It should be interesting...let your enemies kill themselves...or Vent Sentinel to them.
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Eh, I thought about it. It really is a tricky deck to work out the mana with. It's really more of a fun deck anyway.
The only reason to use Cancel over Counterspell is that cancel is type 2.
Just hope you realize that Eldrazi aren't artifacts and cannot be Transmuted in.
By the way, I ran this deck friday, with the exception of running Kazandu instead of Veteran's reflexes. It took 3rd at FNM.
Eh, I'm also trying to keep this in type 2, but yes, I think all the above would be good suggestions.
You have Master of the Hunt in there, not Master of the Wild Hunt.
Anowan also dies. And you want to try to make sure he comes up, especially in a 65 card deck.
You can only have 4 copies of any card in your deck except for basic lands, so the Mosswort Bridges and Wren's Run Vanquishers are a no-go the way they are. Also, if you ever want to play this deck, it should be atleast 60 cards.
Sorry, I missed the master of Etherium, but with only one of him in the deck, it's kinda iffy being able to pull this combination off. I would find room for 3 more Masters.
Not to mention, this combination also destroys all of your own lands. Lands are permanents, and therefore are turned into artifacts with Mycocynth Lattice, and then are turned into 0/0 creatures by Marsh of the Machines. State-based effect, your lands die. This does also affect your opponent, but you better be able to win with what you have on the board already.
np
No Terminate either?
You need to add Lotus cobra in here, and you can make an infinate mill.
Flying and deathtouch? Don't they just call that Vampire Nighthawk now? lol. Isn't Pestilant Kathari a zombie?
Also, 4x your Pikemasters, Veterans, and Talus Paladins.
I'd say take out the shieldmates for Captain of the watch. You can skip running Kabira Crossroads and Sejiri steppe. Run 4x Brave the elements and Join the Ranks, Honor of the Pure and Armored Ascension. Take out Iona's Judgements, Pascifism, and Lifelink. Having vigilance almost always outweighs having a defender in my opinion. The non-basic lands don't really do you much since your creatures will often have Lifelink, and Brave the Elements is almost exclusivly a better way to get protection for your creatures than Sejiri Steppe. Getting your creatures bigger is a lot more important than worrying about removing other creatures in this case, and if you want to just deplete their creature use, run O-ring or Journey to Nowhere, or even Path to Exile.
I'd say drop the Journey's or paths for another Kor.
Brave the Elements might still be a good option here.
I'd say take out the Shambling Remains for 2 of the Abyssal Persecutor, and if you can, add in another Lightning Reaver.
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