I ran a flashback deck up to quite recently, but I got a bit bored of the limited spells you have to chose from. But never the less, I agree with previous comments, you are running too few spells to make it worth your while.
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Why not through a couple of Increasing Confusion in there as well :D
I'm also trying to build Izzit, but building one that stands a chance against Golgari and Selenya seems impossible.. http://www.mtgvault.com/ViewDeck.aspx?DeckID=393727
I told my self "this time I'll go Izzit!" but with so many great Golgari decks being posted it's hard to stick to Izzit! But I'm still trying, so please, help me build an Izzet deck that would stand a chance against this awesome deck! http://www.mtgvault.com/ViewDeck.aspx?DeckID=393727
This is insain. I told my self I'd only be playing Izzit when Ravnica returned.. but I have almost all these cards.. I don't think I can resist building this awesome deck! PS if you can find the time, I'd still love some help building an Izzet deck - it seems a lot harder than Golgari.. http://www.mtgvault.com/ViewDeck.aspx?DeckID=393727 DS.
Very very nice, I'm a big Izzit fan and this is one of the better Izzit decks I've seen so far. Thanks again for the input on my deck by the way :)
Looks very very nice, I might copy some ideas from this ;)
Been thinking about a similar deck my self, but I don't like the Sands of Delerium, I'd replace them with two Psychic Spiral and maybe two Curse of the Bloody tome, or maybe something more for defence like Cyclonic Rift.
Ser utmärkt ut :)
Interesting, exactly the same name and Build I had up a month ago and that got nowhere in votes. This forum is fickle at its best. But needless to say, I like the deck, since I built it, a month ago.
A lot of milling, but no defense (except for the fog banks and possible the Phantasm's. I'm curious how do you live long enough to mill your opponent to death? Also, 4 Increasing Confusion is excessive, 2 is all you need, tops. The Sands of Delerium are also quite "meh" I'd only have one if any. Swap the 2 Elixirs for 2 Tamiyo, she will help a lot more :) I have no idea how you manage to play with 20 lands, that has to end up in a mana-choke game like every third game? I'd increase number of islands to at least 22, but preferably 23-24.
Where is Serras Avatar? :)
A lot of flickering, but walk me through here what the targets are? Sphinx you can flicker for some card draw. Thune for enchantment destruction. Captain of the Watch for some nice token spawning. And on top of that I guess the plan is to have everything grow with the help of Cathar's Crusade.. Looks pretty nice :)
Hm I had not considered what happends if you cloudshift a temporarily controlled creature.. But yeah reading Cloudshift I see you are deffo right. Very interesting! Makes your entire deck a lot more understandable :D I'd love to try it some time vs my R/W that is more built for speed to see what happens. If you find the time, please have a look and see if you can give me any feedback on it :) http://www.mtgvault.com/ViewDeck.aspx?DeckID=360464
Bonfire seems amazing on paper, I haven't afforded any yet. I see you got rid of the Slumbering Dragons, and reduced Devils Play :) But still no card-draw. Are you doing alright with out card-draw atm?
Alright, I did my own take on your awesome idea! http://www.mtgvault.com/ViewDeck.aspx?DeckID=363218 I made it with more creatures in to make sure to fill that graveyard for the Pyre :D
I really don't think you need Devils play with the amount of burn you have. I'd consider removing them and 1 reverberate to get 3 card-draw, which ever you fancy. Card draw in burn is very essential imo because once you hit turn 4-5 and are running out of cards your damage will quickly diminish.
I love it! I will surely make my own take on your fine idea Sir, because it is a really fun idea! (Hope you don't mind) :D I'll post a link to it here later and we can compare playstyle :D
I've been trying to get a good R/W going since Avacyn was released. Could you do some theory crafting around your deck. What is your playstyle with this? I don't understand the 4 Cloudshifts and the 3 Restoration angels, the only viabale target seems to be the Conscripts? What about the speed of the deck? It looks quite sluggish, or does it play out well?
This looks like it could become a decent red bash-deck. You need to slim it down to 60 cards to make it more effective tho. I'd suggest removing the following cards: 2x Rage Thrower 3x Gang of Devils 2x Hellrider 1x Hametback Goliath 1x Rite of Ruin 1x Tibalt, the Fiend-Blooded 10 x Mountains. You'd still have a bit odd mana-curve but the deck would be more stable :)
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