Chain lightning is a bit expensive ($, not mana) but it gets a lot done, especially against decks that aren't running red. Effectively its an extra set of lightning bolt. As for another creature, vexing devil should work.
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Unflinching courage is arguably the best standard enchantment in these colors, you should test it out for sure
Or they'll just eat your legs...looking at YOU lotleth.
I agree with pyrothos, some flying might be smart, especially to scavenge onto. Vampire nighthawk could do some serious work with 5 counters on him.
A description would be nice.Hey SnarlingToes check this one outhttp://m.spam.com/
Amen^
Even without her benefitting other creatures, she's still a 4/4 flash for 4... better than a handful of counterspells in my opinion, 10 of those should be plenty. :)
Dropping a few counterspells for a few yeva, natures herald could be helpful
No problem, any time
Okay this looks great now. Only change I would possible make is a fourth biomancer in exchange for jace or an arbor elf if the ramp is too much
Yup. Here's my RUG list, I know it isn't your colors but we have the same general game plan. The curve and ramp line up wonderfully and after months testing different numbers it really works. Hopefully it can help, biomancer is still the centerpiece. 3 thrag and 3 wolfir is definitely smart.http://www.mtgvault.com/gaspartacus/decks/carpet-midrange/
I would drop one wolfir and 2 increasing savagery for three thragtusks back.
I think you should run farseek, with a curve like this you want 8-10 ramp spells. I'd say 4 pilgrim 4 farseek and maybe two gyre sage if you have room, but ensuring a turn 3 biomancer is vital. After playing a rug version of this since February, I've tweaked the mana a lot and decided on 11 ramp spells with success, especially considering that mana dorks will be 3/3s for one past turn 3. Gyre sage is probably the least important ramp here, he only helps after you get creatures out; you want ramp that takes effect before your bombs drop. Dropping jace and gyre sage for more room seems sensible. Also, wolfir silverheart may be a better 5 drop than thragtusk. T3 biomancer into turn 4 silverheart gives you a 6/8, 10/10, and 6 counters to every new creature. Even if you don't drop tusky, maybe dropping increasing savagery for the wolfir would be better. I mean at least he can attack too. Really fun looking deck though, master biomancer is always a fun card. Good luck :)
Note taken, piss off billybob and you'll get jumped by biovisionaries lol
Biovisionary?
Progenitor mimic is awesome with biomancer, and gyre sage makes him really easy to ramp into.
I actually have a version without green, with guttersnipe, mizzium mortars, and 3 fluxchargers... xD I agree though, that one runs far more smoothly. Thanks!
Garruk relentless and master of the wild hunt would both be great in here.
I would drop the cancels for simic charms. Also not sure if you want the krasis, not much of your stuff will evolve him much. Mainboard hands of binding might be good to keep you alive longer. Most of your stuff will be tapped from attacking and you won't really have blockers, hands can help you take less damage.
You can definitely drop some counterspells, 4 is plenty, sideboard negate and essence scatter. We'll do more tomorrow
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