Coldsnap was fun. It's when I started playing. I actually wanna make this deck.
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Not a 1v1 deck. Counter decks are generally designed for 1v1 while this is a 3+ player deck.
Utilize Giant Growth.
Can't target my own elves with Timberwatch, then.
Since you run 16 different artifacts, I'd run Galvanic Blast as well. Not sure what you'd take OUT, but it'd be a nice addition.
I've always loved enchantment based decks. I'd throw in Opalesence just for brute force if the creatures get destroyed. It would make them creatures, albeit they could be destroyed it allows for a more aggro ending than normal and won't drag the game out to the bitter end. Could you and/or someone else take a look at one of my decks. I'm looking for comments and adjustments, but alas nothing yet. :( http://www.mtgvault.com/ViewDeck.aspx?DeckID=167961 or http://www.mtgvault.com/ViewDeck.aspx?DeckID=167964
Since it's Tribal, try adding things like Door of Destiny. Otherwise I like the deck and another thing you could add is Celestial Purge since Painter's Servant could make them either black/red.
Honestly, I'd rather use Chandra Spitfire instead of Kilin Fiend. Since it flies it get's over more of the easy 1 drops that don't, but either can be targeted or can't be killed off.
Even though it's for Standard, make a sideboard for legacy and standard. Use Seismic Assault in that, lol. For standard, I'd use 2 Liege of the Tangle for making 8/8's and maybe Scute Mob.
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