How's about something like Red Sun's Zenith and Green Sun's Zenith?
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The mentor is to gain draws off of the mana dorks, in case I don't get one of the titans. Without a titan, I'm just a dead draw. As for vigil, I was debating using rampant, and may still switch. Just, the fact that vigil is 1 less is nice, but situational causes problems.
Palladium Myr would be quite fantastic for this.
Think about Tezzeret's Gambit, and maybe some Steady Progress or Grim Affliction? Just something to help with the proliferation?
I'd have to agree. Then take out the Soulgorger for 2x Aether Vial, then again, that is expensive too...
I'd think about splashing some white for token producers. Also, think about a couple other sources of mana ramp. Mostly Rampant Growth, and some Caravan Vigils. (I don't see the Garruk's being overly useful, exactly. Naturalize can be sideboarded, and possibly the Overruns.)
I think you could do better off dropping Beast Within for it, actually. Stays on the same mana cost, and even if it doesn't kill that 3/3 or larger, it does do a lot of damage, and you have plenty of direct removal with the Blades and GftT.
Another thing that Id like to bring up as a good idea would be the use of Grim Affliction. With all of the -1/-1 counters going on, and the poison, great way to kill off creatures and trigger Glissa.
Problem being, Hand of the Praetors gives your infect creatures +1/+1, which means that the -1/-1 from Heartless Summoning is negated, and you still have a 1/1 Necropede that doesn't die and cannot be cycled.
The Curse + Annex combo doesn't work. The owner can simply choose not to pay the cost, and not attack with the creature.
Grim Affliction would also be a decent addition in here. It serves double time with giving one of your opponent's creatures -2/-2 worth of counters, but it serves the same purpose as Volt Charge. I think, if anything, I would drop 4x Falkenrath marauders for the Affliction, then drop between 2-4x Stensia Blood hall for Swamps, and then another 2x Koth for swamps.
Huh, well, I certainly like the concept of it. I've always loved aggro in odd colors. And I went ahead about just bought this card for card to play like next friday.
Dryad Arbor, and Door of Destinies. :D
I'd toss in a singleton Mountain into the deck just so you can grab it with an Emissary if necessary. Or a rampant Growth.
Chrome Mox is virtually worthless in this deck, seeing as you have nothing to imprint on it, and it cannot supply mana. I'd try some of the artifact lands from Mirrodin. Particularly Vault of Whispers.
Drop 2x Sphinx for 1 Glissa and 1 Emissary. I don't like Diabolic tutors for this deck. The Demon serves as a tutor for one more mana and gives you a 5/5 flyer to go along with it.
You are missing something. You don't need a Dark Ritual at all. Urborg turns your Dark Depths into a Swamp, so tapping it produces [B], and Urborg itself is also considered a swamp.
Urborg, Tomb of Yawgmoth works wonders in here too. It can cover for that t1 dark ritual. t1 Dark Depths, t2 Urborg, Hexmage, win.
I normally have sideboards for decks like this. I just had the wounds in for the same reason that a lot of players use Wring Flesh in standard now. It's a one-mana removal spell for a lot of important creatures in the format. Plus, Virulent wound has the bonus of being a permanent -1/-1 counter, and if it kills a creature turn 1 (mana dork, Stromkirk noble, etc) It helps me start my race off early. And if I have them in the corner and have to cast a chump blocker, why not just nail it off with a Virulent wound and get in the last poison counter.
Plague Wind is amazing for Black EDH.
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