2 Inferno titans will be limitlessly easier to play, and the use his ability. Plus, with the priest, you can always play a Priest of Urubrask later in the game to turn a few blue mana into red mana for extra pump power.
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I'd suggest running Palladium Myr over Plague Myr, since Palladium can pump out that one extra mana, which may be a little more important.
I would definitely consider running dispatch over Condemn. Especially since you're going to have metalcraft, you can exile them, as opposed to just out them back in the deck.
How exactly are you going to play Grave Titan?
If this is going to be standard, you need to take out the Kinsbaile Cavaliers, Knights of Meadowgrain and Kinght of the White Orchid.
It will still be standard legal for a while, so it might be worth it.
I know it's a little bit outside of the sets you used, but if you use Groundswell from Zendikar block, you can hit for 10 poison on turn 2. (Glistener Elf + Groundswell + Assault Strobe = 10 Poison)
Not sure if this has been brought up already or not, but since the deck does run off of Death Pits so much, why not run Idyllic Tutor so that you an pop it into your hand and make sure you have one? Also, Marsh Flats are so much nicer than terramorphics, since you can play the land and use it that turn.
Something else that you may want to look at is Noble Hierarch. It's a wonderful mana fixer for decks like this, and, get this, it comes with Exalted as well.
Unfortunately, this isn't type 2, due to the Duegar Assailants.
If you run red in here, you can simply run Dross Scorpion + Splinter Twin and Blasting Station for infinite damage. You could also run that combo alongside Krark-Clan Ironworks for infinite Mana and Damage if you use the Disciples of the Vault.
Horrifying Revelation may actually not be a bad option to run here. It gets a card out of their hand, and helps a little bit with the milling. I'd also look into Archive Trap, since almost any deck searches nowadays. Also, think about running a few of fetch lands (Marsh Flats and Misty rainforest, for example) for extra landfalls, and if nothing else, terramorphic expanse serves this purpose.
Yeah, I listed the 4 cards that will be going into the deck once New Phyrexia releases on top. However, you do have a good point. I think that 4 Galvanic Blasts will go in until the release, and I'll find something else for the other slot. Trying to keep mana curve as low as possible.
See, that wasn't the point of this. To be honest, I do the same thing and put up deck ideas that I probably ever will own. But on the other hand, I will go look at that deck for you. I was just a little annoyed at the pushing to get someone to comment on that deck.
You know, you're great at nagging on other people's decks to go comment on yours without adding any information about theirs. You know, comments, critique, anything. I found a deck of yours that I wanted to comment on because I thought I could add something positive to it. Now, don't get me wrong, I don't mean to sound harsh with this exactly, but you practically yelling at me to comment on a particular deck really doesn't help the case.
I suggest taking out the discards for more mana ramp like lotus petals and such. I took a second to think about this, and I realized that you can get all of your creatures onto the board on turn 1... (Optimal hand: Swamp+Thrumming Stone+Dark Ritual+Dark Ritual+Dark Ritual+Sol Ring+Relentless Rats=Win.)
Why not split the swords? 2 B&M and 2 F&F?
Polluted Delta, not Underground River.
Way too many (About 8) lands in there...I'd take out 8 of each, and add in some sort of fetch lands. (Underground River, Terramorphic Expanse, etc.) and certain throw in 4x Glimpse the Unthinkable, 4x Archive trap, and probably take OUT the black Lotus' and add in 4x Tome Scour. I also don't think that Induce Paranoia is necessary. Maybe just add in a cheaper counterspell like Mana Leak.
As strange as it may sound, I suggest running Flayer Husk instead of Vector asp. Sure, the Husk isn't an artifact creature, but it does come into play as a 1/1 creature, and can be used as a chump blocker without losing an artifact in play early in the game. Later in the game, it gives just that little boost. Plus, if they wipe the board of creatures, you have an artifact to start from after that for Metalcraft.
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