Kajuata

26 Decks, 178 Comments, 27 Reputation

As said above: Even been thinking in removing 1 Captian of the Watch and 1 Raise the Alarm for 2 Benalish Captains and Replacing Elspeth Tirel for Elspeth, Knight Errant. Any opinions on that?
Main idea into that is to keep lowering the curve, but I would't like to compromise the buffing or token production. I guess I'll have to give it a try.

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Posted 08 September 2015 at 12:41 as a comment on Soldier Avalanche 2.0

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Went to the old version of the deck, and moved the Thalias to the sideboard. Making some changes in the sideboard. Trying to fit some Blood Moon.

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Posted 14 February 2015 at 16:58 as a comment on Boros Horde

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Well now I might be thinking in including Atarka (doube strike on those nice dragons). Maybe taking out one Doubling Season?

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Posted 14 February 2015 at 16:53 as a comment on R/G Dragon Ramp

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Agree with this. You need more reliable ways to mill yourself, so you can bring those creatures back. Also, with that amount of creatures I would like to have more things that bring creatures from my graveyard to play without exiling them afterwards (like the awakening)

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Posted 14 February 2015 at 16:50 in reply to #534694 on Solar Rebirth

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Made the changes. Now Playtesting time

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Posted 18 January 2015 at 18:40 in reply to #528977 on Boros Horde

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Great Idea! Although if I have to say how has been the play testing so far, every deck almost always has a bomb with more endurance than 3, an it can play it by the third/fourth/fifth turn. Those creatures are a pain to deal with burn spells. That is what the Path is for in this deck.
I even have the playset of Thalia. You would say 2 Thalias and an extra copy of Lightning Bolt?

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Posted 17 January 2015 at 21:21 in reply to #528977 on Boros Horde

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I know, and I need those forests. But just crazy thinking, that's all.

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Posted 22 November 2014 at 01:55 in reply to #518166 on R/G Dragon Ramp

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Added the wooded foothills. Might be too crazy to have a Malkut just in case? (probably replacing two forests for two mountains)

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Posted 20 November 2014 at 03:30 as a comment on R/G Dragon Ramp

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Well the question goes as I put together the deck and couldn't see what to take, man.
As for your suggestions, I am not very convinced about removing the Sucte Mob. I know that the Vinelasher can take that rol, but once you get to 5 mana, the Mob can get monstrous in very few turns.

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Posted 14 November 2014 at 14:27 in reply to #517045 on R/G Dragon Ramp

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Which cards would you suggest taking away?

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Posted 14 November 2014 at 02:29 in reply to #517045 on R/G Dragon Ramp

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Made some changes including Xenagos as some guys suggested. I would like to include the Courser of Kuprix. Any idea how? Instead of the Farhaven Elf (-3 Farhaven, +2 Coursers, +1 Sakura Tribe Elder)?
Also thought about including other fetches, specially the new r/g one. I have not done that exclusively for money reasons. They would be a great addition.

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Posted 13 November 2014 at 04:06 as a comment on R/G Dragon Ramp

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THanks! Again as in other comments, the problem is that the elves don't put lands directly into play, they just give me mana. I'll check your decks. Thanks for the comment!

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Posted 08 November 2014 at 03:48 in reply to #515186 on R/G Dragon Ramp

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Great idea on XENAGOS! Honestly I put together the deck before the Theros Block. The only issue is that in this deck I need lands in play, and Xenagos does not give me lands, just mana. The same with the Sylvan Scrying, I am trying to add lands directly into play.
What do you think about replacing the frontier guide for the the Courser of Kuprix?

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Posted 08 November 2014 at 03:47 in reply to #515035 on R/G Dragon Ramp

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A crazy idea indeed xD. It seems interesting, but I have solved the mid-late game mana open issue. Figure of Destiny is a great mana sink. And also I don't have any idea what I could take from the deck.
Thanks for the idea!

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Posted 13 October 2014 at 23:11 in reply to #510743 on Boros Horde

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Nice deck, always liked the kinght tribal ^^
Although I would make some changes in here:
1) Just adding red for the Burning Vengance to play knights from your graveyard and the nameless inversions seems to situational and complicated. I also screws your mana, for the fixing you need (and you have very few). I would remove it.
2) Why Sunlance? There are better removals in White or Black. Cut that and add Path to Oblivions/Doom Blades or other removal.
3) Also implying remove the Inversions.
4) Add more Hakons just in case. It may get exiled easily as Path to Oblivion is one of the most common removals in modern.
5) I would reduce the amount of Buried Alives. A good typical way of discarding something that you want in your Graveyard is using Liliana of the Veil, and she also gives you other options.

Hope it helps!

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Posted 03 July 2014 at 20:04 as a comment on Night Time

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Tks. I'll comment right away.
What would you put instead of the Sphere?

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Posted 03 July 2014 at 19:53 in reply to #478648 on Standard Auras

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Great. I'll try it some of those changes. Tks for the imput!

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Posted 03 July 2014 at 19:52 in reply to #476485 on Standard Auras

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Thanks for the comment! Any idea how to improve it?

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Posted 27 June 2014 at 01:33 in reply to #476485 on Standard Auras

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Any comments or help? Please I'd really like to play this Zoo deck

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Posted 25 June 2014 at 03:47 as a comment on The Wild Zoo

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Agree on what they said. Elspeth is great but to slow for this kind of deck. I would even dare to say that for Ajani and the Dictate of Heliod. Change that and you will have an even better deck ^^

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Posted 31 May 2014 at 03:26 as a comment on W/G MIDRANGE/FRIENDS

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