Gaspartacus

96 Decks, 815 Comments, 302 Reputation

Chain lightning is a bit expensive ($, not mana) but it gets a lot done, especially against decks that aren't running red. Effectively its an extra set of lightning bolt. As for another creature, vexing devil should work.

0
Posted 16 July 2013 at 20:20 as a comment on Legacy Burn Attempt

Permalink

Unflinching courage is arguably the best standard enchantment in these colors, you should test it out for sure

2
Posted 14 July 2013 at 15:25 as a comment on Can't Touch This (M14)(Stndrt)

Permalink

Or they'll just eat your legs...looking at YOU lotleth.

0
Posted 10 July 2013 at 03:43 in reply to #374589 on Best card ever - Canyon Auras

Permalink

I agree with pyrothos, some flying might be smart, especially to scavenge onto. Vampire nighthawk could do some serious work with 5 counters on him.

0
Posted 09 July 2013 at 19:46 as a comment on Gruulgari Scavenger

Permalink

A description would be nice.

Hey SnarlingToes check this one out
http://m.spam.com/

-2
Posted 09 July 2013 at 13:00 as a comment on B/W Dark Heaven

Permalink

Amen^

10
Posted 09 July 2013 at 12:56 in reply to #375504 on B/W Dark Heaven

Permalink

Even without her benefitting other creatures, she's still a 4/4 flash for 4... better than a handful of counterspells in my opinion, 10 of those should be plenty. :)

0
Posted 06 July 2013 at 00:57 in reply to #374468 on Standard Flash Green//Blue

Permalink

Dropping a few counterspells for a few yeva, natures herald could be helpful

0
Posted 06 July 2013 at 00:32 as a comment on Standard Flash Green//Blue

Permalink

No problem, any time

0
Posted 03 July 2013 at 20:42 in reply to #373710 on Bant Biomancer

Permalink

Okay this looks great now. Only change I would possible make is a fourth biomancer in exchange for jace or an arbor elf if the ramp is too much

0
Posted 03 July 2013 at 17:54 in reply to #373710 on Bant Biomancer

Permalink

Yup. Here's my RUG list, I know it isn't your colors but we have the same general game plan. The curve and ramp line up wonderfully and after months testing different numbers it really works. Hopefully it can help, biomancer is still the centerpiece. 3 thrag and 3 wolfir is definitely smart.

http://www.mtgvault.com/gaspartacus/decks/carpet-midrange/

0
Posted 03 July 2013 at 15:55 in reply to #373710 on Bant Biomancer

Permalink

I would drop one wolfir and 2 increasing savagery for three thragtusks back.

0
Posted 03 July 2013 at 15:50 in reply to #373710 on Bant Biomancer

Permalink

I think you should run farseek, with a curve like this you want 8-10 ramp spells. I'd say 4 pilgrim 4 farseek and maybe two gyre sage if you have room, but ensuring a turn 3 biomancer is vital. After playing a rug version of this since February, I've tweaked the mana a lot and decided on 11 ramp spells with success, especially considering that mana dorks will be 3/3s for one past turn 3. Gyre sage is probably the least important ramp here, he only helps after you get creatures out; you want ramp that takes effect before your bombs drop. Dropping jace and gyre sage for more room seems sensible. Also, wolfir silverheart may be a better 5 drop than thragtusk. T3 biomancer into turn 4 silverheart gives you a 6/8, 10/10, and 6 counters to every new creature. Even if you don't drop tusky, maybe dropping increasing savagery for the wolfir would be better. I mean at least he can attack too. Really fun looking deck though, master biomancer is always a fun card. Good luck :)

0
Posted 03 July 2013 at 15:32 in reply to #373384 on Bant Biomancer

Permalink

Note taken, piss off billybob and you'll get jumped by biovisionaries lol

0
Posted 25 June 2013 at 19:01 in reply to #370509 on Infinite Reflection (standard)

Permalink

Biovisionary?

0
Posted 25 June 2013 at 17:58 as a comment on Infinite Reflection (standard)

Permalink

Progenitor mimic is awesome with biomancer, and gyre sage makes him really easy to ramp into.

1
Posted 19 June 2013 at 00:31 as a comment on Green Blue Evolve

Permalink

I actually have a version without green, with guttersnipe, mizzium mortars, and 3 fluxchargers... xD I agree though, that one runs far more smoothly. Thanks!

0
Posted 17 June 2013 at 23:35 in reply to #367159 on RUG Cyclops

Permalink

Garruk relentless and master of the wild hunt would both be great in here.

1
Posted 16 June 2013 at 03:05 as a comment on Mono Green Wolf Deck

Permalink

I would drop the cancels for simic charms. Also not sure if you want the krasis, not much of your stuff will evolve him much. Mainboard hands of binding might be good to keep you alive longer. Most of your stuff will be tapped from attacking and you won't really have blockers, hands can help you take less damage.

0
Posted 13 June 2013 at 03:52 as a comment on UG Unblockable

Permalink

You can definitely drop some counterspells, 4 is plenty, sideboard negate and essence scatter. We'll do more tomorrow

0
Posted 13 June 2013 at 03:18 as a comment on UG Unblockable

Permalink

181-200 of 743 items

First 1 2 3 4 5 6 7 8 9 10 ... Last