Staff of Domination and Tinker are banned.
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"Ana" is BUG.
lol What is Ulgris?
Cept that Grizzles is broken in edh...
Grisselbrand is GrisselBanned in EDH.
Yeah, Spirits are good to play. They aren't broken either.
Thank you. I was aware so many Unicorns existed.
I would have so put in 4 automatons....if they didn't cost 7$ for a playset. :(
Render Silent -2Dissipate +2Render Silent seems cool at first, but once you realize that people rarely drop more than one thing per turn past turn 3, it comes to light that Dissipate is just better than Render Silent in standard. Also this deck NEEDS Ghost Quarter to stop Cavern.
Mimic Vat would be nice to get to cast all of these every turn.
I would've put in Coat, but it helps other people too (especially if I have my changeling out). Also, it makes me a target.
I know :(
Thank you then :D
Tbh Squirrels are an overdone tribe. They also tend to be expenive.
Mostly budget reasons. Trolls are hard to get to work but I will try again.
Ghostly Touch is for Giant Tortoise and the Merfolk. Since my P/T changes are at instant speed (cept for my Snapper, which uses the "fetchlands" to do it at instant speed), they wont know who to block until it is too late. Besides, who wants to block a poor little turtle? ;)
mimic vat is good
You put the wrong creature in the SB. Grimgrin and Szadek are the only legal commanders for this deck.
Scroll Rack is too expensive to put in ($$$ wise)
Library of Leng is in due to meta reasons (wheeling decks) and also mana cost reasons.You are completely correct on Drumhunter, and he will come out for Abundance.I'm not sure you noticed, but Coatl gets bigger for EACH draw (so you draw 2 he gets 2 counters). He is very helpful with Zegana (esp with flicker effects as he gains tons of counters), and for powering out an Overwhelming Stampede. With the amount of draw in this deck, I think Lorescale is a monster.Coiling Oracle is coming in, but Solemn is staying in. Oracle is only half a Solem ALWAYS (he either draws you one or ramps you one) and the untapped is irrelevent T2 most of the time.Closet will come in, but I need to remove a 5 drop. Smuggler is too valuable in the 1 slot.Terferi makes me feel dirtyDoubling Season hits Zegana, who I will almost always have. It also hits Avenger, Lorescale, Vigor, and Welk. Even so, I may take it out anyway due to cost (it's not a 25$ card in this deck)Abundance is in.Brainstorm is for Wheeling decks and can help with Lorescale. Also, if I have 2 lands and a Mul Daya out, it becomes Draw 3 for U.I play multiplayer games, and they don't have to be attacking me for Keep Watch to work (hell, I could be the one attacking). Also, I only really need 3 attackers to make it worthwhile, not to mention if there IS a doom strike coming, i could draw into Evacuation to live.Genesis is mostly for flavor and cost, but I would like a different 5 mana counter on the cheap.Fall never worked in my testing, since I always needed to sacrifice a creature I would rather have on the field.While they are really unnecessary most of the times, I rarely lose tempo over them and they are straight utility. If it wasnt them, I'd be running basics.Rack will make it most likely.Dream Halls looks too powerful to put in (some people may complain)I tried to fit in clones at one point but couldn't. I will most likely fit one in now.I don't have too much blink.I saw cultural exchange yesterday and decided it was in. It looks really cool and it works for players who are not me (so say, 2 opponents).
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