix)
Needs damnation, you wipe the field with it then trigger ves. bam, all your creatures, all enemy creatures, and your opponent(s) is(are) wide open.
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