Drop the Flames of the Firebrand for two more Searing Spears. the spears are cheaper and will get you more distance, if, say, you have a Guttersnipe in play, and cast a Searing Spear followed by a Cryptborn Horror. Also, you really need to clean up your sideboard. This is where you can do like, 4x Tragic Slip, 3x Flames of the Firebrand, 4x Duress, and 4x Rix Maadi Guild mage. You are also a little high on the mana. Cut out 3 of each basic, and turn the Guildgates into 4x Dragonskull Summits or Blood Crypts (Which one depends on personal preference and budget.) This leaves you with another playset to fill out, which is where I think 2x Carnival Hellsteed and 1 more of each Guttersnipe and Cryptborn Horror will fit nicely, or another 2x Dreadbore or even 2x Rakdos Charm.
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Yeah, the test subjects are kind of awesome. They're useful in a deck like this if I need the extra defender, or some sudden power. The reason i feel like counters are less pertinent is that the #1 board wipe that you're going to see now is uncounterable anyway, so holding on to that Negate isn't going to do you much good. At that point, you just build back up, and hope to mill away.
Thank you! Somehow, I completely forgot about Increasing Confusion! XD
I'll probably put some damage in the sideboard, in case I do run into issues with not being able to deck my opponents.
This isn't really meant to be a truly competitive deck. This was definitely more of a fun idea than anything. I'm not planning on really building this, nor using it in play. I more wanted to see that it could be done.
Honestly, I would take out the Guildmages and a Forcemage and a Yeva for 4x Slitherhead. With the boosts to +1/+1 counters that you're looking at, he's fantastic. And you can never go wrong with another 1 cmc critter that you don't care if he goes to the 'yard. he's easily recycled later. Plus, I find Yeva to be not quite as good as she could be. Sure, she adds in a whole new level of surprise for this deck, but I think she's something that you can go without seeing. The Guildmages end up just costing you too much mana for not enough effect here.
Yeah, unfortunately, I am working on the prayer of being able to grab one from the deck in, say, the opening hand. Ideally, though, I want to whittle myself down to nearly no deck before playing my maniac, and then use something that would make me draw that same turn, or in response to a purposed threat to my Maniac, which is why I use Instants for card draw.
In my opinion, Diregraf Ghoul would be better than Butcher Ghoul. Slitherhead is another Zombie definitely worth looking for, as he has a ton of useful synergy in a deck like this.
My suggestion is to pitch the Evolving Wilds for Sunpetal Groves.That will help you from losing a turn's worth of mana. Also, I highly suggest at least another 3 mana, possibly in place of the Centaur's Herald, or some of the Grove of the Guardians. In that, I do suggest throwing in 3 more forests than anything, since you have a time and a half as many green mana symbols in the deck as white one.
Goblin Electromancer would be a great bonus to this deck.
Have you thought about Knight Exemplar? Definitely could be a strong contender in here even to beat out Haakon. What better way to keep from having dead knights than to make them indestructible.
Snapcaster is way too expensive for my liking. I won't even touch him. He is a good idea, but just not something that I want to play. As for Downpour, you can change it out for Blustersquall in the sideboard, however, I feel like with something like Entreat the Angels out there, and a number of other large token producers, that Blustersquall can get the job done a little bit better.
I would think about trying to get Overgrown Tombs. Yeah, I know that they're a ton more expensive, but since they count as Swamps, they're much more useful to you than the Guild Gates. Also, Gatecreeper Vine might be a better choice than Borderland Ranger. Same effect for one mana less, however, you do lose out on the 2 Power. Dawntreader Elk is also another very viable option for an instant speed land grab that works very nicely in a deck like this.
I wasn't exactly sure about the Elixirs anyway. They were kind of my wild card for the deck, between them and wild guess. They snaked their way into the first build as a way to recycle my burn and keep me afloat a bit. However, I do agree and think that running some card draw could be useful, so I'm going to rework a few things here.
Thank you! Extreme budget is kind of a specialty of mine. I like finding themes that can be fairly competitive and can be put together for extremely cheap, but having someone liking one of my decks like this means a lot to me.
Do you have any suggestions on where to swap in the Druid's Deliverance's? My only possible thought would be for the Precinct Captains, but they're fairly important with the smaller regular creature count, and he pops out creatures on impact. I suppose instead of the Doomsayers is another possibility. Also, because I do want this to be fairly budget, I'm thinking that I might just pitch the Armada Wurms even from the SB. Way too pricey for my blood. So, maybe I'll pitch the Armada Wurms from the SB and put in the Judge's Familiar's there.
Maybe I'm just Old Fashioned and like my cheap 2/2's, but I'd prefer Diregraf Ghoul to Dreg Mangler, or even the 1 mana spell that spits out a 2/2 zombie for an exiled critter from the 'yard.
Swarmyard is a beautiful card, however, since it's not standard, it's not going to make the cut, unfortunately.
He was one of the zombie's that I was sort of tip-toeing around possibly using. He is a 1 CMC zombie, but I don't think that his ability fit with the deck. And at a 1/1, he wasn't exactly what I was looking for. The only reason that Rotting Rats are in here are because they become good fodder and can give me an advantage, plus their Unearth makes them a great bonus for the deck.
You, uh, are kind of missing the Delver here?
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