The mana base is a bit shaky...in order to play on curve you have to shock yourself every turn... may I suggest some basic/buddy lands instead of shocks? A focus on green to enable manaweft sliver every game would be all of the fixing that you need. Also I don't think you need cancel at all. Maybe some more fixing, such as farseek or verdant haven would help you more. You don't want to counter spells, you want to play another sliver every turn and continue to beat their face in. :)Lastly maybe beck//call would be better draw power than divination. If you have a manaweft sliver on board you will definitely have enough mana to cast beck and still play a few slivers, especially if blur sliver allows all of the new ones to immediately tap for more mana to play the cards you just drew. :) good luck!
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A fake deck about fake decks being advertised on a fake deck... *cue Inception theme*
I run savageborn hydra in my version (I don't run black but its the same concept) and its absolutely brutal, especially with kalonian on the field too. I also suggest ghor clan rampager for reach. Maybe golgari charm or rangers guile to protect your stuff too. Really cool deck, so fun to use. Good luck
Golgari charm might be better than illness. Protecting your dudes can be just as important is killing theirs , and versatility will help.
Nice list, but I don't think you're heavy enough into black to run lifebane zombie. 10 black sources with no fixing seems a bit risky. You could run more black cards, increase the black source count, and keep the zombie though. Dreadbore could fit here really nicely, and maybe rakdos' s return
I think you need some mox poke balls
Looks familiar ;) I'm not too crazy for lay of the land personally...no acceleration, not a farseek replacement. I'd rather run manaweft sliver or zhur taa druid. At least they help get that turn three battledriver every time. Also if you throw in those ramp spells i suggest one garruk, caller of beasts over a domri. In testing caller has been excellent for digging for creatures, and 8 ramp spells can get him out in time.
Rapid hybridization could be good here. You could either target an augur post etb to get a decent beater, or kill pretty much anything with rh into unsummon
I would drop think twice for ætherize, drop downpour for blustersquall, and go down to 3 vorel, 3 aetherize, 3 clinging mists, and 11 island to fit in 4 elvish mystic. Maybe a few more forests too
Plummet might be better than snare the skies. Insta death is better than combat imo. Nice deck though.Real quick, what does it have to do with bioshock? :p
This is just me but I'd rather main deck the progenitor mimics than the zeganas. Also until rotation farseek is better than chromatic lantern since it thins out your deck a bit
If you're going to be bouncing back and forth then forced adaptation might be irrelevant in many cases... I would rather have a simic charm. It can bounce your creatures or your opponents if you need it, protect a giant krasis from removal, or giant growth for lethal damage
Oh okay. Well for the sideboard maybe teleportal to switch in for dynacharge some games? I ran a deck that's main win con was blustersquall on the end of their turn, then dynacharge on mine but I eventually just ran teleportal against some decks. You just might have some troubles punching through that late is all. One garruk and you're stopped dead by hordes of dudes
Funny, the version I made irl about 20 minutes ago runs 4 mystic 2 arbor, glad to know we're on the same pageHuntmaster is just a great play at any stage. On the defensive he's 2 blocks. On the offensive he's 8 damage after a battledriver. However, I will try replacing him with bte for a few test runs, thanks
Controlly, I like it. Needs an ætherling :D
I actually like this version a lot more, thanks for steering me in the right direction:http://www.mtgvault.com/gaspartacus/decks/battleborn-hydras/
When surewhynot applauds you, applause is due. I agree with this post entirely. Personally I had a good competitive standard deck, but I got bored of it recently and made a really fun janky deck. It isn't very good, but its fun to use and has had some crazy wins. However on this site, in real life, and anywhere else that I put it into light it is criticized and torn apart. I have been told numerous times by numerous people to scrap it or change everything except for the mana, and it is getting very frustrating... I'm just glad that someone else can understand the way that I currently choose to play the game; the way that is simply most fun for me. :)
Oh lol now I feel dumb :p yeah me too, it does seem very ungreen of me
That's usually where the sideboard comes into play. I haven't made that yet though
Do you think I need it? My curve is low enough...
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